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%ifdef _X86_
[BITS 32]
;;;
;;; For some reason MSVC like to put an extra underscore in front of
;;; global identifer names. If this is gcc, compensate.
;;;
%ifdef __GNUC__
%define _g_VectorDelta g_VectorDelta
%define _g_PieceData g_PieceData
%endif
[SEGMENT .data]
ParallelScratch:
_ParallelScratch:
db 43h,30h,50h,56h, 72h,31h,47h,34h, 54h,20h,32h,30h
db 30h,36h,20h,53h, 63h,30h,74h,74h, 20h,47h,61h,73h
db 63h,34h,00h,01h, 22h,15h,48h,35h, 31h,21h,55h,46h
%ifdef OSX
;;; Note: The reason for this OSX stuff is that there is a bug in the mac
;;; version of nasm. See comments in data.c for more details.
[GLOBAL g_NasmVectorDelta]
[GLOBAL _g_NasmVectorDelta]
g_NasmVectorDelta:
_g_NasmVectorDelta:
alignb 32, db 0
times 256 * 4 db 0
[GLOBAL g_NasmPieceData]
[GLOBAL _g_NasmPieceData]
g_NasmPieceData:
_g_NasmPieceData:
alignb 32, db 0
times 4 * 4 * 8 db 0
%else
[EXTERN _g_VectorDelta]
[EXTERN _g_PieceData]
%endif
[SEGMENT .text]
%ifndef CROUTINES
[GLOBAL LastBit]
[GLOBAL _LastBit]
;;
;; ULONG CDECL
;; LastBit(BITBOARD bb)
;;
LastBit:
_LastBit:
mov ecx, [esp+8]
mov edx, [esp+4]
bsr eax, ecx
jnz .lone
bsr eax, edx
jnz .ltwo
xor eax, eax
jmp .ldone
.lone: add eax, 32
.ltwo: add eax, 1
.ldone: ret
int 3
[GLOBAL FirstBit]
[GLOBAL _FirstBit]
;;
;; ULONG CDECL
;; FirstBit(BITBOARD bb)
;;
FirstBit:
_FirstBit:
mov ecx, [esp+8] ; half of bb
mov edx, [esp+4] ; the other half
bsf eax, edx
jnz .low
bsf eax, ecx
jnz .hi
xor eax, eax
ret
.hi: add eax, 32
.low: add eax, 1
ret
int 3
[GLOBAL CountBits]
[GLOBAL _CountBits]
;;
;; ULONG CDECL
;; CountBits(BITBOARD bb)
;;
CountBits:
_CountBits:
xor eax, eax ; eax is the count
mov ecx, [esp+4] ; half of bb
test ecx, ecx
jz .c2 ; skip first loop?
.c1: add eax, 1
mov edx, ecx
sub edx, 1
and ecx, edx
jnz .c1
.c2: mov ecx, [esp+8] ; the other half of bb
test ecx, ecx
jz .cdone ; skip second loop?
.c3: add eax, 1
mov edx, ecx
sub edx, 1
and ecx, edx
jnz .c3
.cdone: ret
int 3
%endif
[GLOBAL LockCompareExchange]
[GLOBAL _LockCompareExchange]
%define uComp esp+0xC
%define uExch esp+8
%define pDest esp+4
;;
;; ULONG CDECL
;; LockCompareExchange(void *dest, ; esp + 4
;; ULONG exch, ; esp + 8
;; ULONG comp) ; esp + C
;;
LockCompareExchange:
_LockCompareExchange:
mov ecx, [pDest]
mov edx, [uExch]
mov eax, [uComp]
lock cmpxchg dword [ecx], edx
ret
int 3
[GLOBAL LockIncrement]
[GLOBAL _LockIncrement]
;;
;; ULONG CDECL
;; LockIncrement(ULONG *pDest)
;;
LockIncrement:
_LockIncrement:
mov ecx, [pDest]
mov eax, 1
lock xadd [ecx], eax
add eax, 1
ret
int 3
[GLOBAL LockDecrement]
[GLOBAL _LockDecrement]
;;
;; ULONG CDECL
;; LockDecrement(ULONG *pDest)
;;
LockDecrement:
_LockDecrement:
mov ecx, [pDest]
mov eax, -1
lock xadd [ecx], eax
add eax, -1
ret
int 3
%ifndef CROUTINES
[GLOBAL GetAttacks]
[GLOBAL _GetAttacks]
db 43h,30h,50h,56h,72h,31h,47h,34h,54h,20h,32h,30h,30h
db 36h,20h,53h,63h,30h,74h,74h,20h,47h,61h,73h,63h,34h
iDelta dd -17
dd +15
%define uSide ebp+0x14
%define cSquare ebp+0x10
%define pos ebp+0xC
%define pList ebp+8
;; retaddr ebp+4
;; old ebp ebp
;; old ebx ebp-4
;; old esi ebp-8
;; old edi ebp-0xC
%define pOldList ebp-0x10
%define c ebp-0x14
%define x ebp-0x18
%define _cNonPawns 0x478
%define _uNonPawnCount 0x500
%define _rgSquare 0x0
;;
;; void CDECL
;; GetAttacks(SEE_LIST *pList, ; ebp + 8
;; POSITION *pos, ; ebp + 0xC
;; COOR cSquare, ; ebp + 0x10
;; ULONG uSide) ; ebp + 0x14
;;
GetAttacks:
_GetAttacks:
push ebp
mov ebp, esp
push ebx
push esi
push edi
;; SEE_LIST *pOldList
;; COOR c
;; int x
sub esp, 0xC
mov ecx, [pList]
mov edx, [pos]
;; pOldList = pList;
mov dword [pOldList], ecx
;; pList.uCount = 0;
mov dword [ecx], 0
;; pList = &(pList.data[0]);
add ecx, 4
mov edi, ecx
;; c = cSquare + iDelta[uColor]
mov esi, dword [uSide]
mov ebx, dword [cSquare]
mov eax, dword [iDelta+esi*4]
add ebx, eax
;; pPawn = BLACK_PAWN | uColor
mov ecx, esi
or ecx, 2
;;
;; Check the pawns
;;
;; if (!IS_ON_BOARD(c)) goto try other pawn
test ebx, 0x88
jnz .try_other_pawn
;; p = pos->pSquare[c];
mov eax, dword [edx+ebx*8+_rgSquare]
;; if (p != pPawn) then goto try other pawn
cmp eax, ecx
jne .try_other_pawn
;; pOldList->uCount = 1
mov dword [edi-4], 1
;; pList->pPiece = p;
mov dword [edi], ecx
;; pList->cLoc = c;
mov dword [edi+4], ebx
;; pList->iVal = VALUE_PAWN;
mov dword [edi+8], 100
;; pList++
add edi, 12
.try_other_pawn:
;; c = c + 2
add ebx, 2
;; if (!IS_ON_BOARD(c)) goto done pawns
test ebx, 0x88
jnz .done_pawns
;; p = pos->pSquare[c];
mov eax, dword [edx+ebx*8+_rgSquare]
;; if (p != pPawn) then goto done pawns
cmp eax, ecx
jne .done_pawns
;; pList->pPiece = p;
mov dword [edi], ecx
;; pList->cLoc = c;
mov dword [edi+4], ebx
;; pList->iVal = VALUE_PAWN;
mov dword [edi+8], 100
;; pOldList->uCount++
;; pList++
mov eax, [pOldList]
add edi, 12
add dword [eax], 1
.done_pawns:
;;
;; Do pieces
;;
;; for (x = pos->uNonPawnCount[uSide][0] - 1;
;; x >= 0;
;; x--)
;; {
lea eax, [esi*8]
mov ecx, dword [edx+eax*4+_uNonPawnCount]
mov dword [x], ecx
.loop_continue:
mov ecx, dword [x]
sub ecx, 1
cmp ecx, 0
jl near .done
mov esi, dword [uSide]
mov dword [x], ecx
;; c = pos->cNonPawns[uSide][x];
mov eax, esi
shl eax, 4
add eax, ecx
mov eax, dword [edx+eax*4+_cNonPawns]
mov dword [c], eax
;; p = pos->pSquare[c];
mov ecx, dword [edx+eax*8+_rgSquare]
;; iIndex = c - cSquare;
sub eax, dword [cSquare]
;;
;; If there is no way for that kind of piece to get to this
;; square then keep looking.
;;
;; if (0 == (g_VectorDeltaTable[iIndex].iVector[iSide] &
;; (1 << (PIECE_PIECE(p) >> 1)))) continue;
mov ebx, 1
mov esi, ecx
shr ecx, 1
shl ebx, cl
%ifdef OSX
test byte [_g_NasmVectorDelta+eax*4+512], bl
%else
test byte [_g_VectorDelta+eax*4+512], bl
%endif
jz .loop_continue
;; if (IS_KNIGHT_OR_KING(p)) goto nothing_blocks
and ecx, 3
cmp ecx, 2
mov ecx, dword [c]
je .nothing_blocks
;;
;; Not a knight or king. Check to see if there is a piece in
;; the path from cSquare to c that blocks the attack.
;;
;; iDelta = g_VectorDeltaTable[iIndex].iNegDelta;
%ifdef OSX
movsx ebx, byte [_g_NasmVectorDelta+eax*4+515]
%else
movsx ebx, byte [_g_VectorDelta+eax*4+515]
%endif
;; cBlockIndex = cSquare + iDelta
mov eax, dword [cSquare]
.block_loop:
add eax, ebx
;; if (cBlockIndex != c)
;; {
cmp eax, ecx
je .nothing_blocks
;; if (IS_EMPTY(pos->pSquare[cBlockIndex]))
;; {
cmp dword [edx+eax*8], 0
jne .loop_continue
;; goto cond
jmp .block_loop
.nothing_blocks:
;; pList->pPiece[pList->iCount] = p;
mov dword [edi], esi
;; pList->cLoc[pList->iCount] = c;
mov dword [edi+4], ecx
;; pList->iVal[pList->iCount] = PIECE_VALUE(p)
mov ecx, esi
shr ecx, 1
shl ecx, 4
%ifdef OSX
mov ebx, dword [_g_NasmPieceData+ecx]
%else
mov ebx, dword [_g_PieceData+ecx]
%endif
mov dword [edi+8], ebx
;; uCount++
mov eax, dword [pOldList]
add edi, 12
add dword [eax], 1
jmp .loop_continue
.done: add esp, 0xC
pop edi ; restore saved registers
pop esi
pop ebx
leave
ret
%endif ; CROUTINES
%endif ; X86
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