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/**
Copyright (c) Scott Gasch
Module Name:
piece.c
Abstract:
Chess piece related code.
Author:
Scott Gasch ([email protected]) 14 Apr 2004
Revision History:
$Id: piece.c 345 2007-12-02 22:56:42Z scott $
**/
#include "chess.h"
PIECE_DATA g_PieceData[] =
{
// piece value piece value / 100 invert value piece name
{ 0, 0, 0, "NONE" },
{ VALUE_PAWN, (VALUE_PAWN / 100), INVERT_PAWN, "PAWN" },
{ VALUE_KNIGHT, (VALUE_KNIGHT / 100), INVERT_KNIGHT, "KNIGHT" },
{ VALUE_BISHOP, (VALUE_BISHOP / 100), INVERT_BISHOP, "BISHOP" },
{ VALUE_ROOK, (VALUE_ROOK / 100), INVERT_ROOK, "ROOK" },
{ VALUE_QUEEN, (VALUE_QUEEN / 100), INVERT_QUEEN, "QUEEN" },
{ VALUE_KING, 100, INVERT_KING, "KING" },
{ 0, 0, 0, "NONE" }
};
CHAR *
PieceAbbrev(PIECE p)
{
static char _PieceAbbrev[] =
{
'-', 'p', 'n', 'b', 'r', 'q', 'k', '\0'
};
static char buf[3];
if (!IS_VALID_PIECE(p))
{
buf[0] = buf[1] = '?';
buf[2] = 0;
return(buf);
}
buf[1] = _PieceAbbrev[PIECE_TYPE(p)];
if (PIECE_COLOR(p) == WHITE)
{
buf[0] = '.';
buf[1] = (char)toupper(buf[1]);
}
else
{
buf[0] = '*';
}
buf[2] = 0;
return(buf);
}
ULONG
PieceValueOver100(PIECE p)
{
return(PIECE_VALUE_OVER_100(p));
}
ULONG
PieceValue(PIECE p)
{
return(PIECE_VALUE(p));
}
ULONG
PieceInvertedValue(PIECE p)
{
return(INVERTED_PIECE_VALUE(p));
}
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