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|
/**
Copyright (c) Scott Gasch
Module Name:
dynamic.c
Abstract:
Dynamic move ordering functions/structures. By "dynamic move
ordering" I mean killer moves and history heuristic stuff.
Note 1: there are two history tables here. One is used for move
ordering and the other is used for pruning decisions. Both only
contain data about non-capture/promote moves. The former is
updated with roughly remaining_depth^2 at a fail high while the
latter is updated so as to maintain an approximate answer to "what
percent of the time does this move fail high."
Note 2: the globals in this module may be accessed by more than
one searcher thread at the same time; spinlocks used to
synchronize.
Note 3: All of these tables must be cleared when a new game is
started or a new position is loaded onto the board.
Author:
Scott Gasch ([email protected]) 24 Jun 2004
Revision History:
$Id: dynamic.c 345 2007-12-02 22:56:42Z scott $
**/
#include "chess.h"
// Declared directly instead of #include <math.h> -- that header
// #defines its own INFINITY, which collides with ours (chess.h:198,
// MAX_SHORT). Only needed once, at startup, to build g_iLMRQuietReduction.
extern double log(double);
ULONG g_HistoryCounters[14][128];
SCORE g_iLMRQuietReduction[MAX_PLY_PER_SEARCH + 1][LMR_TABLE_MAX_MOVES + 1];
// Keyed by (cFrom, cTo, pMoved) -- the low 20 bits of mv.uMove -- rather
// than MOVE_TO_INDEX's (cFrom, cTo, color) so that e.g. a king shuffle
// and a queen sac to the same square/color aren't folded into the same
// fail-high bucket. pMoved's low bit is already the color, so this
// subsumes MOVE_TO_INDEX's color term for free.
#define MOVE_TO_FH_INDEX(mv) ((mv).uMove & 0xFFFFF)
#define FH_STATS_TABLE_SIZE (0x100000)
typedef struct _FH_STATS
{
union
{
ULONG uWholeThing;
struct
{
USHORT u16FailHighs;
USHORT u16Attempts;
};
};
} FH_STATS;
FH_STATS g_FailHighs[FH_STATS_TABLE_SIZE];
#ifdef MP
volatile static ULONG g_uDynamicLock;
#define DYN_IS_LOCKED (g_uDynamicLock != 0)
#define LOCK_DYN \
AcquireSpinLock(&g_uDynamicLock); \
ASSERT(DYN_IS_LOCKED)
#define UNLOCK_DYN \
ASSERT(DYN_IS_LOCKED); \
ReleaseSpinLock(&g_uDynamicLock)
#else // no MP
#define DYN_IS_LOCKED (1)
#define LOCK_DYN
#define UNLOCK_DYN
#endif
void
InitLMRTable(void)
/**
Routine description:
Build the LMR reduction table once at startup -- log(depth) *
log(moves) formula (Ethereal's constants as a starting point, not
load-bearing; expect to retune), converted to ONE_PLY-scaled
integer ply-fractions so the search hot path never does floating
point. Quiet moves only; captures/promotions/checks/etc. are
excluded by GetLMRReduction's own gate before this table is ever
consulted.
Parameters:
void
Return value:
void
**/
{
ULONG uDepth, uMoves;
double d;
for (uDepth = 0; uDepth <= MAX_PLY_PER_SEARCH; uDepth++)
{
for (uMoves = 0; uMoves <= LMR_TABLE_MAX_MOVES; uMoves++)
{
if ((uDepth < 1) || (uMoves < 1))
{
g_iLMRQuietReduction[uDepth][uMoves] = 0;
continue;
}
d = 0.7844 + (log((double)uDepth) * log((double)uMoves)) / 2.4696;
if (d < 0.0)
{
d = 0.0;
}
g_iLMRQuietReduction[uDepth][uMoves] = (SCORE)(d * (double)ONE_PLY);
}
}
}
FLAG
InitializeDynamicMoveOrdering(void)
/**
Routine description:
Initialize dynamic move ordering structures.
Parameters:
void
Return value:
FLAG
**/
{
#ifdef MP
g_uDynamicLock = 0;
#endif
ClearDynamicMoveOrdering();
return(TRUE);
}
void
ClearDynamicMoveOrdering(void)
/**
Routine description:
Clear the global history table. Killer moves are per-context
structures and must be cleared on a per-context basis.
Parameters:
void
Return value:
void
**/
{
ULONG u;
memset(g_HistoryCounters, 0, sizeof(g_HistoryCounters));
for (u = 0; u < FH_STATS_TABLE_SIZE; u++)
{
g_FailHighs[u].uWholeThing = 0x00010001;
}
}
static void
_RecordMoveFailHigh(MOVE mv)
/**
Routine description:
Update the "fail high percentage" history table for this move.
The table is used to make pruning decisions, not to rank moves.
Parameters:
MOVE mv
Return value:
static void
**/
{
ULONG u = MOVE_TO_FH_INDEX(mv);
ULONG v = g_FailHighs[u].uWholeThing;
ASSERT(DYN_IS_LOCKED);
if (((v & 0x0000FFFF) == 0x0000FFFF) || ((v & 0xFFFF0000) == 0xFFFF0000))
{
g_FailHighs[u].u16FailHighs >>= 1;
g_FailHighs[u].u16Attempts >>= 1;
}
g_FailHighs[u].u16FailHighs++;
g_FailHighs[u].u16Attempts++;
ASSERT(g_FailHighs[u].u16FailHighs != 0);
ASSERT(g_FailHighs[u].u16Attempts != 0);
ASSERT(g_FailHighs[u].u16Attempts >= g_FailHighs[u].u16FailHighs);
}
static void
_RecordMoveFailure(MOVE mv)
/**
Routine description:
Update the fail high percentage table with the information that a
move has not produced a fail high cutoff when it was considered.
Parameters:
MOVE mv
Return value:
static void
**/
{
ULONG u = MOVE_TO_FH_INDEX(mv);
ASSERT(DYN_IS_LOCKED);
if (g_FailHighs[u].u16Attempts == 0xFFFF)
{
g_FailHighs[u].u16FailHighs >>= 1;
g_FailHighs[u].u16Attempts >>= 1;
}
g_FailHighs[u].u16Attempts++;
ASSERT(g_FailHighs[u].u16Attempts != 0);
ASSERT(g_FailHighs[u].u16Attempts >= g_FailHighs[u].u16FailHighs);
}
static void
_NewKillerMove(SEARCHER_THREAD_CONTEXT *ctx,
MOVE mv,
SCORE iScore)
/**
Routine description:
Add a new killer move at a ply.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
MOVE mv,
SCORE iScore
Return value:
void
**/
{
ULONG uPly = ctx->uPly;
ASSERT(uPly >= 0);
ASSERT(uPly < MAX_PLY_PER_SEARCH);
ASSERT(!IS_CAPTURE_OR_PROMOTION(mv));
ASSERT(mv.uMove);
if (mv.bvFlags & MOVE_FLAG_ESCAPING_CHECK)
{
if (!IS_SAME_MOVE(mv, ctx->mvKillerEscapes[uPly][0]))
{
ctx->mvKillerEscapes[uPly][1] = ctx->mvKillerEscapes[uPly][0];
ctx->mvKillerEscapes[uPly][0] = mv;
// No mvNullmoveQuietRefutations backfill here, unlike the
// regular killer table below: TryNullmovePruning asserts
// !InCheck() before probing, and a null move doesn't move
// any piece, so the move that refutes it is necessarily
// played from a position where the opponent was *not* in
// check either -- it can never legitimately be a check
// evasion. Backfilling with it here wouldn't be dead code
// the way the old capture-into-quiet-slot bug was (that
// was mathematically guaranteed to never match); since
// IS_SAME_MOVE ignores bvFlags, an ordinary quiet move
// from some unrelated non-check position could coincide
// with a real escaping candidate by cFrom/cTo/pMoved/
// pCaptured/pPromoted alone and pick up an undeserved
// SECOND_KILLER bonus in evasion ordering. Leave the slot
// empty instead of risking that.
}
ASSERT(!IS_SAME_MOVE(ctx->mvKillerEscapes[uPly][0],
ctx->mvKillerEscapes[uPly][1]));
}
else
{
mv.bvFlags |= ((iScore >= +NMATE) * MOVE_FLAG_KILLERMATE);
if (!IS_SAME_MOVE(mv, ctx->mvKiller[uPly][0]))
{
ctx->mvKiller[uPly][1] = ctx->mvKiller[uPly][0];
ctx->mvKiller[uPly][0] = mv;
if (ctx->mvKiller[uPly][1].uMove == 0)
{
ctx->mvKiller[uPly][1] = ctx->mvNullmoveQuietRefutations[uPly];
}
}
ASSERT(!IS_SAME_MOVE(ctx->mvKiller[uPly][0], ctx->mvKiller[uPly][1]));
}
}
static void
_NewCounterMove(SEARCHER_THREAD_CONTEXT *ctx, MOVE mv, ULONG uRemainingDepth)
/**
Routine description:
Remember that mv refuted whatever move the opponent just played to
reach this node -- keyed by that previous move, not by ply, so it
generalizes across any branch where the opponent plays the same
move again, unlike killers.
Depth-gated: a shallow fail-high (low uRemainingDepth, i.e. close
to the QSearch handoff) is much lower-confidence evidence than one
found with many plies still remaining, but unlike killers (which
are ply-scoped and self-correct locally), this table is global --
keyed only by move identity, with nothing to stop a later, shallow
write from clobbering an earlier, deep one just because it's more
recent. Only overwrite when the new evidence is at least as deep
as what's already there.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
MOVE mv,
ULONG uRemainingDepth
Return value:
void
**/
{
MOVE mvLast;
ULONG u;
ULONG uPly;
ASSERT(!IS_CAPTURE_OR_PROMOTION(mv));
ASSERT(mv.uMove);
if (ctx->uPly == 0)
{
return;
}
mvLast = ctx->sPlyInfo[ctx->uPly - 1].mv;
if (0 == mvLast.uMove)
{
return;
}
u = MOVE_TO_INDEX(mvLast);
//
// Hit-rate instrumentation: did the counter-move slot for this
// previous move already predict the move that just won here?
// Checked before the slot is (maybe) overwritten below.
//
if ((ctx->mvCounter[u][0].uMove != 0) ||
(ctx->mvCounter[u][1].uMove != 0))
{
INC(ctx->sCounters.tree.u64CounterMoveTries);
if (IS_SAME_MOVE(mv, ctx->mvCounter[u][0]) ||
IS_SAME_MOVE(mv, ctx->mvCounter[u][1]))
{
INC(ctx->sCounters.tree.u64CounterMoveHits);
}
}
// A/B test: write-gating by depth (reject shallower overwrites)
// measured *worse* hit rate with no EBF gain -- this table is
// global, not ply-scoped, so a frozen "deepest wins" entry can
// go stale while later, more locally-relevant evidence gets
// rejected. Always overwrite (recency); track depth instead to
// scale the read-time bonus.
uPly = uRemainingDepth / ONE_PLY;
if (!IS_SAME_MOVE(mv, ctx->mvCounter[u][0]))
{
ctx->mvCounter[u][1] = ctx->mvCounter[u][0];
ctx->mvCounter[u][0] = mv;
}
ctx->uCounterDepth[u] = (UCHAR)MINU(uPly, 255);
}
void
RecordEnprisePieceAtPly(SEARCHER_THREAD_CONTEXT *ctx, ULONG uPly, COOR cSquare)
/**
Routine description:
Remember (at uPly, not necessarily the current ply) that the
piece sitting on cSquare in the *current* position -- which must
belong to whoever is to move at uPly -- looked en prise.
Ply-indexed and overwrite-in-place, exactly like killer moves:
this is a nice-to-have ordering/pruning hint, not a fact about the
current position, and readers must re-validate the recorded piece
is still on the recorded square before trusting it.
Invariant: the recorded piece's color always matches the mover's
color at uPly -- same as a killer move's moved piece always does.
This only ever records *self* danger (the side to move at uPly
has a piece hanging), never "I can capture the opponent's piece"
-- that's a different fact, one no current reader wants, and
conflating the two would let noisy opponent-danger writes evict
the self-danger hints readers actually consume.
uPly need not equal ctx->uPly: a fail-high capture is discovered
back at the capturing side's own ply (after UnmakeMove restores
the victim to cSquare), but the victim's color is the *other*
side's -- exactly the mover at ctx->uPly - 1 (ply parity
alternates), which is where "despite the move you're about to
make, this piece is still in trouble" actually belongs. Expected
mover is derived from the live ctx->uPly/ctx->sPosition.uToMove
(always in sync) via that parity offset, not from uPly directly.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
ULONG uPly,
COOR cSquare
Return value:
void
**/
{
PIECE p = ctx->sPosition.rgSquare[cSquare].pPiece;
ULONG uExpectedMover = (((ctx->uPly - uPly) & 1) ?
FLIP(ctx->sPosition.uToMove) :
ctx->sPosition.uToMove);
ASSERT(uPly < MAX_PLY_PER_SEARCH);
ASSERT(p && IS_VALID_PIECE(p) && !IS_PAWN(p));
ASSERT(GET_COLOR(p) == uExpectedMover);
if ((ctx->cEnprise[uPly][0] != cSquare) ||
(ctx->pEnprise[uPly][0] != p))
{
ctx->cEnprise[uPly][1] = ctx->cEnprise[uPly][0];
ctx->pEnprise[uPly][1] = ctx->pEnprise[uPly][0];
ctx->cEnprise[uPly][0] = cSquare;
ctx->pEnprise[uPly][0] = p;
}
}
void
RecordEnprisePiece(SEARCHER_THREAD_CONTEXT *ctx, COOR cSquare)
/**
Routine description:
RecordEnprisePieceAtPly at the current ply -- the common case
(self-danger found by a full Eval() at this exact node).
**/
{
RecordEnprisePieceAtPly(ctx, ctx->uPly, cSquare);
}
void
RecordTrappedPiece(SEARCHER_THREAD_CONTEXT *ctx, COOR cSquare)
/**
Routine description:
Remember (at the current ply) that the piece sitting on cSquare --
belonging to the side to move at this ply -- looked trapped.
Single slot -- trapped pieces are rarer than en prise ones. Same
freshness caveat and self-danger-only invariant as
RecordEnprisePiece.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
COOR cSquare
Return value:
void
**/
{
ULONG uPly = ctx->uPly;
PIECE p = ctx->sPosition.rgSquare[cSquare].pPiece;
ASSERT(uPly < MAX_PLY_PER_SEARCH);
ASSERT(p && IS_VALID_PIECE(p) && !IS_PAWN(p));
ASSERT(GET_COLOR(p) == ctx->sPosition.uToMove);
ctx->cTrapped[uPly] = cSquare;
ctx->pTrapped[uPly] = p;
}
static FLAG INLINE
_EnpriseSlotValid(SEARCHER_THREAD_CONTEXT *ctx, ULONG uSlot, ULONG uSide)
{
ULONG uPly = ctx->uPly;
COOR c = ctx->cEnprise[uPly][uSlot];
return(IS_ON_BOARD(c) &&
(ctx->sPosition.rgSquare[c].pPiece == ctx->pEnprise[uPly][uSlot]) &&
(GET_COLOR(ctx->pEnprise[uPly][uSlot]) == uSide));
}
static FLAG INLINE
_TrappedSlotValid(SEARCHER_THREAD_CONTEXT *ctx, ULONG uSide)
{
ULONG uPly = ctx->uPly;
COOR c = ctx->cTrapped[uPly];
return(IS_ON_BOARD(c) &&
(ctx->sPosition.rgSquare[c].pPiece == ctx->pTrapped[uPly]) &&
(GET_COLOR(ctx->pTrapped[uPly]) == uSide));
}
COOR
FindEnprisePiece(SEARCHER_THREAD_CONTEXT *ctx, ULONG uSide)
/**
Routine description:
Look up an en prise piece of color uSide at the current ply,
re-validated against the live board (see RecordEnprisePiece).
Used by move ordering to boost moves that rescue the piece.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
ULONG uSide
Return value:
COOR : the square, or ILLEGAL_COOR if no valid hint
**/
{
if (_EnpriseSlotValid(ctx, 0, uSide))
{
return ctx->cEnprise[ctx->uPly][0];
}
if (_EnpriseSlotValid(ctx, 1, uSide))
{
return ctx->cEnprise[ctx->uPly][1];
}
return ILLEGAL_COOR;
}
ULONG
ValueOfMaterialInTroubleDespiteMove(SEARCHER_THREAD_CONTEXT *ctx, ULONG uSide)
/**
Routine description:
Extended-futility safety net: how much material does uSide stand
to lose despite the move just made, per the en prise/trapped
hints at the current ply? Requires *both* en prise slots to be
valid for uSide (mirrors the old "more than one piece en prise"
threshold) before trusting the en prise value; the trapped hint
has no such threshold.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
ULONG uSide
Return value:
ULONG : material value in trouble, or 0
**/
{
ULONG uPly = ctx->uPly;
ULONG u = 0;
FLAG fHaveValue = FALSE;
COOR c, c1;
if (_EnpriseSlotValid(ctx, 0, uSide) && _EnpriseSlotValid(ctx, 1, uSide))
{
c = ctx->cEnprise[uPly][0];
c1 = ctx->cEnprise[uPly][1];
ASSERT(c != c1);
u = MINU(PIECE_VALUE(ctx->sPosition.rgSquare[c].pPiece),
PIECE_VALUE(ctx->sPosition.rgSquare[c1].pPiece));
fHaveValue = TRUE;
}
if (_TrappedSlotValid(ctx, uSide))
{
c = ctx->cTrapped[uPly];
u = (fHaveValue ?
MINU(u, PIECE_VALUE(ctx->sPosition.rgSquare[c].pPiece)) :
PIECE_VALUE(ctx->sPosition.rgSquare[c].pPiece));
}
return u;
}
ULONG
ValueOfMaterialInTroubleAfterNull(SEARCHER_THREAD_CONTEXT *ctx, ULONG uSide)
/**
Routine description:
Nullmove-pruning safety net: same as ValueOfMaterialInTroubleDespiteMove
but with a looser threshold (any valid en prise hint counts, not
just two) since this is guarding a cheaper, more speculative prune.
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
ULONG uSide
Return value:
ULONG : material value in trouble, or 0
**/
{
ULONG uPly = ctx->uPly;
ULONG u = 0;
COOR c;
if (_EnpriseSlotValid(ctx, 0, uSide))
{
c = ctx->cEnprise[uPly][0];
u = PIECE_VALUE(ctx->sPosition.rgSquare[c].pPiece);
}
if (_TrappedSlotValid(ctx, uSide))
{
c = ctx->cTrapped[uPly];
u = MAXU(u, PIECE_VALUE(ctx->sPosition.rgSquare[c].pPiece));
}
return u;
}
static void
_IncrementMoveHistoryCounter(MOVE mv,
ULONG uDepth)
/**
Routine description:
Increase a move's history counter in the global history table.
Also affect the history pruning counters in prune.c.
Parameters:
MOVE mv,
ULONG uDepth
Return value:
void
**/
{
ULONG x, y;
ULONG uVal;
ULONG *pu;
ASSERT(!IS_CAPTURE_OR_PROMOTION(mv));
uVal = uDepth / ONE_PLY;
ASSERT(uVal >= 0);
ASSERT(uVal <= MAX_PLY_PER_SEARCH);
uVal += 1;
uVal *= uVal;
ASSERT(uVal > 0);
pu = &(g_HistoryCounters[mv.pMoved][mv.cTo]);
LOCK_DYN;
*pu += uVal;
//
// Make sure that the history weight doesn't get large enough to
// affect the move flags or else our move ordering algorithm is
// screwed.
//
while (*pu & ~STRIP_OFF_FLAGS)
{
for (x = 0; x <= WHITE_KING; x++)
{
FOREACH_SQUARE(y)
{
g_HistoryCounters[x][y] >>= 4;
}
}
}
#ifdef MP
//
// The purpose of this restriction is to ease contention for the
// memory bandwidth of the machine on dual-core / dual proc
// systems. The net result is positive.
//
if (uDepth > THREE_PLY)
{
_RecordMoveFailHigh(mv);
}
#else
_RecordMoveFailHigh(mv);
#endif
UNLOCK_DYN;
}
static void
_DecrementMoveHistoryCounter(MOVE mv,
ULONG uDepth)
/**
Routine description:
Decrease a move's history counter in the global history table.
Parameters:
MOVE mv,
ULONG uDepth
Return value:
void
**/
{
ULONG uVal;
ULONG *pu;
ASSERT(!IS_CAPTURE_OR_PROMOTION(mv));
uVal = uDepth / ONE_PLY;
ASSERT(uVal >= 0);
ASSERT(uVal <= MAX_PLY_PER_SEARCH);
uVal /= 4;
uVal += 1;
ASSERT(uVal > 0);
pu = &(g_HistoryCounters[mv.pMoved][mv.cTo]);
LOCK_DYN;
if (*pu >= uVal)
{
*pu -= uVal;
}
else
{
*pu = 0;
}
_RecordMoveFailure(mv);
UNLOCK_DYN;
}
void
UpdateDynamicMoveOrdering(IN SEARCHER_THREAD_CONTEXT *ctx,
IN ULONG uRemainingDepth,
IN MOVE mvBest,
IN SCORE iScore,
IN ULONG uCurrent)
/**
Routine description:
Update dynamic move ordering structs for a particular move (and,
possibly, the other moves that were considered prior to this move
in the move ordering). This is called when a move beats alpha at
the root or in Search (but not in QSearch).
Parameters:
SEARCHER_THREAD_CONTEXT *ctx,
ULONG uRemainingDepth,
MOVE mvBest,
SCORE iScore,
ULONG uCurrent
Return value:
void
**/
{
ULONG u;
MOVE mv;
//
// Add this move to the killer list and increment its history count
//
if (!IS_CAPTURE_OR_PROMOTION(mvBest))
{
_NewKillerMove(ctx, mvBest, iScore);
_NewCounterMove(ctx, mvBest, uRemainingDepth);
_IncrementMoveHistoryCounter(mvBest, uRemainingDepth);
}
//
// If this move was not the first we considered at this node,
// decrement the history counters of moves we considered before
// it.
//
uCurrent -= (uCurrent != 0);
for (u = ctx->sMoveStack.uBegin[ctx->uPly];
u < uCurrent;
u++)
{
ASSERT(IS_SAME_MOVE(ctx->sMoveStack.mvf[uCurrent].mv, mvBest));
mv = ctx->sMoveStack.mvf[u].mv;
ASSERT(!IS_SAME_MOVE(mv, mvBest));
if (!IS_CAPTURE_OR_PROMOTION(mv))
{
_DecrementMoveHistoryCounter(mv, uRemainingDepth);
}
}
}
ULONG
GetMoveFailHighPercentage(IN MOVE mv, OUT ULONG *puAttempts)
/**
Routine description:
Lookup a move in the fail high percentage history table and return
its approximate fail high percentage.
Parameters:
MOVE mv
ULONG *puAttempts : optional (may be NULL) -- receives the number of
observations the percentage is based on, so callers can weight
by sample confidence instead of trusting a percentage computed
from as few as one attempt.
Return value:
ULONG
**/
{
ULONG u = MOVE_TO_FH_INDEX(mv);
ULONG n, d;
n = g_FailHighs[u].u16FailHighs;
d = g_FailHighs[u].u16Attempts;
if (puAttempts) *puAttempts = d;
if (d == 0)
{
return(0);
}
n *= 100;
return(n / d);
}
void
CleanupDynamicMoveOrdering(void)
/**
Routine description:
Cleanup dynamic move ordering structs -- basically a noop for now.
Parameters:
void
Return value:
void
**/
{
NOTHING;
}
void
MaintainDynamicMoveOrdering(void)
/**
Routine description:
Perform routine maintenance on dynamic move ordering data by
reducing the magnitude of the history counters.
Parameters:
Return value:
void
**/
{
ULONG x, y;
LOCK_DYN;
for (x = 0; x <= WHITE_KING; x++)
{
FOREACH_SQUARE(y)
{
g_HistoryCounters[x][y] >>= 1;
}
}
UNLOCK_DYN;
}
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