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#!/usr/bin/env python3
"""Shard a PGN file across N single-threaded typhoon engine instances,
score every position in every game at a fixed search depth, and
reassemble an annotated PGN with { +score/depth PV } comments matching
the self-play annotation format already used in
../pgn/self_play_games.pgn.
Reusable across depths: --depth is a plain CLI argument, not baked into
any file name or code path, so re-running at sd12/sd16/etc. is just a
different --depth and --outdir.
Usage:
python3 annotate.py --input ../pgn/twic_filtered.pgn \
--depth 10 --shards 16 --hash 32m --outdir runs/sd10_twic
See the module-level functions below for the four stages: shard, build
engine scripts, run engines in parallel, parse + reassemble.
"""
import argparse
import os
import pty
import re
import select
import signal
import subprocess
import sys
import threading
import time
from pathlib import Path
import chess
import chess.pgn
from quiet_common import position_is_quiet
TELLOTHERS_RE = re.compile(
r"^tellothers d(\d+), ([+-]?[\w.]+), [\d.]+s,\s*\d+knps, PV=(.*)$"
)
FLOAT_RE = re.compile(r"^[+-]?\d+\.\d+$")
MATE_RE = re.compile(r"^([+-])MATE(\d*)$") # digit(s) optional -- the
# "FORCED MATE --> stop searching now" immediate-short-circuit path
# (search.c) prints a bare "+MATE"/"-MATE" with no distance number at
# all, not just the ordinary "+MATE<N>" case.
# --engine-protocol uci support: drives a real UCI engine (Stockfish)
# directly over stdin/stdout with the native UCI protocol -- no xboard,
# no PolyGlot adapter needed. Matches the standard "info depth N ...
# score cp/mate X ... pv ..." thinking-output line Stockfish prints once
# per completed depth.
UCI_ITER_RE = re.compile(
r"^info depth (\d+) .*?\bscore (cp|mate) (-?\d+).*?\bpv (.*)$"
)
# A naive first attempt at this driver tried to interrupt each search
# early (xboard's "force", or UCI's "stop") the instant the target depth
# was seen, rather than waiting for "bestmove" -- motivated by "go depth
# N" appearing to hang forever with no bestmove ever printed. That hang
# turned out to be an artifact of this tool's own sandboxed subprocess
# environment, NOT a Stockfish or protocol issue (confirmed 2026-10-20:
# the identical "uci; isready; position fen ...; go depth 10" sequence
# got a normal, prompt "bestmove" reply when run directly in an
# interactive terminal outside that sandbox). So this driver just sends
# "go depth <depth>" and waits for "bestmove" like any normal UCI
# client -- no interrupt-and-abort workaround needed.
UCI_HANDSHAKE_TIMEOUT_SEC = 15
UCI_GO_TIMEOUT_SEC = 120 # per position, generous but bounded
def load_games(input_paths, max_games=None):
"""Load games, skipping ones with an unknown/unterminated result
('*') -- can't derive a WDL training label without a real outcome.
Short-agreed-draw games are not separately filtered here: the
>40-ply / >=2400-Elo filter already applied when twic_filtered.pgn
was built (eval_tune/filter_pgn.py) rules those out by construction
(confirmed empirically: no games below 40 plies in a 5000-game
sample)."""
games = []
for path in input_paths:
with open(path, encoding="utf-8", errors="replace") as f:
while max_games is None or len(games) < max_games:
game = chess.pgn.read_game(f)
if game is None:
break
if game.headers.get("Result", "*") == "*":
continue
games.append(game)
if max_games is not None and len(games) >= max_games:
break
return games
def shard_games(games, n_shards):
shards = [[] for _ in range(n_shards)]
for i, g in enumerate(games):
shards[i % n_shards].append(g)
return shards
def positions_for_game(game, prefilter_quiet=False):
"""Yield the FEN *before* each move is played, skipping any ply at
or after the game is already over (no legal moves to search).
If prefilter_quiet, also skip any ply whose position fails the
quiet-position test (quiet_common.position_is_quiet) -- checked
against the move actually played in this game, since that's the
only move available before a search has run. This is the same
check/exclude criteria as quiet_filter.py's post-hoc filter, but
SEE-checked against the *played* move rather than the engine's own
PV first move -- see quiet_common.py's module docstring for why
those are different training distributions, not interchangeable.
ply numbering (pi, used by write_shard_script/annotate_shard/
build_games.py to re-align results) still counts only the plies
actually yielded, so this must be called with the same
prefilter_quiet value everywhere a run's ply indices are
recomputed (build_games.py in particular)."""
board = game.board()
for move in game.mainline_moves():
if board.is_game_over():
break
if not prefilter_quiet or position_is_quiet(board, move):
yield board.fen()
board.push(move)
def build_shard_positions(shard_games_list, prefilter_quiet=False):
"""Return (fens, index) for one shard: the flat list of FENs in
script order, and the parallel index recording which
(game_idx_in_shard, ply_idx) each FEN corresponds to -- shared by
both write_shard_script (typhoon protocol, writes an engine command
script to disk) and run_shard_uci (uci protocol, drives the engine
interactively with no script file at all)."""
fens = []
index = []
for gi, game in enumerate(shard_games_list):
for pi, fen in enumerate(positions_for_game(game, prefilter_quiet)):
fens.append(fen)
index.append((gi, pi))
return fens, index
def write_shard_script(shard_games_list, script_path, depth, prefilter_quiet=False):
"""Write the engine command script for one shard. The engine
processes 'go' commands strictly in script order with no
interleaving, so the index returned by build_shard_positions zips
back onto the flat sequence of tellothers output lines."""
fens, index = build_shard_positions(shard_games_list, prefilter_quiet)
with open(script_path, "w") as out:
for fen in fens:
out.write(f"setboard {fen}\n")
out.write(f"sd {depth}\n")
out.write("go\n")
return index
def run_shard(engine_path, script_path, out_path, hash_size, cpus):
cmd = [
str(engine_path),
"--cpus", str(cpus),
"--hash", hash_size,
"--logfile", "-",
"--batch",
"--command",
f"force; book name /nonexistent.book.bin; script {script_path}",
]
with open(out_path, "w") as out:
return subprocess.Popen(cmd, stdout=out, stderr=subprocess.STDOUT)
def _uci_format_tellothers(depth, score_kind, score_val, pv):
"""Render one uci-protocol result as a synthetic tellothers line, so
the existing parse_shard_output/_format_comment/annotate_shard
pipeline (written for typhoon's own tellothers output) can be reused
unchanged for uci-mode results too. `pv` must already be SAN
(see _uci_pv_to_san) -- Stockfish's own PV is UCI long algebraic
("e2e4 d7d5"), not the SAN typhoon's tellothers line uses ("e4
d5"), and downstream readers (extract_positions.py,
extract_selfplay_positions.py) key off SAN."""
if score_kind == "mate":
score_tok = "+MATE" if score_val > 0 else "-MATE"
else:
score_tok = f"{score_val / 100:+.2f}"
return f"tellothers d{depth}, {score_tok}, 0.0s, 0knps, PV={pv}\n"
def _uci_pv_to_san(fen, uci_pv):
"""Convert a UCI-long-algebraic PV string ("e2e4 d7d5 ...") rooted
at `fen` into typhoon's own tellothers SAN convention ("e4 d5
..."). Stops at the first move that doesn't parse/isn't legal
(shouldn't happen for a PV the engine itself just reported, but an
illegal/ambiguous tail is far less useful than no PV, not more)."""
board = chess.Board(fen)
san_moves = []
for uci_move in uci_pv.split():
try:
move = chess.Move.from_uci(uci_move)
if move not in board.legal_moves:
break
san_moves.append(board.san(move))
board.push(move)
except (ValueError, AssertionError):
break
return " ".join(san_moves)
def run_shard_uci(engine_path, fens, depth, out_path):
"""Drive one persistent native-UCI engine subprocess (e.g. a
Stockfish binary) through every FEN in `fens`, in order, writing one
synthetic tellothers line per FEN to out_path.
Spawned under a pty (via pty.fork), not a plain subprocess.Popen
pipe -- verified live (2026-10-20) that this particular Stockfish
build hangs after printing just its banner + "id name" line, with
no more output ever arriving, when its stdout is a plain pipe (the
"id author"/options/"uciok" lines, and everything after, simply
never get produced -- not merely buffered: a pty.fork-based read of
the exact same binary gets the whole handshake instantly). The
earlier guess that this was xboard/PolyGlot-specific, and later that
it was this tool's own sandboxed subprocess environment, were both
wrong -- it reproduces under dangerouslyDisableSandbox too. Root
cause not fully isolated (likely an isatty()-gated code path in
Stockfish's own startup or NUMA/processor-count detection), but the
pty workaround is confirmed sufficient."""
pid, fd = pty.fork()
if pid == 0:
try:
os.execvp(str(engine_path), [str(engine_path)])
finally:
os._exit(127) # os.execvp only returns on failure
buf = b""
def send(cmd):
os.write(fd, (cmd + "\n").encode())
def readline(timeout):
nonlocal buf
while b"\n" not in buf:
r, _, _ = select.select([fd], [], [], timeout)
if not r:
return None
try:
chunk = os.read(fd, 65536)
except OSError:
return None
if not chunk:
return None
buf += chunk
line, buf = buf.split(b"\n", 1)
# The pty's line-discipline translates outgoing "\n" to "\r\n"
# (termios ONLCR), so every line read back here has a trailing
# "\r" that a plain subprocess.Popen pipe would never produce --
# strip it, or sentinel comparisons ("uciok", "readyok") and the
# captured PV text silently never match/contain a stray "\r".
return line.rstrip(b"\r").decode(errors="replace") + "\n"
def wait_for(sentinel, timeout_sec):
deadline = time.time() + timeout_sec
while time.time() < deadline:
line = readline(2)
if line is None:
continue
if line.rstrip("\n") == sentinel:
return True
return False
send("uci")
wait_for("uciok", UCI_HANDSHAKE_TIMEOUT_SEC)
# Match ../src/stockfish_xboard's own default: Stockfish's tbprobe.cpp
# is Fathom-derived, so it reads the exact same .rtbw/.rtbz files
# typhoon does -- no separate Stockfish-format tablebase needed.
# SYZYGY_PATH="" explicitly disables TB probing rather than falling
# back to the default, same as that wrapper.
syzygy_path = os.environ.get("SYZYGY_PATH", "/zscratch/egtb")
if syzygy_path:
send(f"setoption name SyzygyPath value {syzygy_path}")
send("isready")
wait_for("readyok", UCI_HANDSHAKE_TIMEOUT_SEC)
with open(out_path, "w") as out:
for fen in fens:
send(f"position fen {fen}")
send(f"go depth {depth}")
best = None
deadline = time.time() + UCI_GO_TIMEOUT_SEC
while time.time() < deadline:
line = readline(2)
if line is None:
continue
line = line.rstrip("\n")
if line.startswith("bestmove"):
break
m = UCI_ITER_RE.match(line)
if m:
d = int(m.group(1))
if d >= depth:
best = (d, m.group(2), int(m.group(3)), m.group(4))
# Keep reading up to "bestmove" even once the
# target depth is seen: with "go depth N",
# Stockfish always reports depth N as its final
# iteration before bestmove, so there's nothing
# more useful to capture, but exiting early here
# (like the earlier interrupt-based design did)
# would again require aborting the search instead
# of letting it finish on its own.
# Always write exactly one line per "go", even if the
# deadline was hit with no captured depth -- annotate_shard
# zips index and parsed results positionally, so skipping a
# write here would desync every later position in this
# shard, not just leave this one unannotated (the same class
# of bug the module docstring describes for a dropped
# tellothers line). "NA" matches neither FLOAT_RE nor
# MATE_RE, so _format_comment's fallback passes it through
# as-is instead of mis-rendering it as a real score.
if best is not None:
d, kind, val, uci_pv = best
out.write(_uci_format_tellothers(
d, kind, val, _uci_pv_to_san(fen, uci_pv)))
else:
out.write(f"tellothers d{depth}, NA, 0.0s, 0knps, PV=\n")
send("quit")
deadline = time.time() + 5
while time.time() < deadline:
wpid, _ = os.waitpid(pid, os.WNOHANG)
if wpid == pid:
break
time.sleep(0.1)
else:
try:
os.kill(pid, signal.SIGKILL)
os.waitpid(pid, 0)
except ProcessLookupError:
pass
os.close(fd)
def parse_shard_output(out_path):
"""Return a list of (depth, score_token, pv_string) in script
order. score_token is kept as the engine's raw tellothers token
(an ordinary "+1.23"-style float string, or "+MATE<N>"/"-MATE<N>")
rather than eagerly parsed to float here -- a MATE token has no
pawns magnitude to parse in the first place, and silently dropping
any line that doesn't match a plain float is exactly the bug that
used to desync this function's output from `index` (every position
after a dropped mate/EGTB line in a shard got the wrong score) --
see docs/NNUE.md's "Bug found and fixed in annotate.py's output
parser" status entry, previously patched only in the separate
extract_positions.py reader, not here."""
results = []
with open(out_path, encoding="utf-8", errors="replace") as f:
for line in f:
m = TELLOTHERS_RE.match(line.rstrip("\n"))
if m:
depth, score_tok, pv = m.groups()
results.append((int(depth), score_tok, pv.strip()))
return results
def _format_comment(depth, score_tok, pv):
"""Render one (depth, score_token, pv) result as a PGN comment in
the same "{+-}SCORE/DEPTH PV" convention match_play.py's
_format_eval_comment uses for self-play games (and
extract_selfplay_positions.py's COMMENT_RE expects on read) --
translates the engine's own raw "+MATE<N>"/"-MATE<N>" tellothers
token into that convention's "+M"/"-M" (no distance digit, matching
match_play.py exactly -- mate distance isn't independently verified
here either). The PV's own sentinel token (<EGTB>/<REC>/<=>/<#>),
when present, is passed through verbatim since that is exactly what
both extract_positions.py and extract_selfplay_positions.py key
their exactness detection off of."""
m = MATE_RE.match(score_tok)
if FLOAT_RE.match(score_tok):
score_str = score_tok
elif m:
score_str = "+M" if m.group(1) == "+" else "-M"
else:
score_str = score_tok # unrecognized token: pass through as-is
comment = f"{score_str}/{depth}"
if pv:
comment += f" {pv}"
return comment
def annotate_shard(shard_games_list, index, results):
"""Attach comments to each game's mainline nodes in place. index and
results are both in script order and the same length; index maps
each result back to (game_idx_in_shard, ply_idx)."""
by_game = {}
for (gi, pi), res in zip(index, results):
by_game.setdefault(gi, {})[pi] = res
for gi, game in enumerate(shard_games_list):
scores = by_game.get(gi, {})
node = game
pi = 0
while node.variations:
node = node.variations[0]
if pi in scores:
depth, score_tok, pv = scores[pi]
node.comment = _format_comment(depth, score_tok, pv)
pi += 1
def main():
ap = argparse.ArgumentParser(description=__doc__)
ap.add_argument("--input", nargs="+", required=True,
help="one or more input PGN files")
ap.add_argument("--depth", type=int, required=True,
help="fixed search depth (sd N) for every position")
ap.add_argument("--shards", type=int, default=16)
ap.add_argument("--hash", default="32m",
help="hash table size per shard engine, e.g. 32m")
ap.add_argument("--cpus", type=int, default=1,
help="--cpus passed to each shard's engine")
ap.add_argument("--engine", default="../src/typhoon")
ap.add_argument("--engine-protocol", choices=["typhoon", "uci"],
default="typhoon",
help="'typhoon' drives --engine with its own "
"'--command \"script <path>\"' batch mode and "
"parses its tellothers output (default). 'uci' "
"drives --engine (a UCI engine binary, e.g. a "
"Stockfish build) directly over stdin/stdout "
"with the native UCI protocol instead ('uci', "
"'position fen ...', 'go depth N', wait for "
"'bestmove'). --hash/--cpus are ignored in this "
"mode; set hash/threads via UCI setoption "
"yourself if needed.")
ap.add_argument("--outdir", required=True)
ap.add_argument("--max-games", type=int, default=None,
help="limit to the first N games total, for smoke testing")
ap.add_argument("--prefilter-quiet", action="store_true",
help="skip in-check positions and SEE-positive-capture "
"played moves before ever sending them to the "
"engine, instead of searching everything and "
"filtering after the fact (see quiet_filter.py / "
"quiet_filter_games.py). Changes the quiet "
"criterion's move source from the engine's own PV "
"to the move actually played -- see quiet_common.py.")
args = ap.parse_args()
outdir = Path(args.outdir)
outdir.mkdir(parents=True, exist_ok=True)
engine_path = Path(args.engine).resolve()
if not engine_path.exists():
sys.exit(f"engine not found: {engine_path}")
print(f"Loading games from {args.input} ...")
games = load_games(args.input, args.max_games)
print(f" {len(games)} games loaded")
shards = shard_games(games, args.shards)
if args.prefilter_quiet:
print("Pre-filtering: skipping in-check / SEE-positive-played-move "
"positions before search.")
indices = []
shard_fens = [] # only populated/used in uci mode
if args.engine_protocol == "typhoon":
print(f"Writing {args.shards} shard scripts at sd {args.depth} ...")
for i, shard in enumerate(shards):
script_path = outdir / f"shard_{i:02d}.script"
idx = write_shard_script(shard, script_path, args.depth,
args.prefilter_quiet)
indices.append(idx)
print(f" shard {i:02d}: {len(shard)} games, {len(idx)} positions")
else:
print(f"Building {args.shards} shard position lists at sd "
f"{args.depth} ...")
for i, shard in enumerate(shards):
fens, idx = build_shard_positions(shard, args.prefilter_quiet)
shard_fens.append(fens)
indices.append(idx)
print(f" shard {i:02d}: {len(shard)} games, {len(idx)} positions")
print("Launching shard engines in parallel ...")
t0 = time.time()
if args.engine_protocol == "typhoon":
procs = []
for i in range(args.shards):
script_path = outdir / f"shard_{i:02d}.script"
out_path = outdir / f"shard_{i:02d}.out"
if indices[i]:
procs.append((i, run_shard(engine_path, script_path, out_path,
args.hash, args.cpus)))
# Wait for the slowest shard.
for i, p in procs:
rc = p.wait()
if rc != 0:
print(f" WARNING: shard {i:02d} exited with code {rc}", file=sys.stderr)
else:
# No per-engine OS process launched up front here the way
# run_shard does -- run_shard_uci owns its own subprocess
# internally and blocks for the whole shard, so parallelism
# across shards comes from running each one in its own thread
# instead (these are I/O-bound waits on each engine subprocess's
# pipe, so the GIL isn't a bottleneck here).
threads = []
for i in range(args.shards):
if not indices[i]:
continue
out_path = outdir / f"shard_{i:02d}.out"
t = threading.Thread(
target=run_shard_uci,
args=(engine_path, shard_fens[i], args.depth, out_path),
)
t.start()
threads.append(t)
for t in threads:
t.join()
elapsed = time.time() - t0
total_positions = sum(len(idx) for idx in indices)
print(f"All shards done in {elapsed:.1f}s "
f"({total_positions / elapsed:.2f} positions/sec aggregate)")
print("Parsing output and reassembling annotated PGN ...")
final_path = outdir / "annotated.pgn"
total_annotated = 0
with open(final_path, "w") as out:
for i, shard in enumerate(shards):
out_path = outdir / f"shard_{i:02d}.out"
results = parse_shard_output(out_path) if indices[i] else []
if len(results) != len(indices[i]):
print(f" WARNING: shard {i:02d} expected {len(indices[i])} "
f"results, got {len(results)} -- some positions may be "
f"unannotated", file=sys.stderr)
annotate_shard(shard, indices[i], results)
total_annotated += len(results)
for game in shard:
print(game, file=out, end="\n\n")
print(f"Wrote {final_path} ({len(games)} games, "
f"{total_annotated} annotated positions)")
if __name__ == "__main__":
main()
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