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Implements the full board_representation/MOVEGEN_MIGRATION.md scope:
bitboard-backed generators for all six not-in-check piece types plus
the JumpTable-avoiding whole-node dispatch fork (_GenerateAllMovesBB),
the in-check escape path (king flight + block/capture), and
movesup.c's ExposesCheck/FasterExposesCheck/ExposesCheckEp/IsAttacked/
InCheck bitboard equivalents. Nine toggles total
(GENERATE_{KNIGHT,KING,ROOK,BISHOP,QUEEN,PAWN}_BITBOARD,
GENERATE_ESCAPES_{KING,BLOCK}_BITBOARD, EXPOSESCHECK_BITBOARD,
ISATTACKED_BITBOARD), all now on by default in GNUmakefile --
DISABLE_BITBOARD_MOVEGEN=1 opts back into the mailbox path, which
remains fully present and compiled either way.
Correctness verified via perft (Kiwipete, Position 4), the move-set
comparison harness across 20,000 random positions, all nine toggles
combined cleanly (15/15 runs, after fixing a GenerateRandomLegalPosition
en-passant-sentinel bug in the test harness), and sd10 on all three
curated suites showing zero solve-count regression vs head_reference
(the ecm_hard_quick delta traced to unrelated intervening commits).
Speed: most individual generators land near parity by design (mailbox's
per-square walk was already close to O(destination count)); the real,
consistent wins are the dispatch-layer fork (up to 23% in dense
positions) and IsAttackedBB (0.73x-0.93x of mailbox).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AbHkVrm5KUyzLwWd3GHmo6
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Board-representation migration section 6: a GNUmakefile build flag
(-DGETATTACKS_BITBOARD) makes chess.h's GetAttacks macro resolve to
_GetAttacksBB instead of the real asm implementation (or SlowGetAttacks
under CROUTINES) -- a three-way choice at the same spot the existing
CROUTINES switch already lived. _GetAttacksBB is now reachable from
every real call site (generate.c's check-detection call, see.c's
SEE(), searchsup.c), not just the test/bench harness.
Found and fixed while verifying this: testsee.c's TestGetAttacks and
its benchmark call the identifier GetAttacks meaning "the real
asm/CROUTINES baseline" -- once the macro could resolve to
_GetAttacksBB, those calls would silently compare the new
implementation against itself, turning both the correctness sweep and
the benchmark into false-positive no-ops. Fixed with a local #undef
GetAttacks right after #include "chess.h" in testsee.c, so the harness
always validates against the true baseline regardless of which
implementation is live in production.
Verified: gmake TEST=1 GETATTACKS_BITBOARD=1 passes (self-test suite,
corrected benchmark still reporting real asm vs. _GetAttacksBB
correctly, and a real Search() call exercising _GetAttacksBB live).
precommit_check.sh GETATTACKS_BITBOARD=1 clean for both the TEST=1
self-test and DEBUG=1 smoke test. Default (no flag) build confirmed
unaffected -- GetAttacks still resolves to the real asm function.
See board_representation/MIGRATION.md section 6 for the full writeup.
Sections 4/5/7's remaining items (curated-suite sd10 comparison,
match_play.py gate) are now unblocked but not yet run.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jntky4yGUTyQVaGCXms4F2
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Board-representation migration, sections 2-3 (GetAttacks half):
- board.c: VerifyPositionConsistency's bbPieces consistency check
(migration section 2), verified clean via gmake TEST=1 with the
assert live.
- POSITION.bbPawns[2]: new incrementally-maintained per-color pawn
location bitboard (chess.h), maintained at the same 6 move.c sites
as bbPieces, populated from scratch in fen.c. Distinct from the
pawn-hash-keyed bbPawnLocations; this one needs no
SEARCHER_THREAD_CONTEXT, so it's reachable from GetAttacks's actual
call sites (which only ever have a POSITION*).
- data.c/chess.h/main.c: g_RookRayAll/g_BishopRayAll (all 4 per-square
ray directions pre-ORed) and g_PawnAttackOriginBB[2][128] startup
tables, plus FastFirstBit/FastLastBit (static inline bsf/bsr
wrappers, chess.h) -- supporting tables/helpers for the primitive
below.
- see.c: _WhoAttacksSquareBB (bitboard "who attacks square X" query)
and _GetAttacksBB (SEE_LIST-populating PoC wrapping it), side by
side with the existing SlowGetAttacks/asm GetAttacks -- not wired
into the GetAttacks macro yet (section 6), pure addition.
- testsee.c: SeeListsAreEqual made order-independent (SEE() sorts the
list right after GetAttacks returns, so order was never semantically
significant); TestGetAttacks extended to run _GetAttacksBB as a
third comparison across the existing 20,000-random-position sweep;
added an interleaved asm/Slow/BB cycles-per-call benchmark across
opening/middlegame/endgame positions.
- testsup.c: fixed GenerateRandomLegalPosition (used by the sweep
above) to maintain bbPieces/bbPawns at its two hand-placement sites
-- a latent gap since section 1 that made its own
VerifyPositionConsistency legality gate almost always reject
generated positions, causing large, variable retry-loop slowdowns.
Verified: 20,000-position x every-square x both-colors correctness
sweep passes (gmake TEST=1), precommit_check.sh clean (self-test +
DEBUG smoke test). Benchmark: _GetAttacksBB is ~0.53-0.55x asm
GetAttacks's cycles/call (opening/middlegame) and ~0.89x (endgame) --
faster, not just equivalent, primarily from replacing bbOccupied's
up-to-16-iteration pawn loop with two bbPawns ORs, plus a
g_PawnAttackOriginBB table lookup replacing per-call pawn-delta
arithmetic and per-direction/per-side-group early-outs in the slider
walk. See board_representation/MIGRATION.md section 3 for the full
writeup, including a reverted approach that measured slower and why,
and the CountKingSafetyDefects half's re-scoped (not yet implemented)
design.
Also confirmed (not caused by this work, not fixed here): a
pre-existing non-deterministic MP-race assertion in util.c:1093's PV
printing, reproduced independently on a clean HEAD checkout.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jntky4yGUTyQVaGCXms4F2
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Board-representation migration, section 1: add POSITION.bbPieces[2][8]
(per-color, per-piece-type location bitboards, indexed like the
existing uNonPawnCount) as incrementally-maintained state, not a
per-Eval()-call rebuild -- the structural fix for why the earlier
attack-presence-bitboard work measured slower, not faster.
- chess.h: bbPieces[2][8] field; extern decls for data.c's
g_RookRayToEdge/g_BishopRayToEdge/g_KnightAttacksBB ray tables and
their Initialize* functions (needed by the planned bitboard-backed
GetAttacks/CountKingSafetyDefects primitive, section 3).
- fen.c: populate bbPieces during piece placement; zeroing is free via
the existing memset(p, 0, sizeof(POSITION)).
- move.c: maintain bbPieces at all 6 non-pawn piece-movement functions
(SlidePiece/LiftPiece/PlacePiece and their WithoutSigs siblings used
by UnmakeMove) -- covers every move type: normal moves, captures,
both-side castling, promotion with/without capture, en passant, and
every undo.
- board.c: extend VerifyPositionConsistency's existing non-pawn
piece-list walk with a parallel bbPieces reconstruction-and-compare,
rather than a separate bespoke check.
- data.c/main.c: pulled ray-to-edge/knight-attack tables from stash
(needed by section 3, not section 1 itself, but zero-risk to land
now).
Also, while verifying: COOR_TO_BB was a table lookup (BBSQUARE[idx])
measured ~5-7% slower than the pure-ALU shift already sitting unused in
SLOWCOOR_TO_BB (whose "SLOW" name reflects a stale assumption about
variable shifts never actually tested on this hardware). Switched
COOR_TO_BB to the shift; fixed testbitboard.c's existing but broken
(dead-code-eliminated, silently reporting "0 cycles/op") comparison
benchmark for both while at it.
Verified via gmake TEST=1 (including TestMakeUnmakeMove's explicit
en-passant/promotion-with-capture/both-castling coverage) and
debug_smoke_test.sh, both clean; release build clean and runs normally.
Nothing reads bbPieces yet -- pure addition, zero behavioral risk.
See board_representation/MIGRATION.md for the full plan.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01Jntky4yGUTyQVaGCXms4F2
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Pulled the parts of the stashed LMR work that are genuinely independent
of the reduction logic itself, leaving the actual LMR redesign for
separate review:
- Fix extension-taper table overflow: remove the flat MAX_EXTEND_PER_LINE
cap and instead clamp the depth used to build g_uExtensionReduction[]
so a deep `sd` request can't leave the whole taper table stuck at "0
penalty" (every index unreachable).
- Remove a spuriously-firing ASSERT(fMovesRescoredByIID) in Search():
RescoreMovesViaSearch's own fail-high branch deliberately leaves that
flag FALSE by contract, so the assert could fire on any DEBUG build
given an unlucky rescore, making the DEBUG/TEST harness unreliable.
- Misc correctness/portability fixes: unix.c pointer-truncation casts,
chess.h's CONTAINING_STRUCT/IS_ENPASSANT/ABS_DIFF macro hardening
(plus gating the branchless bit-tricks on _X64_ too, not just _X86_),
removal of dead Slide*WithoutSigs prototypes, main.c's hash default
bumped to 256m and its CPP self-test's arch gate widened to _X64_.
- eval_tune/match_play.py: cosmetic SPRT progress-bar/output rework.
- Delete eval_tune/run_ecm.sh (superseded, unreferenced elsewhere).
- run_tests.sh: parameterize suites/SD/SN via args/env vars instead of
hardcoding the three curated suites and sd10/sn5M (defaults kept
pointing at the existing curated suites, since the stash's own
lmr_sensitive_30/lmr_control_30 default suites aren't present in the
repo).
Deliberately left out of this commit: the stash's actual LMR reduction
logic, the M-SIGNAL-SHADOW diagnostic subsystem, the large PERF_COUNTERS
instrumentation buildout, the history-table gravity rework, and the
FindEnprisePiece pre-move staleness fix (skipped per request pending a
decision on whether to also change EFP's pruning behavior).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01MjdDfHry3i2jfJzyDXaG8A
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Search()'s Dieter-Brusser hash-hit-leads-to-draw check only verified
that a score of 0 would clear the same alpha/beta bound as the stored
iScore -- it didn't establish that iScore itself was accurate. Since
playing the hash move actually produces a draw, propagate the draw
score upward instead of the stale score computed along a different,
non-repeating path.
While fixing this, centralized every other place that returned a
literal 0 for a draw (search.c's stalemate leaf, searchsup.c's
QSearch draw leaf, probe.c's EGTB draw case, which had a dead
`// g_iDrawValue[...]` comment suggesting this was intended all
along) into a single g_iDrawScore[2] global in draw.c, declared in
chess.h. It's indexed by side to move rather than a scalar so a
future contempt-factor tweak can bias the draw score per color
without touching every call site again; both entries are currently 0,
so behavior is unchanged except for the hash-hit bugfix above.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_012e2SaEaQ27JJq1D3wCqryr
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Clean gmake GENETIC=1 PERF_COUNTERS=1 MP=1 SIXTYFOUR=1 build had 100
warnings; DEBUG=1 and TEST=1 builds had more once actually exercised.
- OFFSET_OF/CONTAINING_STRUCT (chess.h) and PTR_TO_ALLOC_HASH (unix.c)
truncated pointers through 32-bit ULONG before use in offset/hash
arithmetic on this 64-bit build -- routed through size_t instead.
- Diagnostic int<->void* round-trips (command.c, root.c, split.c,
sig.c, data.c, unix.c, util.c) widened/narrowed via size_t to avoid
implicit truncation.
- ABS_DIFF on unsigned COOR now casts to int before abs().
- Dropped -fexpensive-optimizations (GCC-only, clang silently ignores
it) from GNUmakefile.
- Removed genuinely dead variables (book.c, gamelist.c, split.c,
testgenerate.c, testhash.c).
- Guarded DEBUG/PERF_COUNTERS/_X86_-only variables and the
_CMEvidenceBucket helper under the #ifdef that actually reads them,
since ASSERT/EVAL_TERM/KEEP_TRACK_OF_FIRST_MOVE_FHs compile away
outside those builds.
- Added missing prototypes for SlidePawn, SlidePawnWithoutSigs,
SlidePieceWithoutSigs (move.c), previously undeclared in chess.h.
- Removed dead _SystemIsRoot (unix.c).
Verified via precommit_check.sh: TEST=1 self-test suite passes,
DEBUG=1 smoke test (10 random ECM positions, sd 4) passes with no
crashes/assertions, release build restored -- all three profiles now
build with zero warnings.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_014Cmv11sJZqVfanrPh6UnWE
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Fix a bug (iEval) in HelpSearch
This commit changes the heuristics for: nullmove pruning, LMR, and EFP slightly.
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real king-safety bug found along the way.
A full-file pass over eval.c hunting for the "positional terms too
loud" feedback from real chess programmers, following the concrete
finding that Crafty prices most structural themes through one term
where this codebase spread the same theme across several (passed
pawns alone via 5-6 separate additive terms that can all fire for one
pawn). Two categories of fix, applied per the rule "if it's counting
the same thing twice, kill it; if it's a genuinely different angle on
the same theme, turn it down rather than remove it":
Pawns (pawn-hash cached, so free regardless of term count -- these are
data/magnitude fixes, not perf fixes):
- Removed ISOLATED_PAWN_PENALTY_BY_COUNT, a whole-position aggregate
that re-priced the same uIsolated[] count already reflected by
summing the per-pawn isolated term once per isolated pawn -- an
exact duplicate, not a different angle.
- CANDIDATE_PASSER_BY_RANK's "in endgame" bonus used to add the
exact same value a second time (a literal clone of the term just
added above it); now a /2 fractional modifier.
- CONNECTED_PASSERS_BY_RANK / SUPPORTED_PASSER_BY_RANK /
OUTSIDE_PASSER_BY_DISTANCE scaled to ~1/3 magnitude: each prices a
genuinely distinct angle on "how good is this passer" (connected
to a partner, pawn-defended, outside the opposing majority) and
can stack for the same pawn, so turned down rather than removed.
- ISOLATED_DOUBLED_PAWN turned down (-11 -> -5): a per-pawn kicker
that stacks with the whole-position DOUBLED_PAWN_PENALTY_BY_COUNT
aggregate for the isolated+doubled subset -- different angle
(single-worst-case flag vs. whole-position severity), not a
duplicate, but a real overlap worth trimming.
Pieces (non-cached, real per-node cost, so these are also legibility/
perf fixes, not just magnitude):
- Bishop: cut BISHOP_IN_CLOSED_POSITION outright -- it duplicated
bishop mobility rather than adding a distinct angle (mobility
already measures per-bishop diagonal blockage directly and more
precisely than a coarse whole-board proxy).
- Knight: killed a stale "don't block unmoved E2/D2 pawns" TODO
(opening-book territory, not eval's job) and "a knight with an
open file behind it is good" (dubious chess reasoning reusing an
unrelated table -- the same lookup as the backward-pawn-blockade
bonus, for a completely different concept).
- Rook: killed ROOK_TRAPPING_EKING (a rook on the 7th/8th aligned
with the enemy king is exactly the geometric pattern
CountKingSafetyDefects' CHECK_VECTOR scan already folds into
uPiecesPointingAtKing -- belongs in king safety, not a rook-
specific bolt-on). Also removed pFriendRook, dead in the same
block.
- Queen: killed "pointing near enemy K" (QUEEN_ATTACKS_SQ_NEXT_TO_
KING) -- computed from the queen's own mobility ray-cast, direct-
attacks only, duplicating what _EvalKing's real (non-lazy-estimate)
danger computation already reads from the identical attack-table
bits a few lines away.
- cTrapped fixed from a single COOR per color to a small [2][4] list
(_RecordTrappedCandidate): the old single-slot design let a later
piece's zero-mobility candidacy silently overwrite an earlier
one's on the same side, discarding a genuinely trapped-and-
attacked piece. This fed into search too (RecordTrappedPiece's
move-ordering hint), not just eval scoring. RecordTrappedPiece's
own per-ply single slot is left alone per design (would double the
cost on the branch that already computes it, this is the
innermost eval loop) -- now reports the MOST VALUABLE of the
candidates found, not just whichever was found last.
King (the actual regression-and-recovery of this session):
- Cutting the queen's "pointing near enemy K" term initially cost
real solves (117->110 on the sd10 curated suites) despite being a
correct duplication kill -- the general king-safety loop's
per-square attacker accounting was piece-type-blind (a queen
attacking a square near the king counted the same as a knight
doing the same geometric thing), so removing the one place that
priced queen-specific severity lost real fidelity, not just a
duplicate. Fixed properly: added KING_QUEEN_PROXIMITY_DANGER,
computed from bvAttacks[...].small.uQueen / .xray.uQueen bits the
king-safety loop already reads for every one of its 11 squares --
free (no new attack-table work) and more accurate than the killed
term (catches x-ray/latent queen threats it never did). Calibrated
against the killed term's own empirical magnitude (uNearKing * 8,
capped at 6) rather than guessed. Recovered to 118/191 (a new
session-best), now with the fidelity gap actually closed instead
of just removed.
- KING_SUPPORTING_OWN_PASSER_BY_RANK split out from
SUPPORTED_PASSER_BY_RANK, which _EvalKing's "kings in front of
passers" endgame bonus was silently reusing -- pawn-support and
king-escort are different concepts (fires when the KING stands
next to its own passer, not when a pawn does); scaling the shared
table down for its real purpose was silently also scaling the
unrelated king-escort bonus. Seeded with the table's original
(pre-scaling) hand-tuned magnitude.
- Collapsed three copy-pasted file-scan blocks (c-1/c/c+1, identical
logic repeated three times) into one loop -- confirmed
behaviorally neutral by isolated sd10 suite testing before
landing alongside the king-safety content changes.
Net result across the three curated suites (sd10, vs. the hand-tuned+
bugfix baseline this built on): 117 -> 118, a new session best, with
every intermediate checkpoint tested via EVAL_DUMP verification +
precommit_check.sh + sd10 sweep before moving to the next change.
Deliberately deferred, written down for a future session rather than
attempted here: a holistic king-safety overhaul (the piece-type-
tropism inconsistency across knight/bishop/queen/the general
CountKingSafetyDefects scan goes deeper than tonight's scoped fixes),
recalibrating EstimatePositionalScore's iKingSwingP90 lazy-eval margin
table (the instrumentation that built it no longer exists in this
tree, and today's changes have already shifted the true swing
distribution it was calibrated against), and training a small king-
danger classifier from TWIC checkmate games (snapshot king safety
features at -10/-15 moves from real checkmates, not resignations) to
calibrate whichever of the above happens first.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01M9ZDiJhiUajUxh95mTXCFJ
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countermove promotion, retired hung-piece-escape and NumLeftoverMovesToSelect.
Full session was built on a "measure the pick, not the game" methodology:
aggregate solve counts on curated suites are too noisy to tune move-ordering
knobs against, so most decisions here came from per-move fail-high/alpha-raise
rates at much larger sample sizes (leftover FH% instrumentation, a zero-
selection-budget diagnostic that isolates a single best-of-remaining pick,
and evidence-bucket calibration), not solve-count deltas alone. See
CLAUDE.md's "Dynamic move ordering experiments" section for the reusable
methodology and generate.c's _ScoreAllMoves comment for the resulting
ordering hierarchy.
Changes:
- Added g_ContinuationHistory: same growth/decay math as the existing
g_HistoryCounters butterfly table, additionally keyed by the previous
move, so its magnitude is self-calibrated rather than a hand-picked
constant. Flat, sufficient response across a 256x scale sweep.
- Countermove-table matches now get a real GOOD_MOVE-tier promotion
(previously the table was write-only, tracked for stats but never read
for ordering), but only when the match's own accumulated
history+continuation evidence clears COUNTERMOVE_EVIDENCE_THRESHOLD
(10,000) -- a raw match with no track record was shown to perform
identically to an ordinary leftover (~0.6-0.85% FH), so promoting on
match alone would have repeated hung-piece-escape's mistake below.
- Retired hung-piece-escape's unconditional GOOD_MOVE-tier promotion.
Evidence-calibration showed the overwhelming majority of triggers (a
zero-evidence population 250-1000x larger than countermove's) performed
at the plain-leftover baseline -- the promotion was mostly free tier-
escape treatment for moves that hadn't earned it. Replaced with
FLEE_BONUS, a flat same-tier nudge inside SelectBestWithHistory (never
escapes GOOD_MOVE/leftover classification, unlike a generation-time
promotion) at the magnitude found to plateau a same-tier-nudge sweep.
- Retired NumLeftoverMovesToSelect (the depth-indexed budget on how many
leftover moves got a full selection scan before falling back to
unsorted order). search.c's main move loop now always fully selects --
the leftover pool was shown to contain real, findable signal a bailout
budget was discarding for a node-count savings that didn't hold up net-
net once measured by solve counts and fail-high rates rather than raw
node counts (noisy on small suites independent of this change).
- Collapsed leftover-move instrumentation from sorted/raw pairs down to a
single set now that "raw" (unsorted fallback) is structurally
impossible; kept the countermove evidence-bucket calibration counters
(ongoing check that COUNTERMOVE_EVIDENCE_THRESHOLD stays well-
calibrated); removed the contested-node A/B harness and hung-piece
evidence calibration now that the decisions they were built to inform
are made.
Net effect on the three curated suites (sd 10): solve counts wash (tied,
+1, -1 across ringers/confident/hard), leftover fail-high rate improved
consistently on all three (the intended, directly-measured target of this
work). Not yet validated beyond sd 10 -- an sn-based run or
eval_tune/match_play.py head-to-head gate is the natural next check before
leaning on this as a proven strength gain rather than a directionally-
sound, sd-10-clean change.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_014XePz6Sk4qQsTaP2jVJWJu
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trace it at startup alongside the build timestamp.
A --logfile trace could previously only be tied back to a build
timestamp, not the exact source state -- distinguishing same-day
rebuilds during A/B testing required diffing binaries. GIT_COMMIT is
injected via GNUmakefile (git rev-parse --short HEAD, kept out of the
PROFILE variable itself since PROFILE gets separately stringified
whole for the "Make profile used" trace line, and this value's
embedded quotes broke that outer string literal when first tried
folded in there).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EortUUkDVpsfrbqshBJYJg
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type-mixing bug and add a quiet-refutation killer backfill.
Killer tiers now try both of this ply's own killers before either
ply-2-back one, matching Crafty's ordering. Two earlier attempts at
this same swap were reverted for regressing; this pass lands on top of
NumLeftoverMovesToSelect (more SelectBestWithHistory budget to reach
these lower-tier slots) and a real bug fix below, and beats interleaved
order head-to-head on solves, node count, and first-move beta cutoff
across the three curated suites.
The bug: mvNullmoveRefutations's empty-killer-slot backfill could only
ever contain a capturing move (TryNullmovePruning only wrote it inside
the capture-refutation branch), but IS_SAME_MOVE's mask includes the
pCaptured bits, so that backfilled value could never match a real
quiet candidate -- the backfill was silently dead code. Fixed by
recording genuinely quiet null-move refutations into a new, separate
mvNullmoveQuietRefutations array (kept separate so it can't clobber the
capture history mvNullmoveRefutations still needs for the
Botvinnik-Markoff same-piece-two-squares extension check) and
backfilling the regular killer table from that instead. The
check-evasion killer table intentionally does *not* get this backfill:
a null-move refutation can never legitimately be an escaping-check
move (null moves can't deliver check), so backfilling there risks
IS_SAME_MOVE cross-context false positives instead of the old
guaranteed-inert no-op.
Measured at sd10 across ecm_ringers/ecm_confident_quick/ecm_hard_quick
against head_reference (commit d11e973): 115/191 solves (vs. 116
baseline), 924.36M total nodes (vs. 933.23M), first-move beta cutoff
within 0.1-0.9 points of baseline on all three suites -- and clearly
better than the same fix under interleaved order (113/191 solves,
963.10M nodes), which loses to head_reference on every metric.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EortUUkDVpsfrbqshBJYJg
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NumLeftoverMovesToSelect, indexed by remaining depth; make EFP's
leftover-only scope explicit.
SEARCH_SORT_LIMIT[ply] was a poor proxy for what actually matters here
-- how large the remaining subtree below this node is. Distance from
root only correlates with that when total search depth is roughly
fixed; it says nothing once extensions/reductions/iterative-deepening
are in play. NumLeftoverMovesToSelect(ctx, uDepth) uses remaining depth
instead, only ever consulted once every high-performer move (winning/
even capture, killer, killer-mate -- anything >= GOOD_MOVE) has already
been exhausted; this never limits how many of *those* get selected,
only how much further care to spend on the ordinary/leftover tail.
Table values carried over verbatim from the old one as an untuned
starting point, just reindexed.
Also adds an explicit (TRUE == fInLeftovers) gate to EFP's per-move
checklist (landed last commit) -- every high-performer move was already
excluded as a side effect of the capture/check/killer exemptions, but
this makes "EFP only ever touches leftovers" a real, direct condition
rather than an emergent property of unrelated checks.
Verified against HEAD (commit bb07fbd) at sd10:
ecm_ringers: 9/11 -> 10/11 (+1 solve), ~flat nodes (-0.04%)
ecm_confident_quick: 88/90 -> 88/90 (even), +0.43% nodes
ecm_hard_quick: 15/90 -> 18/90 (+3 solves), +4.4% nodes
Net +4 solves across 269 positions for a negligible node-count cost.
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of (cFrom, cTo, color), and expose sample size.
MOVE_TO_INDEX (used elsewhere for the counter-move table) folds any
two moves with the same from/to/color into one fail-high bucket --
e.g. a king shuffle and a queen sac to the same square/color shared
a slot. New MOVE_TO_FH_INDEX uses the low 20 bits of mv.uMove
(cFrom+cTo+pMoved), which already encodes color in pMoved's low bit,
so this is strictly more granular for free. Table grown 0x20000 ->
0x100000 entries to match. Also adds an optional ULONG *puAttempts
out-param so future callers can weight by sample confidence instead
of trusting a percentage computed from as few as one observation.
GetLMRReduction (proto-LMR, live at HEAD) is the only real consumer
right now; verified against head_reference at sd10 across
ecm_ringers/ecm_confident_quick/ecm_hard_quick: net +2 solves (88 vs
87 on confident_quick, 18 vs 17 on hard_quick), node counts flat
within noise (-1.5%/+1.4%/+0.5%).
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of iValue; harden against a latent ComputeMoveExtension bug.
DO_IID's "is the top move crappy" gate compared raw iValue against
SORT_THESE_FIRST only, missing that ordinary killer moves (FIRST_KILLER
through FOURTH_KILLER) sit below that threshold too -- a killer that
already proved itself elsewhere in the tree was being treated as
"crappy" and triggering an unnecessary shallow rescore. Fixed by also
excluding killer-flagged moves from the gate.
RescoreMovesViaSearch corrupted the winning move's real search score by
OR-ing in SORT_THESE_FIRST to force it to sort first (`mvf[uBest].iValue
|= SORT_THESE_FIRST`) -- unnecessary (SelectBest{With,No}History already
find the true max by plain magnitude comparison, no flag needed) and
actively dangerous: a later ComputeMoveScore() call on that same move,
if it's a capture, would see the corrupted value, mistake it for
generate.c's biased-capture-ordering format, and subtract the wrong
bias entirely. Removed the OR; added an explicit
PLY_INFO.fMovesRescoredByIID flag so ComputeMoveScore and the main
search-loop's move-selection call can both recognize "this ply's
iValue holds a real eval-axis score" without relying on bit-pattern
inference.
Consequently, ComputeMoveScore now trusts an IID-rescored move's score
outright instead of running it through the capture-bias-subtraction or
quiet-move-collapse-to-0 logic (both of which assume generate.c's
ordering encoding, which a rescored ply no longer holds). Separately
hardened it against quiet killer-mate moves, which can reach
SORT_THESE_FIRST via a different, capture-unrelated path and were
incorrectly getting the capture bias subtracted from them; they now
correctly collapse to 0 like other quiet moves.
Two follow-on ideas -- blending history into the real IID score (scaled
or capped) and a exact-tie-only history tiebreak -- were implemented,
measured, and rejected: blending invents a new, leak-prone move-scoring
axis for no measured benefit, and the tiebreak-only compromise still
cost solves relative to just trusting the real score outright. Main
search's move-selection call now branches once per selection (not once
per candidate move) between SelectBestNoHistory (IID-rescored plies)
and SelectBestWithHistory (everyone else), keeping the overwhelmingly
common non-rescored path at zero added cost.
Net measured effect (ecm_ringers.ep_/ecm_confident_quick.ep_/
ecm_hard_quick.ep_, sn=5M): 10/90/9, down from a pre-existing 11/88/10
on ringers and hard specifically -- see lmr_testing/RESULTS.md for the
full sweep of rejected alternatives and why the regression was accepted
as the cost of removing a latent, leak-prone bug class rather than
chasing the exact prior numbers.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YGSMkwjqiCk4XhbfN7ugD2
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killer-mate edge case; fix PV-display cycle hang.
_ShouldWeConsiderThisMove (QSearch's move-consider gate) read the raw,
move-ordering-biased mvf[].iValue directly instead of going through
ComputeMoveScore, so it inherited the same +120-ish flat bias (plus
small MVV-LVA nudges) on winning/even captures that ComputeMoveScore
was already fixed to strip out. Fixed via the same MOVE_SCORE_ORDERING_BIAS
subtraction, now factored into a shared chess.h macro. Restoring the old
effective leniency required an explicit QSEARCH_CONSIDER_MARGIN (120,
A/B'd against 0/60/120 on ecm_ringers/confident_quick/hard_quick) rather
than assuming the bug's magnitude was itself a meaningful margin -- net
effect vs the pre-fix baseline is -2 solves on hard_quick, accepted as
the cost of correctness (see lmr_testing/RESULTS.md for the full sweep).
ComputeMoveScore separately mishandled quiet killer-mate moves: they can
reach SORT_THESE_FIRST via generate.c's killer-mate bonus (unrelated to
the capture-bias path), so the bias-subtraction was wrongly applied to a
move that never had that bias. Gated the subtraction on
IS_CAPTURE_OR_PROMOTION(mv); quiet moves (including killer-mate ones) now
correctly collapse to 0, per the function's contract of estimating a
move's value on the 100=1-pawn axis. Measured as a no-op on all three
suites -- rare in practice, but a real correctness fix. Left a comment
documenting two candidate refinements for scoring quiet moves as
non-uniform future work, deliberately not implemented (each needs its
own isolated test).
FinishPVTailFromHash (cosmetic PV-display hash-walk, used only for
printing) had no cycle detection, so a drawish/repeating position could
spin until the output buffer filled instead of terminating naturally.
Added visited-position-signature tracking and a <REP> marker.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YGSMkwjqiCk4XhbfN7ugD2
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Finishes work left half-done in 7857096 ("Replace ctx->uPositional with
a data-calibrated Eval() return value"): that commit added Eval()'s new
piPositional out-param but never migrated GetRoughEvalScore onto it, so
GetRoughEvalScore's mid/deep-tree fallback kept reading the old
ctx->uPositional field -- a per-thread EWMA written only on full-eval
calls and never touched by the (far more common) lazy-eval path, so it
carried a stale value from whatever unrelated position last triggered a
full eval, potentially many nodes/plies away. Combined with EVAL_HASH
being long since disabled (its probe branch already dead), every
GetRoughEvalScore call past ply 4 was effectively "material + garbage."
Fixed by having GetRoughEvalScore just call Eval() directly -- its own
lazy-exit machinery already is the cheap, calibrated estimate this
function exists to provide, so there's no separate estimator to
maintain. Removed ctx->uPositional entirely (struct field, its EWMA
update in eval.c, both root.c init sites, split.c's cross-split
propagation, testeval.c's reset) along with the entire EVAL_HASH
subsystem (struct, table, Probe/StoreEvalHash, main.c's now-dead
reporting branch, the GNUmakefile flag) -- confirmed unused elsewhere
and explicitly being cut for good, not coming back in this form.
Also fixed GetRoughEvalScore's prototype being wrongly declared inside
#ifdef EVAL_HASH in chess.h even though the function itself is defined
and called unconditionally -- this was the source of the recurring
"call to undeclared function 'GetRoughEvalScore'" implicit-declaration
warning seen throughout this session's builds.
Separately, fixed QSearch to match its own documented intent: the
en-prise/trapped-piece "don't let this side stand pat" check now only
fires if the side hasn't already been allowed to stand pat earlier in
this qsearch line (matching the comment above it, which already said
this but the code never implemented it).
Verified against baseline/typhoon_baseline (pristine, pre-session) on
ecm_ringers.ep_ (4), ecm_hard_quick.ep_ (50-sample), and
ecm_confident_quick.ep_ (40) at sn=5M, --cpus 1, book disabled:
pristine baseline solves 3/50 on the hard sample; this commit solves
6/50, with the stand-pat fix and GetRoughEvalScore fix each
contributing +1 independently confirmed. No regressions on the other
two suites (4/4 and 40/40 unchanged throughout).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YGSMkwjqiCk4XhbfN7ugD2
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EBF/beta-cutoff/counter-move stats, script.c FPE fix.
No LMR, no counter-move-driven move ordering (both explored separately,
kept out for now -- counter-move measured worse, ~655->647 solved on
ecm879 @ sn=4M with a leaner tree beforehand). Futility pruning restored.
Verified: 647/879 solved, EBF 4.609 @ sn=4M; 684/879 solved, EBF 3.995
@ 20s/move, 1cpu, 256m hash (typhoon_baseline.log).
The counter-move table is still written and its stats still tracked
(dynamic.c) for diagnostic purposes, but generate.c no longer reads it
for move ordering, so it has no effect on search behavior in this
commit.
lmr_testing/ holds the in-flight graded-LMR + counter-move code (not
applied here) with notes on what was already tried and measured, so a
future session can resume without re-deriving it.
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uPositional was a per-thread EWMA of abs(material - true score) used to
size lazy-eval and futility margins. It was history-derived (reflecting
whatever recent, unrelated positions looked like) rather than derived
from the position actually being margined, and its update/consumption
was tangled with EVAL_HASH (now disabled).
Eval() now takes an optional SCORE *piPositional out-param and fills it
in on every return path: exact (abs(material-delta)) on a full eval,
or an estimate from a new EstimatePositionalScore() on a lazy exit.
EstimatePositionalScore()'s two terms (king-safety-defect-bucketed, and
a flat residual for mobility/passers/everything else) are calibrated
from ~1.6M measured full-eval samples (p90 of the actual swing), not
guessed -- an initial guessed version measurably regressed ECM solve
rate (630 vs a 650 baseline at sn=4M); the recalibrated version is back
at parity (649/879).
search.c's qsearch futility now reads the value Eval() just computed
instead of the stale/shared ctx field. Also removes QSearchInDangerNoStandPat
and SideCanStandPat, dead since the danger-hash check that fed them was
already commented out (e08387a) -- they depended on the same enprise/
trapped-piece data this conversation is about to move off of
g_PositionHash entirely.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
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Fixes a real pathology: checks along a long unbroken forcing line could
extend for free (net zero cost against the qsearch boundary), letting
tree size blow up multiple orders of magnitude on positions like a
near-all-check forced mate (ECM.089: 4.5B nodes / 31min at depth 12
before this change).
- Main-search check extension: gate on SEE soundness (a losing
sacrifice check gets a small consolation QUARTER_PLY instead of the
full bonus a sound check gets), and flatten the sound-check bonus to
a flat THREE_QUARTERS_PLY instead of a near-free ONE_PLY.
- Lower the qsearch entry threshold to match (THREE_QUARTERS_PLY
instead of ONE_PLY) so a lone check still buys one extra full-width
ply as before; root.c trims QUARTER_PLY off the per-iteration depth
budget so this doesn't add a blanket 1/4 ply to every search.
- Qsearch's own check-widening (QSearchFromCheckNoStandPat) now relies
on fCouldStandPat history plus a g_uIterateDepth/4 ceiling instead of
an unconditional per-check grant, and QPLIES_OF_NON_CAPTURE_CHECKS
moved from 1 to 2 to cover both "enter qsearch already in check" and
"opponent's reply is the first real check" cases with one baseline
window instead of ad hoc attacker-color tracking.
Net effect on ECM.089 (sn 4M canary): ~7.5x fewer nodes and ~4x less
time at depth 12 versus the original, unbounded behavior. Costs solve
count on the full ECM suite (879 pos, sn 4M): 650 baseline -> 636 here
-- expected and accepted, since ECM is unusually check-extension-heavy
tactics and not representative of real games. Self-play vs baseline
(1000 games, st 1) came back at B_SCORE=0.4955, ELO=-3.1+/-21.5 --
statistically neutral, confirming the fix costs nothing in real play.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
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Late Move Reductions using a depth x movecount table (Ethereal-style
formula), gated off PV nodes and the ply directly below a PV node
(PLY_INFO.fIsPVNode), with magnitude-aware re-search on fail-high.
Verified node-for-node identical to the previously tested-good v7
binary on a canary position (sd 10) after reconstructing from a ZFS
snapshot of search.c/root.c/split.c taken just before that binary was
built.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
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it found)
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