diff options
| author | Scott Gasch <[email protected]> | 2026-08-28 08:29:09 -0700 |
|---|---|---|
| committer | Scott Gasch <[email protected]> | 2026-08-28 08:29:09 -0700 |
| commit | 538df17868afff51d49927fb5c8a91724752f26c (patch) | |
| tree | a2f945d846fe9978ad64c487f6925df317b9e3b3 /src/chess.h | |
| parent | eaed74ec737e5ac38a6c47d3f3d857d13a3153b3 (diff) | |
Fix _ShouldWeConsiderThisMove's SEE-purity bug and ComputeMoveScore's
killer-mate edge case; fix PV-display cycle hang.
_ShouldWeConsiderThisMove (QSearch's move-consider gate) read the raw,
move-ordering-biased mvf[].iValue directly instead of going through
ComputeMoveScore, so it inherited the same +120-ish flat bias (plus
small MVV-LVA nudges) on winning/even captures that ComputeMoveScore
was already fixed to strip out. Fixed via the same MOVE_SCORE_ORDERING_BIAS
subtraction, now factored into a shared chess.h macro. Restoring the old
effective leniency required an explicit QSEARCH_CONSIDER_MARGIN (120,
A/B'd against 0/60/120 on ecm_ringers/confident_quick/hard_quick) rather
than assuming the bug's magnitude was itself a meaningful margin -- net
effect vs the pre-fix baseline is -2 solves on hard_quick, accepted as
the cost of correctness (see lmr_testing/RESULTS.md for the full sweep).
ComputeMoveScore separately mishandled quiet killer-mate moves: they can
reach SORT_THESE_FIRST via generate.c's killer-mate bonus (unrelated to
the capture-bias path), so the bias-subtraction was wrongly applied to a
move that never had that bias. Gated the subtraction on
IS_CAPTURE_OR_PROMOTION(mv); quiet moves (including killer-mate ones) now
correctly collapse to 0, per the function's contract of estimating a
move's value on the 100=1-pawn axis. Measured as a no-op on all three
suites -- rare in practice, but a real correctness fix. Left a comment
documenting two candidate refinements for scoring quiet moves as
non-uniform future work, deliberately not implemented (each needs its
own isolated test).
FinishPVTailFromHash (cosmetic PV-display hash-walk, used only for
printing) had no cycle detection, so a drawish/repeating position could
spin until the output buffer filled instead of terminating naturally.
Added visited-position-signature tracking and a <REP> marker.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01YGSMkwjqiCk4XhbfN7ugD2
Diffstat (limited to 'src/chess.h')
| -rwxr-xr-x | src/chess.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/chess.h b/src/chess.h index 630f090..9b6303d 100755 --- a/src/chess.h +++ b/src/chess.h @@ -1652,6 +1652,18 @@ typedef struct _PIECE_DATA extern PIECE_DATA g_PieceData[8]; #define PIECE_VALUE_OVER_100(p) (g_PieceData[PIECE_TYPE(p)].uValueOver100) + +// _ScoreAllMoves / _ScoreQSearchMoves{InclChecks,NoChecks} (generate.c) bake +// a flat +120 move-ordering bias plus small MVV-LVA tie-break nudges into +// winning/even captures'/promotions' iValue -- harmless for sorting, but +// wrong once the value is used on the eval axis (compared against +// material-scale margins). Back it out to recover the pure SEE/ +// material-diff value. ComputeMoveScore() (searchsup.c) already does this; +// _ShouldWeConsiderThisMove() (search.c) reads iValue raw and needs it too. +#define MOVE_SCORE_ORDERING_BIAS(mv) \ + (PIECE_VALUE_OVER_100((mv).pCaptured) + 120 + \ + PIECE_VALUE_OVER_100((mv).pPromoted) - \ + PIECE_VALUE_OVER_100((mv).pMoved)) extern ULONG PieceValueOver100(PIECE p); |
