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10 hoursRemove dead autoplay/autoplayer trees, land GNUmakefile/eval_tune companionsHEADmasterScott Gasch
- Remove autoplay/ and autoplayer/ entirely: old opponent-automation scrapers/harnesses (child_process.cc test scaffolding, compiled a.out binaries and a .dSYM bundle, saved book/position files, macOS ._-prefixed resource-fork cruft) that predate this repo's current tooling and were never referenced by anything still in use. - GNUmakefile: add DIAG_NO_QSEARCH_FUTILITY/CALIBRATE_QSEARCH_FUTILITY profile flags and testrecogn.o to the TEST=1 object list. Both are companions to already-committed work that never got their own build support committed: search.c's qsearch-futility calibration harness needs the two profile flags to be buildable at all, and testrecogn.c (added alongside the recogn.c bugfix, now committed here too) needs to be in TEST=1's OBJS to actually compile/link. - eval_tune/match_play.py, eval_tune/test_vs_head.sh: real fixes found and applied earlier this session -- match_play.py's opening-book leak (games weren't actually book-free), missing --hash/--cpus (games ran on the 64k-entry/single-cpu memset-zero defaults instead of this project's normal 256m/1cpu), a shared-logfile race across concurrent match workers, and a report-parsing deadlock on engine resignation. test_vs_head.sh reverted to comparing against head_reference/typhoon + the live working-tree binary -- it had been pointed at a since-deleted, long-stale one-off comparison binary (typhoon_allbitboards) since 92fc412, silently invalidating every "vs head" self-play check run through it since Sep 4. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Ka9o3S2eKqh4jNfmxVZ6fH
2016-06-01Initial checkin for typhoon chess engine.Scott Gasch