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| author | Scott Gasch <[email protected]> | 2026-10-05 22:20:10 -0700 |
|---|---|---|
| committer | Scott Gasch <[email protected]> | 2026-10-05 22:20:10 -0700 |
| commit | 5fbd9353fa9b1a80f37bcf0339f5546ac88091b8 (patch) | |
| tree | 5ac60b40603fd8c6fd051a44a24fd0e5e21425a6 /tests/orig/swiss.epd | |
| parent | bb7cdcda4c8c30ad0ed71d0f60427daf05977b24 (diff) | |
Cache good/bad-bishop pawn-structure score in the pawn hash
iBishopColorScore[color][complex] is a pure function of pawn placement
(own/enemy, stationary/transient) on a bishop's color complex, so it
doesn't need rescanning per-bishop -- computed once per pawn-hash miss
in _EvalPawns and reused by every bishop of that color/complex in
_EvalBishop, mirroring the same cache-the-per-structure-invariant idea
already used elsewhere in eval.c.
Also disables two speculative check-extension/futility-gating
experiments in search.c (#if 0, not deleted -- kept for reference)
that didn't hold up, and adds the BBLEFT/BBRIGHT bitboard constants
eval.c's bishop-mobility rewrite needs.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Diffstat (limited to 'tests/orig/swiss.epd')
0 files changed, 0 insertions, 0 deletions
