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authorScott Gasch <[email protected]>2026-09-03 17:10:46 -0700
committerScott Gasch <[email protected]>2026-09-03 17:10:46 -0700
commita8806adb87bac158353f851a9ad564941affd153 (patch)
tree3a26a10caf08730c55e65869587c39921804813a /src/testsan.c
parent6d76699e44f2ed0fb2368ccf0a19ae692a2d4697 (diff)
Fix draw-score bug in hash-hit path; centralize as g_iDrawScore[2]
Search()'s Dieter-Brusser hash-hit-leads-to-draw check only verified that a score of 0 would clear the same alpha/beta bound as the stored iScore -- it didn't establish that iScore itself was accurate. Since playing the hash move actually produces a draw, propagate the draw score upward instead of the stale score computed along a different, non-repeating path. While fixing this, centralized every other place that returned a literal 0 for a draw (search.c's stalemate leaf, searchsup.c's QSearch draw leaf, probe.c's EGTB draw case, which had a dead `// g_iDrawValue[...]` comment suggesting this was intended all along) into a single g_iDrawScore[2] global in draw.c, declared in chess.h. It's indexed by side to move rather than a scalar so a future contempt-factor tweak can bias the draw score per color without touching every call site again; both entries are currently 0, so behavior is unchanged except for the hash-hit bugfix above. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_012e2SaEaQ27JJq1D3wCqryr
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