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authorScott Gasch <[email protected]>2026-08-25 23:22:29 -0700
committerScott Gasch <[email protected]>2026-08-25 23:22:29 -0700
commit2245550e3c0344bcba093b24dc00f36b462fc940 (patch)
treeecef582eccd6588b0ca9d90fbaf76fe2fd1c2eef /src/split.c
parentba803fe406ee2470aa461578f530d292380ec241 (diff)
Tame check-extension compounding; verified neutral in self-play (0.4955)
Fixes a real pathology: checks along a long unbroken forcing line could extend for free (net zero cost against the qsearch boundary), letting tree size blow up multiple orders of magnitude on positions like a near-all-check forced mate (ECM.089: 4.5B nodes / 31min at depth 12 before this change). - Main-search check extension: gate on SEE soundness (a losing sacrifice check gets a small consolation QUARTER_PLY instead of the full bonus a sound check gets), and flatten the sound-check bonus to a flat THREE_QUARTERS_PLY instead of a near-free ONE_PLY. - Lower the qsearch entry threshold to match (THREE_QUARTERS_PLY instead of ONE_PLY) so a lone check still buys one extra full-width ply as before; root.c trims QUARTER_PLY off the per-iteration depth budget so this doesn't add a blanket 1/4 ply to every search. - Qsearch's own check-widening (QSearchFromCheckNoStandPat) now relies on fCouldStandPat history plus a g_uIterateDepth/4 ceiling instead of an unconditional per-check grant, and QPLIES_OF_NON_CAPTURE_CHECKS moved from 1 to 2 to cover both "enter qsearch already in check" and "opponent's reply is the first real check" cases with one baseline window instead of ad hoc attacker-color tracking. Net effect on ECM.089 (sn 4M canary): ~7.5x fewer nodes and ~4x less time at depth 12 versus the original, unbounded behavior. Costs solve count on the full ECM suite (879 pos, sn 4M): 650 baseline -> 636 here -- expected and accepted, since ECM is unusually check-extension-heavy tactics and not representative of real games. Self-play vs baseline (1000 games, st 1) came back at B_SCORE=0.4955, ELO=-3.1+/-21.5 -- statistically neutral, confirming the fix costs nothing in real play. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Diffstat (limited to 'src/split.c')
-rwxr-xr-xsrc/split.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/src/split.c b/src/split.c
index b30cdb6..703f6a8 100755
--- a/src/split.c
+++ b/src/split.c
@@ -1046,6 +1046,7 @@ Return value:
INT iOrigExtend;
INT iExtend;
MOVE mv;
+ SCORE iCheckSee;
#ifdef DEBUG
POSITION board;
@@ -1080,22 +1081,30 @@ Return value:
ASSERT(iExtend >= -ONE_PLY);
ASSERT(iExtend <= +ONE_PLY);
+ // SEE on the PRE-move position -- see search.c's identical comment.
+ iCheckSee = 0;
+ if (IS_CHECKING_MOVE(mv))
+ {
+ iCheckSee = SEE(&ctx->sPosition, mv);
+ }
+
if (MakeMove(ctx, mv))
{
- ASSERT((IS_CHECKING_MOVE(mv) &&
+ ASSERT((IS_CHECKING_MOVE(mv) &&
InCheck(&ctx->sPosition, ctx->sPosition.uToMove)) ||
- (!IS_CHECKING_MOVE(mv) &&
+ (!IS_CHECKING_MOVE(mv) &&
!InCheck(&ctx->sPosition, ctx->sPosition.uToMove)));
iRoughEval = GetRoughEvalScore(ctx, iAlpha, iBeta, TRUE);
-
+
// Compute extension
- ComputeMoveExtension(ctx,
+ ComputeMoveExtension(ctx,
iAlpha,
iBeta,
- (ctx->sMoveStack.uBegin[ctx->uPly - 1] +
+ (ctx->sMoveStack.uBegin[ctx->uPly - 1] +
uMoveNum),
iRoughEval,
uDepth,
+ iCheckSee,
&iExtend);
//
@@ -1125,12 +1134,8 @@ Return value:
iExtend))
{
ASSERT(iExtend == 0);
- iExtend = -(ONE_PLY + ExtraReduction(uDepth,
- (g_SplitInfo[u].uAlreadyDone +
- uMoveNum + 1),
- GetMoveFailHighPercentage(mv)));
- ctx->sPlyInfo[ctx->uPly].iExtensionAmount = iExtend;
- INC(ctx->sCounters.tree.u64HistoryPrunes);
+ iExtend = -ONE_PLY;
+ ctx->sPlyInfo[ctx->uPly].iExtensionAmount = -ONE_PLY;
}
//
@@ -1151,9 +1156,8 @@ Return value:
//
if ((iExtend < 0) && (iScore >= iBeta))
{
- uDepth -= iExtend; // undo the full reduction, whatever its magnitude
+ uDepth += ONE_PLY;
ctx->sPlyInfo[ctx->uPly].iExtensionAmount = 0;
- INC(ctx->sCounters.tree.u64HistoryPruneReSearches);
iScore = -Search(ctx, -iBeta, -iAlpha, uDepth);
}
UnmakeMove(ctx, mv);