diff options
| author | Scott Gasch <[email protected]> | 2026-08-29 15:03:54 -0700 |
|---|---|---|
| committer | Scott Gasch <[email protected]> | 2026-08-29 15:03:54 -0700 |
| commit | 0b12137376929d96da81cd088d3d288cb1eec32d (patch) | |
| tree | 28cbd63a95629719bd6145c9b1c6024b34854f4a /src/split.c | |
| parent | a56b15320444fcfe3aabdd3768c81c733f3d776b (diff) | |
Dynamic move ordering overhaul: continuation-history, evidence-gated
countermove promotion, retired hung-piece-escape and NumLeftoverMovesToSelect.
Full session was built on a "measure the pick, not the game" methodology:
aggregate solve counts on curated suites are too noisy to tune move-ordering
knobs against, so most decisions here came from per-move fail-high/alpha-raise
rates at much larger sample sizes (leftover FH% instrumentation, a zero-
selection-budget diagnostic that isolates a single best-of-remaining pick,
and evidence-bucket calibration), not solve-count deltas alone. See
CLAUDE.md's "Dynamic move ordering experiments" section for the reusable
methodology and generate.c's _ScoreAllMoves comment for the resulting
ordering hierarchy.
Changes:
- Added g_ContinuationHistory: same growth/decay math as the existing
g_HistoryCounters butterfly table, additionally keyed by the previous
move, so its magnitude is self-calibrated rather than a hand-picked
constant. Flat, sufficient response across a 256x scale sweep.
- Countermove-table matches now get a real GOOD_MOVE-tier promotion
(previously the table was write-only, tracked for stats but never read
for ordering), but only when the match's own accumulated
history+continuation evidence clears COUNTERMOVE_EVIDENCE_THRESHOLD
(10,000) -- a raw match with no track record was shown to perform
identically to an ordinary leftover (~0.6-0.85% FH), so promoting on
match alone would have repeated hung-piece-escape's mistake below.
- Retired hung-piece-escape's unconditional GOOD_MOVE-tier promotion.
Evidence-calibration showed the overwhelming majority of triggers (a
zero-evidence population 250-1000x larger than countermove's) performed
at the plain-leftover baseline -- the promotion was mostly free tier-
escape treatment for moves that hadn't earned it. Replaced with
FLEE_BONUS, a flat same-tier nudge inside SelectBestWithHistory (never
escapes GOOD_MOVE/leftover classification, unlike a generation-time
promotion) at the magnitude found to plateau a same-tier-nudge sweep.
- Retired NumLeftoverMovesToSelect (the depth-indexed budget on how many
leftover moves got a full selection scan before falling back to
unsorted order). search.c's main move loop now always fully selects --
the leftover pool was shown to contain real, findable signal a bailout
budget was discarding for a node-count savings that didn't hold up net-
net once measured by solve counts and fail-high rates rather than raw
node counts (noisy on small suites independent of this change).
- Collapsed leftover-move instrumentation from sorted/raw pairs down to a
single set now that "raw" (unsorted fallback) is structurally
impossible; kept the countermove evidence-bucket calibration counters
(ongoing check that COUNTERMOVE_EVIDENCE_THRESHOLD stays well-
calibrated); removed the contested-node A/B harness and hung-piece
evidence calibration now that the decisions they were built to inform
are made.
Net effect on the three curated suites (sd 10): solve counts wash (tied,
+1, -1 across ringers/confident/hard), leftover fail-high rate improved
consistently on all three (the intended, directly-measured target of this
work). Not yet validated beyond sd 10 -- an sn-based run or
eval_tune/match_play.py head-to-head gate is the natural next check before
leaning on this as a proven strength gain rather than a directionally-
sound, sd-10-clean change.
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_014XePz6Sk4qQsTaP2jVJWJu
Diffstat (limited to 'src/split.c')
| -rwxr-xr-x | src/split.c | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/src/split.c b/src/split.c index 17b77f6..8bc4e60 100755 --- a/src/split.c +++ b/src/split.c @@ -604,6 +604,9 @@ Return value: g_SplitInfo[u].sCounters.tree.u64TotalNodeCount = 0; g_SplitInfo[u].sCounters.tree.u64BetaCutoffs = 0; g_SplitInfo[u].sCounters.tree.u64BetaCutoffsOnFirstMove = 0; + g_SplitInfo[u].sCounters.tree.u64LeftoverTries = 0; + g_SplitInfo[u].sCounters.tree.u64LeftoverAlpha = 0; + g_SplitInfo[u].sCounters.tree.u64LeftoverFH = 0; g_SplitInfo[u].PV[0] = NULLMOVE; // @@ -628,9 +631,10 @@ Return value: // work for naught. We also want to know as soon as // possible so that we can vacate this split point, // free up a worker thread and get back to the main - // search. So forget about the leftover-selection - // budget (NumLeftoverMovesToSelect in search.c) here - // and sort the whole list of moves from best..worst. + // search. So sort the whole list of moves from + // best..worst (search.c's main loop does the same + // unconditionally now too -- see its retired + // NumLeftoverMovesToSelect budget comment). // SelectBestWithHistory(ctx, v); ctx->sMoveStack.mvf[v].mv.bvFlags |= @@ -761,6 +765,12 @@ Return value: g_SplitInfo[u].sCounters.tree.u64BetaCutoffs; ctx->sCounters.tree.u64BetaCutoffsOnFirstMove = g_SplitInfo[u].sCounters.tree.u64BetaCutoffsOnFirstMove; + ctx->sCounters.tree.u64LeftoverTries = + g_SplitInfo[u].sCounters.tree.u64LeftoverTries; + ctx->sCounters.tree.u64LeftoverAlpha = + g_SplitInfo[u].sCounters.tree.u64LeftoverAlpha; + ctx->sCounters.tree.u64LeftoverFH = + g_SplitInfo[u].sCounters.tree.u64LeftoverFH; #endif // // Pop off the split info ptr from the stack in the thread's @@ -932,8 +942,14 @@ Return value: ctx->sCounters.tree.u64TotalNodeCount; g_SplitInfo[u].sCounters.tree.u64BetaCutoffs += ctx->sCounters.tree.u64BetaCutoffs; - g_SplitInfo[u].sCounters.tree.u64BetaCutoffsOnFirstMove += + g_SplitInfo[u].sCounters.tree.u64BetaCutoffsOnFirstMove += ctx->sCounters.tree.u64BetaCutoffsOnFirstMove; + g_SplitInfo[u].sCounters.tree.u64LeftoverTries += + ctx->sCounters.tree.u64LeftoverTries; + g_SplitInfo[u].sCounters.tree.u64LeftoverAlpha += + ctx->sCounters.tree.u64LeftoverAlpha; + g_SplitInfo[u].sCounters.tree.u64LeftoverFH += + ctx->sCounters.tree.u64LeftoverFH; // // TODO: Any other counters we care about? |
