summaryrefslogtreecommitdiff
path: root/src/fen.c
diff options
context:
space:
mode:
authorScott Gasch <[email protected]>2026-09-05 00:19:59 -0700
committerScott Gasch <[email protected]>2026-09-05 00:19:59 -0700
commit2ce3570dc6aa67f82dd6f02fc4e518be3e33aabf (patch)
tree111f28a4b9587be62e3252aebc4c64b7d8350f4f /src/fen.c
parent5883f5a64f4f464b877b7637b8e13c25f7d208fc (diff)
Maintain pos->bbOccupied incrementally, dedupe its two from-scratch builders
chess.h: add POSITION::bbOccupied (full-board occupancy, both colors, every piece including kings), maintained incrementally alongside bbPieces/bbPawns rather than rebuilt on demand -- resolves the open question in EVAL.md section 0 about whether this is worth doing given both generate.c and the planned eval.c mobility rewrite need it. move.c: SlidePiece/SlidePawn/LiftPiece/PlacePiece and their WithoutSigs variants now maintain bbOccupied at the same choke points that already maintain bbPieces/bbPawns -- unconditionally, since occupancy doesn't care about piece type or color. Kings only ever move through SlidePiece/SlidePieceWithoutSigs (never Lift/Place), so no separate king-specific update site was needed. fen.c: populate bbOccupied when parsing a FEN. board.c: VerifyPositionConsistency cross-checks pos->bbOccupied against a from-scratch rebuild, same pattern already used for bbPieces/bbPawns. generate.c/movesup.c/see.c: replace call sites that rebuilt full occupancy via _BuildFullOccupiedBB/_BuildOccupiedBB with direct reads of pos->bbOccupied; delete see.c's _BuildOccupiedBB, which was a byte-for-byte duplicate of generate.c's _BuildFullOccupiedBB (kept only as the from-scratch ground truth for the new consistency check and testgenerate.c's benchmark harness). testsup.c: GenerateRandomLegalPosition builds POSITIONs by poking rgSquare/bbPieces/bbPawns directly, bypassing both move.c and fen.c -- a third construction path the above missed. It never set bbOccupied, so the new VerifyPositionConsistency check failed on every generated position, and since generation retries until a position verifies, the self-test suite spun forever (100% CPU, no progress) instead of crashing outright. Fixed by setting bbOccupied at all four placement sites (both kings, pawn, non-pawn piece). Full self-test suite and precommit_check.sh verified clean afterward. board_representation/EVAL.md: record the bbOccupied decision and rationale, resolving section 0's open question. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01P6g6iF6mD1Hau6nCZCzwYj
Diffstat (limited to 'src/fen.c')
-rwxr-xr-xsrc/fen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/fen.c b/src/fen.c
index 2baa05d..37ce8da 100755
--- a/src/fen.c
+++ b/src/fen.c
@@ -301,6 +301,7 @@ Return value:
//
pos->cPawns[uColor][uPieceCounters[uPieceIndex]] = cSquare;
pos->bbPawns[uColor] |= COOR_TO_BB(cSquare);
+ pos->bbOccupied |= COOR_TO_BB(cSquare);
pos->rgSquare[cSquare].uIndex = uPieceCounters[uPieceIndex];
pos->rgSquare[cSquare].pPiece = p;
pos->uPawnMaterial[uColor] += VALUE_PAWN;
@@ -332,6 +333,7 @@ Return value:
uNumNonPawns[uColor]++;
pos->bbPieces[uColor][PIECE_TYPE(p)] |= COOR_TO_BB(cSquare);
}
+ pos->bbOccupied |= COOR_TO_BB(cSquare);
pos->rgSquare[cSquare].pPiece = p;
pos->rgSquare[cSquare].uIndex = uIndex;
pos->uNonPawnMaterial[uColor] += PIECE_VALUE(p);