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authorScott Gasch <[email protected]>2026-09-18 09:43:17 -0700
committerScott Gasch <[email protected]>2026-09-18 09:43:17 -0700
commitf698c02de213d0ed8968fb7cca5f70df51fa0763 (patch)
tree080d6443fbe62d71de092f9acde61da387dff408 /src/dynamic.c
parent4a7ec9ac91939957fb3d3e5564fc24a385b422ff (diff)
Redesign lazy/super-lazy eval margins with position-specific percentile
tables, and fix four real search/recognizer bugs found while validating it Main theme: replace the flat, heavily-padded LAZY_EVAL_BASE_MARGIN / SUPER_LAZY_MARGIN_BY_ARMY constants with per-material-bucket percentile tables (king safety by attacker army, residual by own army, separate tables for the lazy vs super-lazy baselines) derived from a 30k-position calibration pool, targeting a measured ~1-1.5% exceeded-margin rate instead of an unmeasured "add lots of headroom" floor. QSearch's FUTILITY_BASE_MARGIN_LAZY/SUPERLAZY were re-derived to match the new, now-meaningful (p50-based) iPositional this produces. Self-play confirms the working tree beats both HEAD, a more liberal (~5% miss target) variant, and a more conservative (near-zero miss) variant of the same margin mechanism. Along the way, an initial self-play regression (this margin work bundled with several changes in one pass, one of which broke things) led to a day of ZFS-snapshot bisection and then targeted DEBUG-build fuzzing against a stratified 200k-position corpus (tests/cross_sectional_200k.ep_, new), which is what actually found and fixed four distinct, real, pre-existing engine bugs -- none of them related to the margin redesign itself: - searchsup.c (CommonSearchInit): three early-return paths (timer abort, draw, too-deep bailout) left a node's own PV[] row stale instead of clearing it, letting an ancestor's UpdatePV splice a leftover move from a completely unrelated node into the displayed PV -- root cause of a WalkPV/MakeMove assert ("moving a piece to capture, but nothing was on the target square"). - dynamic.c (RecordEnprisePieceAtPly): the two-slot en-prise dedup compared (square, piece) instead of square alone, so a same-square re-record with a different piece (legitimate -- a fail-high capture's victim is restored by UnmakeMove and can differ across calls at the same ply) shifted a duplicate square into both slots, tripping ValueOfMaterialInTroubleDespiteMove's two-distinct-squares assert. - recogn.c (_RecognizeKBKP): the wrong-colored-bishop corner-fortress draw shortcut fired even when the weak side has its own pawn(s), which can hand the strong side real zugzwang resources the fortress logic doesn't account for -- produced a false hard draw bound where EGTB shows a near-forced loss. - eval.c (_EvalPasserRacesAgainstLoneKings): a rook pawn's race was credited as winning even when the strong side's own king sits exactly on its own pawn's queening square (distance 0 specifically -- adjacent is fine, the square is empty) -- a classic stalemate resource the race heuristic can't see. Only reachable through _RecognizeKPK's pawn-hash-cache-hit path, which is why testrecogn.c's TestRecognExhaustiveKPK reported "0 wrong" the whole time; extended it to cover both color assignments and the full board (no mirror-shortcut) and documented the remaining cache-hit coverage gap for a future session to close. Also: match_play.py gains a local_ebf metric (geometric-mean of depth-normalized node-growth ratios between consecutive completed iterations) alongside the existing cumulative nodes**(1/depth) ebf, which turned out to be misleading when comparing engines with different lazy-exit aggressiveness -- and probe.c/hash.c pick up two small, independently-found correctness fixes (TB root-probe promotion piece missing its color bit; ASSERT(g_pHashTable) crashing on the legitimate "--hash none" config) noticed along the way. Co-Authored-By: Claude Sonnet 5 <[email protected]>
Diffstat (limited to 'src/dynamic.c')
-rw-r--r--src/dynamic.c19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/dynamic.c b/src/dynamic.c
index 9c68993..c64794a 100644
--- a/src/dynamic.c
+++ b/src/dynamic.c
@@ -471,14 +471,27 @@ Return value:
ASSERT(p && IS_VALID_PIECE(p) && !IS_PAWN(p));
ASSERT(GET_COLOR(p) == uExpectedMover);
- if ((ctx->cEnprise[uPly][0] != cSquare) ||
- (ctx->pEnprise[uPly][0] != p))
+ // 2026-09-18: dedup on SQUARE alone, not (square, piece) -- the
+ // two slots are meant to hold the last two DISTINCT en-prise
+ // squares (see ValueOfMaterialInTroubleDespiteMove's "two
+ // different pieces hanging" use, which ASSERTs the two recorded
+ // squares differ). A same-square re-record with a different
+ // recorded piece -- legitimate per this function's own doc
+ // comment (a fail-high capture's victim is restored to cSquare by
+ // UnmakeMove, and can differ across calls at the same ply) --
+ // used to compare piece identity too, so it shifted the old
+ // (cSquare, oldPiece) entry down into slot 1 instead of updating
+ // slot 0 in place, leaving BOTH slots holding the same square.
+ // Found via fuzzing tests/cross_sectional_200k.ep_ (DEBUG build,
+ // sd 3): tripped ValueOfMaterialInTroubleDespiteMove's
+ // ASSERT(c != c1) from a live QSearch call, not a display path.
+ if (ctx->cEnprise[uPly][0] != cSquare)
{
ctx->cEnprise[uPly][1] = ctx->cEnprise[uPly][0];
ctx->pEnprise[uPly][1] = ctx->pEnprise[uPly][0];
ctx->cEnprise[uPly][0] = cSquare;
- ctx->pEnprise[uPly][0] = p;
}
+ ctx->pEnprise[uPly][0] = p;
}