diff options
| author | Scott Gasch <[email protected]> | 2026-10-15 13:11:22 -0700 |
|---|---|---|
| committer | Scott Gasch <[email protected]> | 2026-10-15 13:11:22 -0700 |
| commit | 993b6eeb2a9ac7b659c473b6883fa53af1ad3a0b (patch) | |
| tree | c5388824dec15a7691ce9952a6eb4af66e837127 /src/docs/ANALYZE_GAME.md | |
| parent | 53b380c658f828c4c0e096be2763e6b012c23abd (diff) | |
Phase A NNUE: feature-indexing spec, annotation/training pipeline, dump nnuefeatures
Builds out the NNUE Phase A prototype per docs/NNUE.md:
- src/nnuefeatures.c: standalone HalfKAv2_hm feature-index reference
implementation (new `dump nnuefeatures` command), sourced from
Stockfish's half_ka_v2_hm.{h,cpp} (sf_16 tag), including the 0x88->64
square conversion typhoon's own board representation needs.
- annotate_pgns/: sharded TWIC/self-play annotation harness
(annotate.py), position extraction, quiet-position filtering (flat
and game-shaped, plus an upstream --prefilter-quiet option),
train/holdout game-level stratified split, WDL-sigmoid K fitting,
the Python HalfKAv2_hm reference encoder (nnue_feature_spec.py) and
its bit-for-bit cross-checker against the C side
(cross_check_features.py), and a first PyTorch training pipeline
(nnue_model.py, nnue_train.py, build_training_tensors.py) -- a
256x2-32-32-1-ish net trained locally on CPU against ~1.85M quiet
TWIC positions as a pipeline/framework validation pass.
- Finish an in-progress InitMagic/InitLMRTable/InitEval ->
InitializeBitboardMagic/InitializeLMRTable/InitializeEval rename:
chess.h's prototypes hadn't been updated to match the already-renamed
definitions/call sites, leaving 4 implicit-function-declaration
warnings.
- tests/arasan.epd: new curated EPD suite.
- docs/: add the project's design docs (previously untracked).
Co-Authored-By: Claude Sonnet 5 <[email protected]>
Diffstat (limited to 'src/docs/ANALYZE_GAME.md')
| -rw-r--r-- | src/docs/ANALYZE_GAME.md | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/src/docs/ANALYZE_GAME.md b/src/docs/ANALYZE_GAME.md new file mode 100644 index 0000000..2576a1e --- /dev/null +++ b/src/docs/ANALYZE_GAME.md @@ -0,0 +1,254 @@ +# Analyzing a game from blunders.pgn + +A working playbook for pulling a specific game out of `blunders.pgn` and +figuring out *where the eval/search actually went wrong*, as opposed to +just noticing that the final result was bad. Written after a session spent +doing exactly this on the 2026-10-06 `typhoon vs Crafty-25.2` loss (a +KRP-vs-KQ endgame that looked like it had a scoring bug but turned out to +be legitimately lost, plus two real engine bugs found along the way). + +## 0. What's actually in blunders.pgn + +Each game's move comments are **only** `{score/depth time}`, e.g. +`{-5.09/34 6}` -- score in pawns from White's perspective (not side-to-move; +confirmed by the sign trending consistently negative as White loses, across +both White's and Black's own move comments), search depth reached, and +wall-clock seconds spent on that move. **There is no PV text and no engine +tag in the PGN at all** -- not `<REC>`, not `<EGTB>`, not `<#>`, nothing. +Whatever wrapper plays these self-play/vs-Crafty games strips the PV down to +just the eval number before writing the comment. If you want to see *why* +a move was chosen -- the actual PV, or whether a recognizer/tablebase hit +produced the score -- you have to replay the position through a live engine +yourself; the PGN alone can't tell you. + +Don't go looking for `<EGTB>`/`<#>` tags in old PGNs for another reason too: +those sentinels (`EGTBMOVE` plus the `RECOGN_EGTB` wiring) are new, added in +the 2026-10-06 session that produced this document. Any game recorded before +that commit landed couldn't have produced them even if the PGN format did +carry PV text. + +## 1. Pulling the game and exact FENs with python-chess + +`python3 -c "import chess"` works in this environment (python-chess is +installed) -- use it rather than hand-parsing SAN, especially for games deep +enough that move numbers and ply counts diverge from intuition. + +```python +import chess.pgn +f = open('blunders.pgn') +games = [] +g = chess.pgn.read_game(f) +while g: + games.append(g) + g = chess.pgn.read_game(f) +last = games[-1] # or games[N] for a specific game +board = last.board() +moves = list(last.mainline_moves()) +``` + +**Getting a FEN at a specific PGN move number**: ply count and PGN move +number are NOT the same thing and it's easy to get this wrong (did exactly +this once already this session -- cost a wasted round-trip). The mapping: + +```python +def ply(movenum, color): # color: 'w' or 'b' + return 2*(movenum-1) + (1 if color == 'w' else 2) +``` + +`moves[ply(69, 'w') - 1]` is White's 69th move (0-indexed list, 1-indexed +ply). Push moves up through the target ply and read `board.fen()` -- +`board.halfmove_clock` is directly available too and matters a lot (see +"fifty-move-rule proximity" below). + +To scan a whole stretch and watch halfmove_clock / material change move by +move (useful for finding exactly where a pawn/capture resets the fifty-move +counter, or where material transitions from one tablebase signature to +another): + +```python +for i, m in enumerate(moves, start=1): + before = board.copy() + board.push(m) + if lo <= i <= hi: + print(i, before.san(m), 'halfmove_clock=', board.halfmove_clock, + 'fen=', board.fen()) +``` + +## 2. Replaying a position through typhoon + +Use `--batch --command` with `setboard`, not interactive stdin piping (per +CLAUDE.md, piping commands over stdin to a live REPL doesn't reliably +complete a multi-step script). Always pass `--egtbpath` explicitly if you +want to be sure which EGTB directory is in play (the hardcoded default is +`/zscratch/egtb`, which currently has full WDL+DTZ coverage through 6-man -- +see CLAUDE.md -- but don't assume that silently when writing up findings; +state it). + +```sh +./typhoon --cpus 1 --hash 256m --egtbpath /zscratch/egtb \ + --logfile /tmp/typhoon/<name>.log \ + --batch --command "force; setboard <fen>; eval; sd <depth>; go" +``` + +- `eval` alone (no search) gives the raw static eval -- useful as a sanity + baseline before trusting a search score. +- `sd <depth>` fixes search depth; prefer this over `st <seconds>` for + reproducibility (machine load varies a lot on this shared box -- see + CLAUDE.md's ECM section). +- Watch stdout for these diagnostic lines, which tell you *how* the move was + chosen, not just what it was: + - `ONLY MOVE --> stop searching now` -- forced, no real search happened. + - `TABLEBASE MOVE --> stop searching now` -- root EGTB (DTZ) root-move + short-circuit; score will show as `PV=<EGTB>` and a flat `±NMATE`-ish + "mate" display that is **not** a real mate distance (see section 4). + - `FORCED MATE --> stop searching now` -- the iterative loop detected a + mate score at the current depth and is stopping; the printed PV comes + from `szLastPV`, which on a **root fail-high** is just the bare move + (`MoveToSan`), not a real PV walk -- see section 5, don't expect `<#>` + here. + - `DEPTH LIMIT --> stop searching now` -- ordinary completion, nothing + special. +- Grep the output/log for `tellothers` to get the final + `score, time, nps, PV=...` summary line in one place. + +## 3. Cross-checking with Crafty + +`/usr/local/bin/crafty` is available and gives a genuinely independent +second opinion -- different engine, different (or absent) EGTB usage, +different search. Use it exactly the way you'd use typhoon: + +```sh +echo "setboard <fen> +sd <depth> +go +quit" | timeout 20 /usr/local/bin/crafty 2>&1 | tail -30 +``` + +Crafty's output is far chattier (full eval component breakdown, PV with +move count, nodes/nps) -- look for the `depth ... score ... variation` +block and the `note: scores are for the white side` line (confirms sign +convention, which is directly comparable to typhoon's White-POV scores). + +**Why this matters**: if typhoon reports something wild (a huge mate-ish +score with a PV that goes nowhere, or a score frozen for 20+ plies in a row) +and Crafty reports an ordinary, non-mate score with a PV that's actually +converging, that's your signal the *typhoon* number is suspect, not that the +position itself is unusual. This exact comparison is what caught the +`ProbeEGTBRoot` DTZ-as-mate-distance bug (section 4) -- typhoon said +`-MATE4`, Crafty's independent 16-ply search said `-7.38` with no mate +anywhere in a 13-move PV. + +## 4. Things that look like bugs but are fifty-move-rule artifacts (and one that was a real bug) + +**Watch `halfmove_clock` whenever a long endgame grind produces a +suspicious score.** Syzygy tables report **WDL** (win/draw/loss) and +**DTZ** (distance to the next fifty-move-rule-*zeroing* move -- a capture or +pawn push), not DTM (distance to mate). This project's EGTB directory has +**zero `.rtbm` files** -- DTM tables were never downloaded, and Fathom's DTM +code (`probe_dtm_table`, `TB_probe_dtm`, etc.) is present in the source but +dead weight without data behind it. So: + +- A genuinely won endgame can sit at a **small DTZ** while still being many + plies from actual mate, especially once `halfmove_clock` is climbing + toward 100 (a reset becomes forced soon regardless of how far mate + actually is). +- A score that stays flat for many consecutive moves, or a score that + jumps to a huge "mate-ish" magnitude with a PV that doesn't resolve + anywhere close to that many plies later, is the signature of this -- + **not** evidence of missing/corrupt tablebase files by itself. Check + `ls /zscratch/egtb | grep <material-signature>` to rule out a genuine + coverage gap first, but if the files are present, suspect the + DTZ-vs-mate-distance conflation next. +- This was a **real, fixed bug** as of 2026-10-06: `probe.c`'s + `ProbeEGTBRoot` used to compute `*piScore = INFINITY_SCORE ∓ uDtz` and + report it through the mate-score display path -- i.e. it fabricated a + "mate in N" number out of a quantity that was never a mate distance. Fixed + to report a flat `+NMATE`/`-NMATE` (same convention `ProbeEGTB`/ + `RecognLookup` already use at interior nodes) instead. If you're + diagnosing a *pre-fix* game (anything before this fix landed -- check + `git log probe.c`), expect to see exactly this artifact and don't chase + it as a new finding. +- The **move** Fathom picks at the root is unaffected by any of this -- + `tb_probe_root()` does its own internal DTZ-based ranking before + returning, so the chosen move is already DTZ-optimal regardless of + whether the *score* we derived from it was sane. Don't second-guess the + move choice because the displayed score looked wrong; check the score + logic and the move logic as separate questions. + +## 5. Reading PV sentinels (and when you won't see them) + +`WalkPV` (`util.c`) terminates a printed PV early and appends a tag when it +hits one of five sentinel "moves" (`data.c`): `HASHMOVE` → `<TT>`, +`RECOGNMOVE` → `<REC>`, `DRAWMOVE` → `<=>`, `MATEMOVE` → `<#>`, `EGTBMOVE` → +`<EGTB>`. These mark *why the PV stopped*, not what the move was: + +- `<REC>` / `<EGTB>`: an interior-node `RecognLookup` hit resolved the + score outright. `RECOGN_EGTB` (→ `<EGTB>`) means an actual on-disk Syzygy + WDL probe succeeded; `RECOGN_EXACT` (→ `<REC>`) means one of `recogn.c`'s + hand-written classic recognizers (KPK, KBKP, etc.) fired instead. Before + 2026-10-06 these were indistinguishable in the PV (both reported + `RECOGNMOVE`) -- `RecognLookup` had an `RECOGN_EGTB` enum value sitting + unused the whole time, always returning `RECOGN_EXACT` even on a genuine + Fathom hit. If you're looking at an old log/build, `<REC>` could mean + either; `<EGTB>` specifically didn't exist yet. +- `<#>`: search found an actual forced checkmate (zero legal moves + in + check) at a PV leaf. +- `<=>`: a drawn leaf (zero legal moves, not in check == stalemate; this + sentinel is also used for recognized/forced draws elsewhere). +- **Root tablebase moves get `<EGTB>` in `szLastPV` directly** (as a literal + string, not via `WalkPV` -- `ProbeEGTBRoot`'s success path short-circuits + the whole iterative loop and never calls `WalkPV` at all for that move). + +**The big gotcha**: `PrintPV` (`util.c`) only calls the real `WalkPV` walk +-- the one that can surface any of these tags -- when the reported score is +a genuine PV node, `iAlpha < iScore < iBeta`. On a **root fail-high** +(`iScore > iBeta`, i.e. the aspiration window is still widening upward), +it falls back to printing just the bare best move via `MoveToSan`, with no +PV walk and therefore no sentinel, ever -- even if the position is a +dead-obvious mate-in-1 whose leaf genuinely wrote `MATEMOVE` two plies down. +So: **don't read "no `<#>` in the output" as "no mate was found"** -- check +whether the line says `FORCED MATE` (a fail-high-driven stop) vs. a normal +depth-complete report before concluding anything about whether the engine +actually resolved the mating line as an exact PV. + +## 6. The timer-elapsed-time gotcha + +If you see `Searched for -<huge number> seconds` in output, that's not a +real timing anomaly to chase -- or rather, it *was* a real bug (fixed +2026-10-06): `Iterate()` (`root.c`) used to stamp +`g_MoveTimer.dEndTime = SystemTimeStamp()` partway through the function, +*before* the shared `end:` label that every early-exit path (`ONLY MOVE`, +`TABLEBASE MOVE`, pre-move terminal states) jumps to via `goto end`. Those +paths skipped the stamp entirely, leaving `dEndTime` stale (0, or whatever +the previous unrelated search last set it to), which produces exactly this +kind of nonsense negative "elapsed time" when the end-of-search report +computes `dEndTime - dStartTime`. Fixed by moving the stamp to right after +the `end:` label itself. If you're diagnosing a pre-fix build and see this, +it's cosmetic (doesn't affect move choice or score), but it's also a tell +that you're looking at a root short-circuit path (tablebase or only-move), +which is useful context for *why* no real iterative search happened at that +node. + +## 7. General workflow summary + +1. Identify the game (usually "last game in the file") and get the exact + FEN at the move(s) you care about via python-chess -- don't eyeball SAN + move numbers against ply counts by hand. +2. Check `board.halfmove_clock` at that FEN before anything else if it's an + endgame -- rules out/in the fifty-move-rule class of artifact immediately. +3. Replay the FEN through `./typhoon --batch --command "force; setboard + <fen>; sd <depth>; go"`, read the diagnostic `--> stop searching now` + line to understand *which* code path produced the move, and check + `tellothers`'s `PV=` field. +4. Get a second opinion from `/usr/local/bin/crafty` on the same FEN at + comparable depth. Large disagreement (especially "my engine claims near- + mate, Crafty's PV goes nowhere near that far") is the signal to dig into + the score-computation code, not the position. +5. If something still looks wrong, read the actual source for the code path + the diagnostic line pointed at (`root.c`'s `Iterate`, `probe.c`'s + `ProbeEGTB`/`ProbeEGTBRoot`, `recogn.c`'s `RecognLookup`) rather than + guessing from behavior alone -- every bug found this way so far + (`ProbeEGTBRoot`'s DTZ-as-mate-score, the `dEndTime` placement, the + dead `RECOGN_EGTB` branch) was a straightforward, small, findable-in- + minutes fix once the actual code was in front of us; none of them + required deep speculation. |
