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authorScott Gasch <[email protected]>2026-10-13 11:12:35 -0700
committerScott Gasch <[email protected]>2026-10-13 11:12:35 -0700
commit7400001fc2d43a507b54281f9860c60177860fe5 (patch)
tree0ab8e3d1bd5fe54cc7f2883e38da67c3bfac36d8 /src/changes/._main.c
parent78881b8e6422b7980e5f71780ae4bed862b93e72 (diff)
Add 5D FH% joint table (improve axis) + beta-side static-null-move
table, wire up static null-move pruning; misc searchsup.c tuning; --cpus=4 fix; multi-pool match_play.py openings. data.c: g_uJointFHThousandths grows a 5th "improve" axis ([12][11][11][15] -> [12][11][11][16][11]); new g_uBetaFHThousandths[12][21][11][11] table added. chess.h/searchsup.c/ search.c/split.c: minimal consumer wiring for the improve axis (ImproveBucket(), extended _JointTablePredictedFHThousandths signature/callers). search.c: new static (score-only, no verification search) null-move cutoff ahead of the existing real null-move check -- when iEval > iBeta by enough that the new beta-side table predicts a real null-move search would fail high with >95% confidence, take the cutoff on the table's say-so instead of paying for the verification search. searchsup.c: EstimateHangingMaterialCp now gives half credit when the mover has an unrelated piece already flagged trapped at node entry; bumped the SEE>=0 check extension from 3/4 ply to a full ply when the opponent has significant material left; removed the "entering the endgame extension" bonus (recapture extension and its window check untouched). main.c: accept "--opt=value" in addition to "--opt value" on the command line (a bare "--cpus=4" used to silently fail to match and leave uNumProcessors at its default of 1); also fixes a latent off-by-one that could read one past the end of argv for a value-taking flag given as the last command-line argument. unix.c: brace-scoping cleanup around signal handler setup, no behavior change. eval_tune/match_play.py, test_vs_head.sh: sample opening positions from multiple PGN pools (twic_filtered.pgn + lichess*.pgn) instead of one, for more opening diversity in match-play testing. Brought out of a larger stashed changeset one piece at a time, each verified independently against a --cpus 1 / --cpus 4 ratio benchmark to rule out the MP scaling regression that changeset originally triggered (see SCOTT_IS_A_MORON.md) -- no regression reproduced in any of the pieces here. Playing-strength impact measured as neutral via self-play (170 games, llr=-0.04, score=0.500) despite ~1 ply deeper average search. The stashed changeset's EFP margin rewrite, LMP threshold rewrite, and a disabled null-move-skip experiment are deliberately excluded -- those need their own careful, separate commits and testing. The stash's eval.c retuning is abandoned (measured ~even/worse over a ~700-game overnight self-play run). Co-Authored-By: Claude Sonnet 5 <[email protected]>
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