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authorScott Gasch <[email protected]>2026-10-05 22:20:10 -0700
committerScott Gasch <[email protected]>2026-10-05 22:20:10 -0700
commit5fbd9353fa9b1a80f37bcf0339f5546ac88091b8 (patch)
tree5ac60b40603fd8c6fd051a44a24fd0e5e21425a6 /src/board_representation/MIGRATION.md
parentbb7cdcda4c8c30ad0ed71d0f60427daf05977b24 (diff)
Cache good/bad-bishop pawn-structure score in the pawn hash
iBishopColorScore[color][complex] is a pure function of pawn placement (own/enemy, stationary/transient) on a bishop's color complex, so it doesn't need rescanning per-bishop -- computed once per pawn-hash miss in _EvalPawns and reused by every bishop of that color/complex in _EvalBishop, mirroring the same cache-the-per-structure-invariant idea already used elsewhere in eval.c. Also disables two speculative check-extension/futility-gating experiments in search.c (#if 0, not deleted -- kept for reference) that didn't hold up, and adds the BBLEFT/BBRIGHT bitboard constants eval.c's bishop-mobility rewrite needs. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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