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| author | Scott Gasch <[email protected]> | 2016-06-01 19:04:57 -0700 |
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| committer | Scott Gasch <[email protected]> | 2016-06-01 19:04:57 -0700 |
| commit | 10acef9e6f2d1f56a39c7f4b9ccf4b4be6f8bed7 (patch) | |
| tree | 72a2bacbe76e6bf5b4c344279559f17cccb0ec35 /rules and standards/FideLawsOfChess | |
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diff --git a/rules and standards/FideLawsOfChess b/rules and standards/FideLawsOfChess new file mode 100755 index 0000000..64bd75d --- /dev/null +++ b/rules and standards/FideLawsOfChess @@ -0,0 +1,791 @@ +From: [email protected] (Steven Rix) +Newsgroups: rec.games.chess +Subject: 1993 FIDE Laws of Chess +Date: 16 Apr 93 + + + The F.I.D.E. Laws Of Chess + ========================== + +Preface +------- + + The Laws of Chess cannot cover all possible situations that may +arise during a game, nor can they regulate all administrative questions. +Where cases are not precisely regulated by an Article of the Laws, it +should be possible to reach a correct decision by studying analogous +situations which are discussed in the Laws. + + The Laws assume arbiters have the necessary competence, sound +judgment and absolute objectivity. Too detailed a rule might deprive +the arbiter of his freedom of judgment and thus prevent him from finding +the solution to a problem dictated by fairness, logic and special factors. + + F.I.D.E. appeals to all chess players and federations to accept +this view. Any chess federation that already operates, or wants to +introduce, more detailed rules is free to do so, provided: + + (a) they do not conflict in any way with the official +F.I.D.E. Laws of Chess; + + (b) they are limited to the territory of the federation in +question; and + + (c) they are not valid for any F.I.D.E. match, championship, +or qualifying event, or to a F.I.D.E. title or rating tournament. + + In the Articles of these Laws, "he", "him" and "his" can refer to +"she", "her" and "hers". + + + +Article 1: The Chessboard +---------- -------------- + + The game of chess is played between two opponents by moving pieces + on a square board called a "chessboard". + + 1.1 The chessboard is composed of 64 equal squares, alternately light + (the "white" squares) and dark (the "black" squares). + + 1.2 The chessboard is placed between the players in such a way that + the near corner to the right of each player is white. + + 1.3 The eight vertical rows of squares are called "files". + + 1.4 The eight horizontal rows of squares are called "ranks". + + 1.5 The lines of squares of the same colour, touching corner to corner, + are called "diagonals". + + + +Article 2: The Pieces +---------- ---------- + + 2.1 At the beginning of the game, one player has 16 light-coloured + pieces (the "white" pieces), the other has 16 dark-coloured + pieces (the "black" pieces. + + 2.2 These pieces are as follows: + A white king: K A black king: k + A white queen: Q A black queen: q + Two white rooks: R Two black rooks: r + Two white knights: N Two black knights: n + Two white bishops: B Two black bishops: b + Eight white pawns: P Eight black pawns: p + + 2.3 The initial position of the pieces on the chessboard is as follows: + + |---|---|---|---|---|---|---|---| + | r | n | b | q | k | b | n | r | -- this square is "black" + |---|---|---|---|---|---|---|---| + | p | p | p | p | p | p | p | p | + |---|---|---|---|---|---|---|---| + | | . | | . | | . | | . | + |---|---|---|---|---|---|---|---| + | . | | . | | . | | . | | + |---|---|---|---|---|---|---|---| + | | . | | . | | . | | . | + |---|---|---|---|---|---|---|---| + | . | | . | | . | | . | | + |---|---|---|---|---|---|---|---| + | P | P | P | P | P | P | P | P | + |---|---|---|---|---|---|---|---| + | R | N | B | Q | K | B | N | R | -- this square is "white" + |---|---|---|---|---|---|---|---| + + + +Article 3: The Right To Move +---------- ----------------- + + 3.1 The player with the white pieces commences the game. The players + alternate in making one move at a time until the game is completed. + + 3.2 A player is said to "have the move" when his opponent's move + has been completed. + + + +Article 4: The General Definition Of The Move +---------- ---------------------------------- + + 4.1 With the exception of castling (Article 5.1(b)), a move is the + transfer by a player of one of his pieces from one square to + another square, which is either vacant or occupied by an opponent's + piece. + [A capture is, therefore, merely a certain type of move.] + + 4.2 No piece, except the rook when castling (Article 5.1(b)) and the + knight (Article 5.5), may cross a square occupied by another piece. + + 4.3 A piece played to a square occupied by an opponent's piece captures + it as part of the same move. The captured piece must be removed + immediately from the chessboard by the player making the capture + (see Article 5.6(c) for capturing "en passant"). + + + +Article 5: The Moves Of The Pieces +---------- ----------------------- + + 5.1 The King: + (a) Except when castling, the king moves to any adjoining square + that is not attacked by an opponent's piece. + (b) Castling is a move of the king and either rook, counting as a + single move of the king and executed as follows: the king is + transferred from its original square two squares toward either + rook on the same rank; then that rook is transferred over the + king to the square the king has just crossed. + (c) If a player touches a rook and then his king, he may not castle + with that rook and the situation will by governed by Articles + 7.2 and 7.3 [Touched Piece rules]. + (d) If a player, intending to castle, touches the king first, or + king and rook at the same time, and it then appears that castling + is illegal, the player may choose either to move his king or to + castle on the other side, provided that castling on that side is + legal. If the king has no legal move, the player is free to make + any legal move. + (e) Castling is [permanently] illegal: + (i) if the king has already been moved; or + (ii) with a rook that has already been moved. + (f) Castling is prevented for the time being: + (i) if the king's original square, or the square which the king + must pass over, or that which it is to occupy, is attacked + by an opponent's piece; or + (ii) if there is any piece between the king and the rook with + which castling is to be effected [i.e. castling may still + be legal even if the rook is attacked or, when castling + queenside, passes over an attacked square] . + + 5.2 The Queen. + The queen moves to any square (except as limited by Article 4.2) + [No leapfrogging] on the file, rank, or diagonals on which it stands. + + 5.3 The Rook. + The rook moves to any square (except as limited by Article 4.2) on the + file or rank on which it stands. + + 5.4 The Bishop. + The bishop moves to any square (except as limited by Article 4.2) on + the diagonals on which it stands. + + 5.5 The Knight. + The knight's move is composed of two different steps; first, it makes + one step of one single square along its rank or file, and then, still + moving away from the square of departure, one step of one single + square on a diagonal. It does not matter if the square of the first + step is occupied. + + 5.6 The Pawn. + (a) The pawn may move only forward [except as limited by Article 4.2]. + (b) Except when making a capture, it advances from its original + square either one or two vacant squares along the file on which + it is placed, and on subsequent moves it advances one vacant + square along the file. When capturing, it advances one square + along either of the diagonals on which it stands. + (c) A pawn, attacking a square crossed by an opponent's pawn which + has [just] been advanced two squares in one move from its + original square, may capture this opponent's pawn as though the + latter had been moved only one square. This capture may only be + made in [immediate] reply to such an advance, and is called an + "en passant" capture. + (d) On reaching the last rank, a pawn must immediately be exchanged, + as part of the same move, for [either] a queen, a rook, a bishop, + or a knight, of the same colour as the pawn, at the player's + choice and without taking into account the other pieces still + remaining on the chessboard. This exchange of a pawn for another + piece is called "promotion", and the effect of the promoted + piece is immediate [and permanent!]. + (e) In a competition, if a new piece required for the promotion is + not immediately available, the player may stop his clock to ask + for the assistance of the arbiter. The player must complete his + move correctly, in the manner specified in Article 5.6(d). + + + +Article 6: The Completion Of The Move +---------- -------------------------- + + A move is completed: + + 6.1 in the case of the transfer of a piece to a vacant square, when + the player's hand has released the piece; + + 6.2 in the case of a capture, when the captured piece has been removed + from the chessboard and the player, having placed his own piece on + its new square, has released this [capturing] piece from his hand; + + 6.3 in the case of castling, when the player's hand has released the + rook on the square [previously] crossed by the king. When the player + has released the king from his hand, the move is not yet completed, + but the player no longer has the right to make any move other than + castling on that side, if this is legal; + + 6.4 in the case of the promotion of a pawn, when the pawn has been + removed from the chessboard and the player's hand has released the + new piece after placing it on the promotion square. If the player + has released from his hand the pawn that has reached the promotion + square, the move is not yet completed, but the player no longer has + the right to play the pawn to another square. + + 6.5 When determining whether the prescribed number of moves has been made + in the allotted time, the last move is not considered complete until + after the player has stopped his clock. This applies to all situations + except those governed by Articles 10.1, 10.2, 10.3, 10.4 and 10.6. + [i.e. when the move has been completed in the sense of Articles 6.1-6.4, + and the game ends immediately after the move in question, which may, + for example, put the player's opponent into checkmate. This Law was + introduced to prevent the situation where a player returns to the board + to claim a win on time, possibly an hour after being checkmated!] . + + + +Article 7: The Touched Piece +---------- ----------------- + + 7.1 Provided that he first expresses his intention (e.g. by saying + "j'adoube"), the player having the move may adjust one or more pieces + on their squares. + [If a player's opponent is absent from the chessboard, it is best to + inform one of his team-mates, or some other witness.] + + 7.2 Except for the above case, if the player having the move deliberately + touches on the board: + (a) one or more pieces of the same colour, he must move or capture + the first piece he touched that can be moved or captured; or + (b) one of his own pieces and one of his opponent's pieces, he must + capture his opponent's piece with his own piece; or, if this is + illegal, move or capture the first piece he touched that can be + moved or captured. If it is impossible to establish which piece + was touched first, the player's piece shall be considered the + touched piece. + + 7.3 If none of the touched pieces has a legal move (or if none of the + opponent's pieces which were touched can be captured legally), the + player is free to make any legal move. + + 7.4 If a player wishes to claim that his opponent has violated Article + 7.2, he must do so before he himself touches a piece. + [Note that the clause "deliberately touches" protects a player from + having to move a piece accidentally touched by his elbow/wrist etc] + + + +Article 8: Illegal Positions +---------- ----------------- + + 8.1 If, during a game, it is found that an illegal move was made, the + position shall be reinstated to what it was before the illegal move + was made. The game shall then continue by applying the rules of + Article 7 to the move replacing the illegal move. If the position + cannot be reinstated, the game shall be annulled and a new game + played. This applies to all sessions of play, and to a game awaiting + a decision by adjudication. + [Note that this discovery of an illegal move must be made while the + game is still in progress, before resignation or the agreement of a + draw. The only possible exception can be if the illegal move itself + would theoretically end the game: anyone trying the trick 1. e2-e4 + e7-e5; 2. Bf1-c4 Ng8-f6; 3. Qd1xf7 "mate" may be penalised under + Article 10.17! Note that the act of playing an illegal move, at ANY + stage of the game, does not IN ITSELF forfeit the game.] + + 8.2 If, during a game, one or more pieces have been accidentally + displaced and incorrectly replaced, the position before the + displacement occurred shall be reinstated, and the game shall + continue. If the position cannot be reinstated, the game shall be + annulled and a new game played. + + 8.3 If a player moves and in the course of this inadvertently knocks + over a piece, or several pieces, he must re-establish the position + in his own time. + + 8.4 If, after an adjournment, the position is incorrectly set up, the + position as it was on adjournment must be set up again and the game + continued. + + 8.5 If, during a game, it is found that the initial position of the + pieces was incorrect, the game shall be annulled and a new game played. + + 8.6 If a game has begun with colours incorrectly reversed, then it shall + continue if more than one quarter of the time allocated to both + players to the first time control has elapsed. Earlier, the arbiter + can arrange for a new game to start with the correct colours, if the + event's timetable is not excessively disrupted. + + 8.7 If, during a game, it is found that the board has been placed contrary + to Article 1.2, the position reached should be transferred to a + correctly-placed board, and the game continued. + [In the situations covered by Articles 8.5-8.7, a spectator is + justified in pointing out to the arbiter the error he has noticed. + In Article 8.7, the implicit assumption is that the relative + positions of the pieces relative to one another were correct] . + + + +Article 9: Check +---------- ----- + + 9.1 The king is in "check" when the square it occupies is attacked by + one or more of the opponent's pieces; in this case, the latter is/are + said to be "checking" the king. A player may not make a move which + leaves his king on a square attacked by any of his opponent's pieces. + + 9.2 Check must be parried by the move immediately following. If any check + cannot be parried, the king is said to be "checkmated" ("mated"). + 9.3 Declaring a check is not obligatory. + [Merely polite! Playing an illegal move does not imply the loss of + the game: see Article 8.1.] + + + +Article 10: The Completed Game +----------- ------------------ + +10.1 The game is won by the player who has checkmated his opponent's + king. This immediately ends the game. + +10.2 The game is won by the player whose opponent declares he resigns. + This immediately ends the game. + +10.3 The game is drawn when the king of the player who has the move is + not in check, and this player cannot make any legal move. The player's + king is then said to be "stalemated". This immediately ends the game. + [If the stalemating move was actually legal!] . + +10.4 The game is drawn when one of the following endings arises: + (a) king against king; + (b) king against king with only bishop or knight; + (c) king and bishop against king and bishop, with both bishops + on diagonals of the same colour. + This immediately ends the game. + +10.5 A player having a bare king cannot win the game. A draw shall be + declared if the opponent of a player with a bare king oversteps the + time limit (Articles 10.13 and 10.14) or seals an illegal move + (Articles 10.16). + +10.6 The game is drawn upon agreement between the two players. This + immediately ends the game. + +10.7 A proposal of a draw under the provisions of Article 10.6 may be + made by a player only at the moment when he has just moved a piece. + On then proposing a draw, he starts the clock of his opponent. The + latter may accept the proposal, which is always to be taken as + unconditional, or he may reject it either orally or by completing a + move. A draw offer is valid until the opponent has accepted or + rejected it. + [The gamesmanship question "Are you playing for a win?" can be + considered as an offer of a draw] . + +10.8 If a player proposes a draw while his opponent's clock is running + and his opponent is contemplating his move, the opponent may still + agree to the draw or reject the offer. A player who offers a draw + in this manner may be penalised by the arbiter. + +10.9 If a player proposes a draw while his own clock is running or after + his move has been sealed, the opponent may postpone his decision + until after he has seen the first player's move. + +10.10 The game is drawn, upon a claim by the player having the move, when + the same position, for the third time: + (a) is about to appear, if he first writes the move on his scoresheet + and declares to the arbiter his intention of making this move; or + (b) has just appeared, the same player having the move each time. + The position is considered the same if pieces of the same kind and + colour occupy the same squares, and if all the possible moves of all + the pieces are the same, including the rights to castle [at some + future time] or to capture a pawn "en passant". + +10.11 If a player executes a move without having claimed a draw for one + of the reasons stated in Article 10.10, he loses the right to claim + a draw. This right is restored to him, however, if the same position + [later] appears again, the same player having the move. + +10.12 The game is drawn when a player having the move claims a draw and + demonstrates that at least [the last?] 50 consecutive moves have been + made by each side without the capture of any piece and without the + movement of any pawn. This number of 50 moves can be increased for + certain positions, provided that this increase in number and these + positions have been clearly announced by the organisers before the + event starts. + [The claim then proceeds according to 10.13. The most extreme case + yet known of a position which might take more than 50 moves to win is + king, rook and bishop against king and two knights, which can run for + 223 moves between captures!] + +10.13 If a player claims a draw under the provisions of Articles 10.10 + and/or 10.12, the arbiter must first stop the clocks while the claim + is being investigated. In the absence of the arbiter, a player may + stop both clocks to seek the arbiter's assistance. + (a) If the claim is found to be correct, the game is drawn. + (b) If the claim is found to be incorrect, the arbiter shall then + add five minutes to the claimant's used time. If this means that + the claimant has [now] overstepped the time limit, his game will + be declared lost. Otherwise, the game will be continued, and a + player who has indicated a move according to Article 10.10(a) is + obliged to execute this move on the chessboard. + (c) A player who has made a claim under these Articles cannot + withdraw the claim. + +10.14 The game is lost by a player who has not completed the prescribed + number of moves in the allotted time, unless his opponent has only + the king remaining, in which case the game is drawn. (See Articles 6.5 + and 10.5.) + [Situations when Articles 10.1-10.4 or 10.6 apply are the only other + exceptions.] + +10.15 The game is lost by a player who arrives at the chessboard more than + one hour late, for the beginning of the game or for the resumption of + an adjourned game. The time of delay is counted from the [scheduled] + start of the playing session. However, in the case of an adjourned + game, if the player who made the sealed move is the late player, the + game is decided otherwise if: + (a) the absent player has won the game by virtue of the fact that + the sealed move is checkmate; or + (b) the absent player has produced a drawn game by virtue of the + fact that the sealed move is stalemate, or if one of the + positions in Article 10.4 has arisen as a consequence of the + sealed move; or + (c) the player present at the chessboard has lost the game according + to Article 10.14 by exceeding his time limit. + +10.16 At the resumption, the game is lost by a player whose recording + of his sealed move: + (a) is ambiguous; or + (b) would result in a false move the true significance of which is + impossible to establish; or + (c) would result in an illegal move. + +10.17 The game is lost by a player who, during the game, refuses to comply + with the Laws. If both players refuse to comply with the Laws, or if + both players arrive at the chessboard more than one hour late, the + game shall be declared lost by both players. + + + +Article 11: The Recording Of Games +----------- ---------------------- + +11.1 In the course of play, each player is required to record the game + (his own moves and those of his opponent), move after move, as + clearly and legibly as possible in the Algebraic Notation, on the + scoresheet prescribed for the competition. It is irrelevant whether + the player first makes his move and then records it, or vice versa. + [The use of Descriptive Notation or foreign versions of Algebraic + Notation is tolerated in internal tournaments, e.g. weekend + congresses.] + +11.2 If a player has less than five minutes on his clock until the time + control, he is not obliged to meet the requirements of Article 11.1. + As soon as the special device (e.g. the flag) on the clock indicates + the end of his allotted time, the player must immediately complete + his record of the game by filling in the moves omitted from his + scoresheet. + [A player may be justified in restarting his opponent's clock, + without having to make a move, if his opponent has more than 5 minutes + left and is not fulfilling the requirements of Article 11.1. A player + cannot stop his clock unless he has recorded at least his opponent's + last move and all previous moves of the game.] + +11.3 If both players cannot keep score, the arbiter, or his deputy, must + endeavour to be present and keep score. The arbiter must not intervene + unless one flag falls, and until then he should not indicate in any + manner to the players how many moves have been made. + +11.4 If Article 11.2 does not apply, and a player refuses to record the + game according to Article 11.1, then Article 10.17 should be applied + [Failure to comply with the Laws of Chess]. + +11.5 If a player does not refuse to comply with the arbiter's request for + a completed scoresheet, but declares that he cannot complete his + scoresheet without consulting his opponent's, the request for this + scoresheet must be made to the arbiter, who will determine whether + the scoresheet can be completed before the time-control without + inconveniencing the other player. The latter cannot refuse his + scoresheet, because the scoresheet belongs to the organisers and the + reconstruction will be made in his opponent's time. In all other + cases, the scoresheets can be completed only after the time-control. + +11.6 If, after the time-control, one player alone has to complete his + scoresheet, he will do so before making another move, and with his + clock running if his opponent has moved. + +11.7 If, after the time-control, both players need to complete their + scoresheets, both clocks will be stopped until the two scoresheets + are completed, if necessary with the help of the arbiter's scoresheet + and/or a chessboard under the control of the arbiter, who should have + recorded the actual game position beforehand. + [In case this position gets disturbed!] + +11.8 If, in Article 11.6, the arbiter sees that the scoresheets alone cannot + help in the reconstruction of the game, he will act as in Article 11.7. + +11.9 If it proves impossible to reconstruct the moves as prescribed under + Article 11.7, the game shall continue. In this case, the next move + played will be considered to be the first one of the following + time-control. + + + +Article 12: The Chess Clock +----------- --------------- + +12.1 Each player must make a certain number of moves in an allotted period + of time, these two factors being specified in advance. The time saved + by a player during one period is added to his time available for the + next period. + +12.2 Control of each player's time is effected by means of a clock + equipped with a flag (or other special device) for this purpose. + The flag is considered to have fallen when the arbiter observes + the fact, or when the arbiter determines that the allotted time + has been exceeded, even though the flag, because of a defect, + has not fallen when the end of the minute hand has passed the + end of the flag. In cases where no arbiter is present, the flag + is considered to have fallen when a claim to that effect has been + made by a player. + +12.3 At the time determined for the start of the game, the clock of the + player who has the white pieces is started. During the game, each + of the players, having completed his move, stops his own clock and + starts his opponent's clock. + +12.4 Every indication given by a clock is considered to be conclusive + in the absence of evident defects. A player who wishes to claim + any such defect must do so as soon as he himself has become aware + of it, but not later than immediately after his flag has fallen + at the time-control. A clock with an obvious defect should be + replaced, and the time used by each player up to the time the + game was interrupted should be indicated on the new clock as + accurately as possible. The arbiter shall use his best judgment + in determining what times shall be shown on the new clock. If + the arbiter decides to add time used to the clock of one or both + of the players, he shall under no circumstances (except as provided + for in Article 10.13(b)) leave a player with: + (a) less than five minutes to the time-control; or + (b) less than one minute for every move to the time-control. + +12.5 If the game needs to be interrupted for some reason which requires + action by the arbiter, the clocks shall be stopped by the arbiter. + This should be done, for example, in the case of an illegal position + being corrected, in the case of a defective clock being changed, or + if the piece which a player has declared he wishes to exchange for + a promoted pawn is not immediately available, or to claim a draw by + repetitions of position or under the 50 moves rule. If the arbiter + is not present, a player may stop both clocks in order to seek the + arbiter's assistance. + +12.6 In the case of Articles 8.1 and 8.2 [Illegal Positions], when it is + not possible to determine the exact time used by each player up to + the moment when the irregularity occurred, each player shall be + allotted up to that moment a time proportional to that indicated by + the clock when the irregularity was ascertained. + For example, after Black's 30th move it is found that an irregularity + took place at the 20th move. For these 30 moves, the clock shows 90 + minutes for White and 60 minutes for Black, so it is assumed that the + times used by the two players for the first 20 moves were as follows: + for White: 90 x 20/30 = 60 minutes + for Black: 60 x 20/30 = 40 minutes + This rule must not be used to leave a player with less than five + minutes to the time control, or less than one minute for every move + to the time control. (The most common occasion when this problem + arises is immediately after an adjournment, when the clock times can + be most easily adjusted using the times on the sealed move envelope.) + +12.7 A resignation or an agreement to draw (Articles 10.2 and 10.4) + remains valid even if it is found later that a flag had fallen. + +12.8 If both flags have fallen at virtually the same time [or if both + have fallen before a claim is made by either player] and the arbiter + is unable to establish clearly which flag fell first, the game shall + continue. In this case, if the scoresheets cannot be brought up to + date showing that the time control has been passed, the next move + played will be considered to be the first one of the following + time-control. + +12.9 The arbiter [and everyone else, for that matter] shall refrain from + calling a player's attention to the fact that his opponent has made a + move or that the player has forgotten to stop his clock after he has + made a move, or informing the player how many moves he has made, etc. + + + +Article 13: The Adjournment Of The Game +----------- --------------------------- + +13.1 (a) If a game is not finished at the end of the time prescribed + for play, the player having the move must write his move in + unambiguous notation on his scoresheet, put his scoresheet and + that of his opponent in an envelope, seal the envelope, and + only then stop his clock without starting his opponent's clock. + Until he has stopped the clocks, the player retains the right + to change his sealed move. If, after being told by the arbiter + to seal his move, the player makes a move on the chessboard, he + must write that same move on his scoresheet as his sealed move. + (b) A player having the move who adjourns the game before the end + of the playing session will have added to the used time on his + clock the whole of the remaining time to the end of the session. + +13.2 Upon the envelope shall be indicated: + (a) the names of the players; + (b) the position immediately before the sealed move; + (c) the time used by each player; + (d) the name of the player who has sealed the move; and + (e) the number of the sealed move. + +13.3 The arbiter is responsible for the safekeeping of the envelope + and should check the accuracy of the information on it. + + + +Article 14: The Resumption of the Adjourned Game +----------- ------------------------------------ + +14.1 When the game is resumed, the position immediately before the sealed + move shall be set up on the chessboard, and the time used by each + player when the game was adjourned shall be indicated on the clocks. + + +14.2 The envelope shall be opened only when the player who must reply to + the sealed move is present. This player's clock shall be started + after the sealed move has been made on the chessboard. + (a) If two players have agreed to a draw and announce their decision + to the arbiter; or + (b) if one of the players in an adjourned game notifies the arbiter + that he resigns and it is found, when the envelope has been + opened, that the sealed move is invalid according to Article + 10.16, then in (a) the draw stands and in (b) the resignation + is still valid. + +14.3 If the player having to respond to the sealed move is absent, his + clock shall be started but the envelope containing the sealed move + shall be opened only when he arrives. The player's clock shall then + be stopped and restarted after the sealed move has been played on + the chessboard. + +14.4 If the player who has sealed the move is absent, the player having + the move is not obliged to reply to the sealed move on the chessboard. + He has the right to record his move in reply on his scoresheet, to + seal the scoresheet in an envelope, to stop his clock and start his + opponent's clock. The envelope should then be put into safekeeping + and opened on the opponent's arrival. + +14.5 If the envelope containing the move recorded in accordance with + Article 13 has disappeared: + (a) the game shall be resumed from the position at the time of + adjournment and with the clock times recorded at the time of + adjournment; + (b) if it is impossible to re-establish the position, the game is + annulled and a new game must be played; + (c) if the time used at the time of the adjournment cannot be + re-established, this question is decided by the arbiter. The + player who sealed the move makes it on the board. + +14.6 If, upon resumption of the game, the time used has been incorrectly + indicated on either clock, and if either player points this out + before making his first move, the error must be corrected. If the + error is not so established, the game continues without correction, + unless the arbiter feels that the consequences will be too severe. + +14.7 The duration of each resumption session shall be controlled by the + wall clock, with the starting time and the finishing time announced + in advance. + + + +Article 15: The Conduct Of The Players +----------- -------------------------- + +15.1 Prohibitions: + (a) During play, the players are forbidden to make use of + hand-written, printed or otherwise recorded matter, or to + analyse the game on another chessboard. They are also forbidden + to have recourse to the advice of a third party, whether + solicited or not. + [The only possible exception is that a player in a team + competition may be allowed to ask his captain "Should I accept + his offer of a draw?" or "Does the team need me to play for a + win?". The captain or acting-captain must limit his reply to an + immediate "Yes", "No", or "It's up to you", without supplying + his answer after a detailed analysis of the position, and without + making his answer emphatic in any way. This captain, like all his + players, is not allowed to receive opinions, from any source, on + the states of play of any games still in progress] . + (b) The use of notes made during the game as an aid to memory is + also forbidden, aside from the actual recording of the moves + and the times on the clocks. + (c) No analysis is permitted in the playing rooms during play or + during resumption sessions. + (d) It is forbidden to distract or annoy the opponent in any manner + whatsoever. This includes the persistent offering of a draw. + +15.2 Infractions of the rules indicated in Article 15.1 may incur penalties + even to the extent of the loss of the game (see Article 16.5). + + + +Article 16: The Arbiter +----------- ----------- + + An arbiter should be designated to control the competition. His + duties are: + +16.1 to see that the Laws are strictly observed; + +16.2 to supervise the progress of the competition, to establish that the + prescribed time-limit has not been exceeded by the players, to arrange + the order of resumption of play of adjourned games, to see that the + arrangements contained in Article 13 are observed (i.e. to see that + the information on the envelope is correct), to keep the sealed-move + envelope until the resumption of the adjourned game, etc; + +16.3 to enforce the decisions he may make in disputes that have arisen + during the course of the competition; + +16.4 to act in the best interests of the competition to ensure that a good + playing environment is maintained and that the players are not + disturbed by each other or by the audience; + +16.5 to impose penalties on the players for any fault or infraction of + the Laws. These penalties may include a warning, a time penalty + (by adding to the player's used time or to his opponent's unused time) + or even the loss of the game. + + + +Article 17: Scoring +----------- ------- + + For a won game, the winner gets 1 (one) point and the loser 0 (zero). + For a draw, each player gets (half) a point. + + + +Article 18: The Interpretation of the Laws +----------- ------------------------------ + + In case of doubts as to the application or interpretation of the Laws, + F.I.D.E. will examine the evidence and render official decisions. + Rulings published are binding on all affiliated federations. All + proposals and questions about interpretations should be submitted by + member federations, with complete data. + + + +Article 19: Validity +----------- -------- + + This English text is slightly modified from the authentic version + of the Laws of chess, as adopted by the 1984 F.I.D.E. Congress, and + subsequently amended by the 1988 and 1992 F.I.D.E. Congresses. These + Laws took effect from 1 January 1993. + + + + +-- +Steve Rix, +Department of Chemical Engineering, University of Edinburgh. +E-mail: [email protected], phone: +44 (31) 650 8565. |
