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authorScott Gasch <[email protected]>2016-06-01 19:04:57 -0700
committerScott Gasch <[email protected]>2016-06-01 19:04:57 -0700
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tree72a2bacbe76e6bf5b4c344279559f17cccb0ec35 /rules and standards/FideLawsOfChess
A bunch of chess-related papers.HEADmaster
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+From: [email protected] (Steven Rix)
+Newsgroups: rec.games.chess
+Subject: 1993 FIDE Laws of Chess
+Date: 16 Apr 93
+
+
+ The F.I.D.E. Laws Of Chess
+ ==========================
+
+Preface
+-------
+
+ The Laws of Chess cannot cover all possible situations that may
+arise during a game, nor can they regulate all administrative questions.
+Where cases are not precisely regulated by an Article of the Laws, it
+should be possible to reach a correct decision by studying analogous
+situations which are discussed in the Laws.
+
+ The Laws assume arbiters have the necessary competence, sound
+judgment and absolute objectivity. Too detailed a rule might deprive
+the arbiter of his freedom of judgment and thus prevent him from finding
+the solution to a problem dictated by fairness, logic and special factors.
+
+ F.I.D.E. appeals to all chess players and federations to accept
+this view. Any chess federation that already operates, or wants to
+introduce, more detailed rules is free to do so, provided:
+
+ (a) they do not conflict in any way with the official
+F.I.D.E. Laws of Chess;
+
+ (b) they are limited to the territory of the federation in
+question; and
+
+ (c) they are not valid for any F.I.D.E. match, championship,
+or qualifying event, or to a F.I.D.E. title or rating tournament.
+
+ In the Articles of these Laws, "he", "him" and "his" can refer to
+"she", "her" and "hers".
+
+
+
+Article 1: The Chessboard
+---------- --------------
+
+ The game of chess is played between two opponents by moving pieces
+ on a square board called a "chessboard".
+
+ 1.1 The chessboard is composed of 64 equal squares, alternately light
+ (the "white" squares) and dark (the "black" squares).
+
+ 1.2 The chessboard is placed between the players in such a way that
+ the near corner to the right of each player is white.
+
+ 1.3 The eight vertical rows of squares are called "files".
+
+ 1.4 The eight horizontal rows of squares are called "ranks".
+
+ 1.5 The lines of squares of the same colour, touching corner to corner,
+ are called "diagonals".
+
+
+
+Article 2: The Pieces
+---------- ----------
+
+ 2.1 At the beginning of the game, one player has 16 light-coloured
+ pieces (the "white" pieces), the other has 16 dark-coloured
+ pieces (the "black" pieces.
+
+ 2.2 These pieces are as follows:
+ A white king: K A black king: k
+ A white queen: Q A black queen: q
+ Two white rooks: R Two black rooks: r
+ Two white knights: N Two black knights: n
+ Two white bishops: B Two black bishops: b
+ Eight white pawns: P Eight black pawns: p
+
+ 2.3 The initial position of the pieces on the chessboard is as follows:
+
+ |---|---|---|---|---|---|---|---|
+ | r | n | b | q | k | b | n | r | -- this square is "black"
+ |---|---|---|---|---|---|---|---|
+ | p | p | p | p | p | p | p | p |
+ |---|---|---|---|---|---|---|---|
+ | | . | | . | | . | | . |
+ |---|---|---|---|---|---|---|---|
+ | . | | . | | . | | . | |
+ |---|---|---|---|---|---|---|---|
+ | | . | | . | | . | | . |
+ |---|---|---|---|---|---|---|---|
+ | . | | . | | . | | . | |
+ |---|---|---|---|---|---|---|---|
+ | P | P | P | P | P | P | P | P |
+ |---|---|---|---|---|---|---|---|
+ | R | N | B | Q | K | B | N | R | -- this square is "white"
+ |---|---|---|---|---|---|---|---|
+
+
+
+Article 3: The Right To Move
+---------- -----------------
+
+ 3.1 The player with the white pieces commences the game. The players
+ alternate in making one move at a time until the game is completed.
+
+ 3.2 A player is said to "have the move" when his opponent's move
+ has been completed.
+
+
+
+Article 4: The General Definition Of The Move
+---------- ----------------------------------
+
+ 4.1 With the exception of castling (Article 5.1(b)), a move is the
+ transfer by a player of one of his pieces from one square to
+ another square, which is either vacant or occupied by an opponent's
+ piece.
+ [A capture is, therefore, merely a certain type of move.]
+
+ 4.2 No piece, except the rook when castling (Article 5.1(b)) and the
+ knight (Article 5.5), may cross a square occupied by another piece.
+
+ 4.3 A piece played to a square occupied by an opponent's piece captures
+ it as part of the same move. The captured piece must be removed
+ immediately from the chessboard by the player making the capture
+ (see Article 5.6(c) for capturing "en passant").
+
+
+
+Article 5: The Moves Of The Pieces
+---------- -----------------------
+
+ 5.1 The King:
+ (a) Except when castling, the king moves to any adjoining square
+ that is not attacked by an opponent's piece.
+ (b) Castling is a move of the king and either rook, counting as a
+ single move of the king and executed as follows: the king is
+ transferred from its original square two squares toward either
+ rook on the same rank; then that rook is transferred over the
+ king to the square the king has just crossed.
+ (c) If a player touches a rook and then his king, he may not castle
+ with that rook and the situation will by governed by Articles
+ 7.2 and 7.3 [Touched Piece rules].
+ (d) If a player, intending to castle, touches the king first, or
+ king and rook at the same time, and it then appears that castling
+ is illegal, the player may choose either to move his king or to
+ castle on the other side, provided that castling on that side is
+ legal. If the king has no legal move, the player is free to make
+ any legal move.
+ (e) Castling is [permanently] illegal:
+ (i) if the king has already been moved; or
+ (ii) with a rook that has already been moved.
+ (f) Castling is prevented for the time being:
+ (i) if the king's original square, or the square which the king
+ must pass over, or that which it is to occupy, is attacked
+ by an opponent's piece; or
+ (ii) if there is any piece between the king and the rook with
+ which castling is to be effected [i.e. castling may still
+ be legal even if the rook is attacked or, when castling
+ queenside, passes over an attacked square] .
+
+ 5.2 The Queen.
+ The queen moves to any square (except as limited by Article 4.2)
+ [No leapfrogging] on the file, rank, or diagonals on which it stands.
+
+ 5.3 The Rook.
+ The rook moves to any square (except as limited by Article 4.2) on the
+ file or rank on which it stands.
+
+ 5.4 The Bishop.
+ The bishop moves to any square (except as limited by Article 4.2) on
+ the diagonals on which it stands.
+
+ 5.5 The Knight.
+ The knight's move is composed of two different steps; first, it makes
+ one step of one single square along its rank or file, and then, still
+ moving away from the square of departure, one step of one single
+ square on a diagonal. It does not matter if the square of the first
+ step is occupied.
+
+ 5.6 The Pawn.
+ (a) The pawn may move only forward [except as limited by Article 4.2].
+ (b) Except when making a capture, it advances from its original
+ square either one or two vacant squares along the file on which
+ it is placed, and on subsequent moves it advances one vacant
+ square along the file. When capturing, it advances one square
+ along either of the diagonals on which it stands.
+ (c) A pawn, attacking a square crossed by an opponent's pawn which
+ has [just] been advanced two squares in one move from its
+ original square, may capture this opponent's pawn as though the
+ latter had been moved only one square. This capture may only be
+ made in [immediate] reply to such an advance, and is called an
+ "en passant" capture.
+ (d) On reaching the last rank, a pawn must immediately be exchanged,
+ as part of the same move, for [either] a queen, a rook, a bishop,
+ or a knight, of the same colour as the pawn, at the player's
+ choice and without taking into account the other pieces still
+ remaining on the chessboard. This exchange of a pawn for another
+ piece is called "promotion", and the effect of the promoted
+ piece is immediate [and permanent!].
+ (e) In a competition, if a new piece required for the promotion is
+ not immediately available, the player may stop his clock to ask
+ for the assistance of the arbiter. The player must complete his
+ move correctly, in the manner specified in Article 5.6(d).
+
+
+
+Article 6: The Completion Of The Move
+---------- --------------------------
+
+ A move is completed:
+
+ 6.1 in the case of the transfer of a piece to a vacant square, when
+ the player's hand has released the piece;
+
+ 6.2 in the case of a capture, when the captured piece has been removed
+ from the chessboard and the player, having placed his own piece on
+ its new square, has released this [capturing] piece from his hand;
+
+ 6.3 in the case of castling, when the player's hand has released the
+ rook on the square [previously] crossed by the king. When the player
+ has released the king from his hand, the move is not yet completed,
+ but the player no longer has the right to make any move other than
+ castling on that side, if this is legal;
+
+ 6.4 in the case of the promotion of a pawn, when the pawn has been
+ removed from the chessboard and the player's hand has released the
+ new piece after placing it on the promotion square. If the player
+ has released from his hand the pawn that has reached the promotion
+ square, the move is not yet completed, but the player no longer has
+ the right to play the pawn to another square.
+
+ 6.5 When determining whether the prescribed number of moves has been made
+ in the allotted time, the last move is not considered complete until
+ after the player has stopped his clock. This applies to all situations
+ except those governed by Articles 10.1, 10.2, 10.3, 10.4 and 10.6.
+ [i.e. when the move has been completed in the sense of Articles 6.1-6.4,
+ and the game ends immediately after the move in question, which may,
+ for example, put the player's opponent into checkmate. This Law was
+ introduced to prevent the situation where a player returns to the board
+ to claim a win on time, possibly an hour after being checkmated!] .
+
+
+
+Article 7: The Touched Piece
+---------- -----------------
+
+ 7.1 Provided that he first expresses his intention (e.g. by saying
+ "j'adoube"), the player having the move may adjust one or more pieces
+ on their squares.
+ [If a player's opponent is absent from the chessboard, it is best to
+ inform one of his team-mates, or some other witness.]
+
+ 7.2 Except for the above case, if the player having the move deliberately
+ touches on the board:
+ (a) one or more pieces of the same colour, he must move or capture
+ the first piece he touched that can be moved or captured; or
+ (b) one of his own pieces and one of his opponent's pieces, he must
+ capture his opponent's piece with his own piece; or, if this is
+ illegal, move or capture the first piece he touched that can be
+ moved or captured. If it is impossible to establish which piece
+ was touched first, the player's piece shall be considered the
+ touched piece.
+
+ 7.3 If none of the touched pieces has a legal move (or if none of the
+ opponent's pieces which were touched can be captured legally), the
+ player is free to make any legal move.
+
+ 7.4 If a player wishes to claim that his opponent has violated Article
+ 7.2, he must do so before he himself touches a piece.
+ [Note that the clause "deliberately touches" protects a player from
+ having to move a piece accidentally touched by his elbow/wrist etc]
+
+
+
+Article 8: Illegal Positions
+---------- -----------------
+
+ 8.1 If, during a game, it is found that an illegal move was made, the
+ position shall be reinstated to what it was before the illegal move
+ was made. The game shall then continue by applying the rules of
+ Article 7 to the move replacing the illegal move. If the position
+ cannot be reinstated, the game shall be annulled and a new game
+ played. This applies to all sessions of play, and to a game awaiting
+ a decision by adjudication.
+ [Note that this discovery of an illegal move must be made while the
+ game is still in progress, before resignation or the agreement of a
+ draw. The only possible exception can be if the illegal move itself
+ would theoretically end the game: anyone trying the trick 1. e2-e4
+ e7-e5; 2. Bf1-c4 Ng8-f6; 3. Qd1xf7 "mate" may be penalised under
+ Article 10.17! Note that the act of playing an illegal move, at ANY
+ stage of the game, does not IN ITSELF forfeit the game.]
+
+ 8.2 If, during a game, one or more pieces have been accidentally
+ displaced and incorrectly replaced, the position before the
+ displacement occurred shall be reinstated, and the game shall
+ continue. If the position cannot be reinstated, the game shall be
+ annulled and a new game played.
+
+ 8.3 If a player moves and in the course of this inadvertently knocks
+ over a piece, or several pieces, he must re-establish the position
+ in his own time.
+
+ 8.4 If, after an adjournment, the position is incorrectly set up, the
+ position as it was on adjournment must be set up again and the game
+ continued.
+
+ 8.5 If, during a game, it is found that the initial position of the
+ pieces was incorrect, the game shall be annulled and a new game played.
+
+ 8.6 If a game has begun with colours incorrectly reversed, then it shall
+ continue if more than one quarter of the time allocated to both
+ players to the first time control has elapsed. Earlier, the arbiter
+ can arrange for a new game to start with the correct colours, if the
+ event's timetable is not excessively disrupted.
+
+ 8.7 If, during a game, it is found that the board has been placed contrary
+ to Article 1.2, the position reached should be transferred to a
+ correctly-placed board, and the game continued.
+ [In the situations covered by Articles 8.5-8.7, a spectator is
+ justified in pointing out to the arbiter the error he has noticed.
+ In Article 8.7, the implicit assumption is that the relative
+ positions of the pieces relative to one another were correct] .
+
+
+
+Article 9: Check
+---------- -----
+
+ 9.1 The king is in "check" when the square it occupies is attacked by
+ one or more of the opponent's pieces; in this case, the latter is/are
+ said to be "checking" the king. A player may not make a move which
+ leaves his king on a square attacked by any of his opponent's pieces.
+
+ 9.2 Check must be parried by the move immediately following. If any check
+ cannot be parried, the king is said to be "checkmated" ("mated").
+ 9.3 Declaring a check is not obligatory.
+ [Merely polite! Playing an illegal move does not imply the loss of
+ the game: see Article 8.1.]
+
+
+
+Article 10: The Completed Game
+----------- ------------------
+
+10.1 The game is won by the player who has checkmated his opponent's
+ king. This immediately ends the game.
+
+10.2 The game is won by the player whose opponent declares he resigns.
+ This immediately ends the game.
+
+10.3 The game is drawn when the king of the player who has the move is
+ not in check, and this player cannot make any legal move. The player's
+ king is then said to be "stalemated". This immediately ends the game.
+ [If the stalemating move was actually legal!] .
+
+10.4 The game is drawn when one of the following endings arises:
+ (a) king against king;
+ (b) king against king with only bishop or knight;
+ (c) king and bishop against king and bishop, with both bishops
+ on diagonals of the same colour.
+ This immediately ends the game.
+
+10.5 A player having a bare king cannot win the game. A draw shall be
+ declared if the opponent of a player with a bare king oversteps the
+ time limit (Articles 10.13 and 10.14) or seals an illegal move
+ (Articles 10.16).
+
+10.6 The game is drawn upon agreement between the two players. This
+ immediately ends the game.
+
+10.7 A proposal of a draw under the provisions of Article 10.6 may be
+ made by a player only at the moment when he has just moved a piece.
+ On then proposing a draw, he starts the clock of his opponent. The
+ latter may accept the proposal, which is always to be taken as
+ unconditional, or he may reject it either orally or by completing a
+ move. A draw offer is valid until the opponent has accepted or
+ rejected it.
+ [The gamesmanship question "Are you playing for a win?" can be
+ considered as an offer of a draw] .
+
+10.8 If a player proposes a draw while his opponent's clock is running
+ and his opponent is contemplating his move, the opponent may still
+ agree to the draw or reject the offer. A player who offers a draw
+ in this manner may be penalised by the arbiter.
+
+10.9 If a player proposes a draw while his own clock is running or after
+ his move has been sealed, the opponent may postpone his decision
+ until after he has seen the first player's move.
+
+10.10 The game is drawn, upon a claim by the player having the move, when
+ the same position, for the third time:
+ (a) is about to appear, if he first writes the move on his scoresheet
+ and declares to the arbiter his intention of making this move; or
+ (b) has just appeared, the same player having the move each time.
+ The position is considered the same if pieces of the same kind and
+ colour occupy the same squares, and if all the possible moves of all
+ the pieces are the same, including the rights to castle [at some
+ future time] or to capture a pawn "en passant".
+
+10.11 If a player executes a move without having claimed a draw for one
+ of the reasons stated in Article 10.10, he loses the right to claim
+ a draw. This right is restored to him, however, if the same position
+ [later] appears again, the same player having the move.
+
+10.12 The game is drawn when a player having the move claims a draw and
+ demonstrates that at least [the last?] 50 consecutive moves have been
+ made by each side without the capture of any piece and without the
+ movement of any pawn. This number of 50 moves can be increased for
+ certain positions, provided that this increase in number and these
+ positions have been clearly announced by the organisers before the
+ event starts.
+ [The claim then proceeds according to 10.13. The most extreme case
+ yet known of a position which might take more than 50 moves to win is
+ king, rook and bishop against king and two knights, which can run for
+ 223 moves between captures!]
+
+10.13 If a player claims a draw under the provisions of Articles 10.10
+ and/or 10.12, the arbiter must first stop the clocks while the claim
+ is being investigated. In the absence of the arbiter, a player may
+ stop both clocks to seek the arbiter's assistance.
+ (a) If the claim is found to be correct, the game is drawn.
+ (b) If the claim is found to be incorrect, the arbiter shall then
+ add five minutes to the claimant's used time. If this means that
+ the claimant has [now] overstepped the time limit, his game will
+ be declared lost. Otherwise, the game will be continued, and a
+ player who has indicated a move according to Article 10.10(a) is
+ obliged to execute this move on the chessboard.
+ (c) A player who has made a claim under these Articles cannot
+ withdraw the claim.
+
+10.14 The game is lost by a player who has not completed the prescribed
+ number of moves in the allotted time, unless his opponent has only
+ the king remaining, in which case the game is drawn. (See Articles 6.5
+ and 10.5.)
+ [Situations when Articles 10.1-10.4 or 10.6 apply are the only other
+ exceptions.]
+
+10.15 The game is lost by a player who arrives at the chessboard more than
+ one hour late, for the beginning of the game or for the resumption of
+ an adjourned game. The time of delay is counted from the [scheduled]
+ start of the playing session. However, in the case of an adjourned
+ game, if the player who made the sealed move is the late player, the
+ game is decided otherwise if:
+ (a) the absent player has won the game by virtue of the fact that
+ the sealed move is checkmate; or
+ (b) the absent player has produced a drawn game by virtue of the
+ fact that the sealed move is stalemate, or if one of the
+ positions in Article 10.4 has arisen as a consequence of the
+ sealed move; or
+ (c) the player present at the chessboard has lost the game according
+ to Article 10.14 by exceeding his time limit.
+
+10.16 At the resumption, the game is lost by a player whose recording
+ of his sealed move:
+ (a) is ambiguous; or
+ (b) would result in a false move the true significance of which is
+ impossible to establish; or
+ (c) would result in an illegal move.
+
+10.17 The game is lost by a player who, during the game, refuses to comply
+ with the Laws. If both players refuse to comply with the Laws, or if
+ both players arrive at the chessboard more than one hour late, the
+ game shall be declared lost by both players.
+
+
+
+Article 11: The Recording Of Games
+----------- ----------------------
+
+11.1 In the course of play, each player is required to record the game
+ (his own moves and those of his opponent), move after move, as
+ clearly and legibly as possible in the Algebraic Notation, on the
+ scoresheet prescribed for the competition. It is irrelevant whether
+ the player first makes his move and then records it, or vice versa.
+ [The use of Descriptive Notation or foreign versions of Algebraic
+ Notation is tolerated in internal tournaments, e.g. weekend
+ congresses.]
+
+11.2 If a player has less than five minutes on his clock until the time
+ control, he is not obliged to meet the requirements of Article 11.1.
+ As soon as the special device (e.g. the flag) on the clock indicates
+ the end of his allotted time, the player must immediately complete
+ his record of the game by filling in the moves omitted from his
+ scoresheet.
+ [A player may be justified in restarting his opponent's clock,
+ without having to make a move, if his opponent has more than 5 minutes
+ left and is not fulfilling the requirements of Article 11.1. A player
+ cannot stop his clock unless he has recorded at least his opponent's
+ last move and all previous moves of the game.]
+
+11.3 If both players cannot keep score, the arbiter, or his deputy, must
+ endeavour to be present and keep score. The arbiter must not intervene
+ unless one flag falls, and until then he should not indicate in any
+ manner to the players how many moves have been made.
+
+11.4 If Article 11.2 does not apply, and a player refuses to record the
+ game according to Article 11.1, then Article 10.17 should be applied
+ [Failure to comply with the Laws of Chess].
+
+11.5 If a player does not refuse to comply with the arbiter's request for
+ a completed scoresheet, but declares that he cannot complete his
+ scoresheet without consulting his opponent's, the request for this
+ scoresheet must be made to the arbiter, who will determine whether
+ the scoresheet can be completed before the time-control without
+ inconveniencing the other player. The latter cannot refuse his
+ scoresheet, because the scoresheet belongs to the organisers and the
+ reconstruction will be made in his opponent's time. In all other
+ cases, the scoresheets can be completed only after the time-control.
+
+11.6 If, after the time-control, one player alone has to complete his
+ scoresheet, he will do so before making another move, and with his
+ clock running if his opponent has moved.
+
+11.7 If, after the time-control, both players need to complete their
+ scoresheets, both clocks will be stopped until the two scoresheets
+ are completed, if necessary with the help of the arbiter's scoresheet
+ and/or a chessboard under the control of the arbiter, who should have
+ recorded the actual game position beforehand.
+ [In case this position gets disturbed!]
+
+11.8 If, in Article 11.6, the arbiter sees that the scoresheets alone cannot
+ help in the reconstruction of the game, he will act as in Article 11.7.
+
+11.9 If it proves impossible to reconstruct the moves as prescribed under
+ Article 11.7, the game shall continue. In this case, the next move
+ played will be considered to be the first one of the following
+ time-control.
+
+
+
+Article 12: The Chess Clock
+----------- ---------------
+
+12.1 Each player must make a certain number of moves in an allotted period
+ of time, these two factors being specified in advance. The time saved
+ by a player during one period is added to his time available for the
+ next period.
+
+12.2 Control of each player's time is effected by means of a clock
+ equipped with a flag (or other special device) for this purpose.
+ The flag is considered to have fallen when the arbiter observes
+ the fact, or when the arbiter determines that the allotted time
+ has been exceeded, even though the flag, because of a defect,
+ has not fallen when the end of the minute hand has passed the
+ end of the flag. In cases where no arbiter is present, the flag
+ is considered to have fallen when a claim to that effect has been
+ made by a player.
+
+12.3 At the time determined for the start of the game, the clock of the
+ player who has the white pieces is started. During the game, each
+ of the players, having completed his move, stops his own clock and
+ starts his opponent's clock.
+
+12.4 Every indication given by a clock is considered to be conclusive
+ in the absence of evident defects. A player who wishes to claim
+ any such defect must do so as soon as he himself has become aware
+ of it, but not later than immediately after his flag has fallen
+ at the time-control. A clock with an obvious defect should be
+ replaced, and the time used by each player up to the time the
+ game was interrupted should be indicated on the new clock as
+ accurately as possible. The arbiter shall use his best judgment
+ in determining what times shall be shown on the new clock. If
+ the arbiter decides to add time used to the clock of one or both
+ of the players, he shall under no circumstances (except as provided
+ for in Article 10.13(b)) leave a player with:
+ (a) less than five minutes to the time-control; or
+ (b) less than one minute for every move to the time-control.
+
+12.5 If the game needs to be interrupted for some reason which requires
+ action by the arbiter, the clocks shall be stopped by the arbiter.
+ This should be done, for example, in the case of an illegal position
+ being corrected, in the case of a defective clock being changed, or
+ if the piece which a player has declared he wishes to exchange for
+ a promoted pawn is not immediately available, or to claim a draw by
+ repetitions of position or under the 50 moves rule. If the arbiter
+ is not present, a player may stop both clocks in order to seek the
+ arbiter's assistance.
+
+12.6 In the case of Articles 8.1 and 8.2 [Illegal Positions], when it is
+ not possible to determine the exact time used by each player up to
+ the moment when the irregularity occurred, each player shall be
+ allotted up to that moment a time proportional to that indicated by
+ the clock when the irregularity was ascertained.
+ For example, after Black's 30th move it is found that an irregularity
+ took place at the 20th move. For these 30 moves, the clock shows 90
+ minutes for White and 60 minutes for Black, so it is assumed that the
+ times used by the two players for the first 20 moves were as follows:
+ for White: 90 x 20/30 = 60 minutes
+ for Black: 60 x 20/30 = 40 minutes
+ This rule must not be used to leave a player with less than five
+ minutes to the time control, or less than one minute for every move
+ to the time control. (The most common occasion when this problem
+ arises is immediately after an adjournment, when the clock times can
+ be most easily adjusted using the times on the sealed move envelope.)
+
+12.7 A resignation or an agreement to draw (Articles 10.2 and 10.4)
+ remains valid even if it is found later that a flag had fallen.
+
+12.8 If both flags have fallen at virtually the same time [or if both
+ have fallen before a claim is made by either player] and the arbiter
+ is unable to establish clearly which flag fell first, the game shall
+ continue. In this case, if the scoresheets cannot be brought up to
+ date showing that the time control has been passed, the next move
+ played will be considered to be the first one of the following
+ time-control.
+
+12.9 The arbiter [and everyone else, for that matter] shall refrain from
+ calling a player's attention to the fact that his opponent has made a
+ move or that the player has forgotten to stop his clock after he has
+ made a move, or informing the player how many moves he has made, etc.
+
+
+
+Article 13: The Adjournment Of The Game
+----------- ---------------------------
+
+13.1 (a) If a game is not finished at the end of the time prescribed
+ for play, the player having the move must write his move in
+ unambiguous notation on his scoresheet, put his scoresheet and
+ that of his opponent in an envelope, seal the envelope, and
+ only then stop his clock without starting his opponent's clock.
+ Until he has stopped the clocks, the player retains the right
+ to change his sealed move. If, after being told by the arbiter
+ to seal his move, the player makes a move on the chessboard, he
+ must write that same move on his scoresheet as his sealed move.
+ (b) A player having the move who adjourns the game before the end
+ of the playing session will have added to the used time on his
+ clock the whole of the remaining time to the end of the session.
+
+13.2 Upon the envelope shall be indicated:
+ (a) the names of the players;
+ (b) the position immediately before the sealed move;
+ (c) the time used by each player;
+ (d) the name of the player who has sealed the move; and
+ (e) the number of the sealed move.
+
+13.3 The arbiter is responsible for the safekeeping of the envelope
+ and should check the accuracy of the information on it.
+
+
+
+Article 14: The Resumption of the Adjourned Game
+----------- ------------------------------------
+
+14.1 When the game is resumed, the position immediately before the sealed
+ move shall be set up on the chessboard, and the time used by each
+ player when the game was adjourned shall be indicated on the clocks.
+
+
+14.2 The envelope shall be opened only when the player who must reply to
+ the sealed move is present. This player's clock shall be started
+ after the sealed move has been made on the chessboard.
+ (a) If two players have agreed to a draw and announce their decision
+ to the arbiter; or
+ (b) if one of the players in an adjourned game notifies the arbiter
+ that he resigns and it is found, when the envelope has been
+ opened, that the sealed move is invalid according to Article
+ 10.16, then in (a) the draw stands and in (b) the resignation
+ is still valid.
+
+14.3 If the player having to respond to the sealed move is absent, his
+ clock shall be started but the envelope containing the sealed move
+ shall be opened only when he arrives. The player's clock shall then
+ be stopped and restarted after the sealed move has been played on
+ the chessboard.
+
+14.4 If the player who has sealed the move is absent, the player having
+ the move is not obliged to reply to the sealed move on the chessboard.
+ He has the right to record his move in reply on his scoresheet, to
+ seal the scoresheet in an envelope, to stop his clock and start his
+ opponent's clock. The envelope should then be put into safekeeping
+ and opened on the opponent's arrival.
+
+14.5 If the envelope containing the move recorded in accordance with
+ Article 13 has disappeared:
+ (a) the game shall be resumed from the position at the time of
+ adjournment and with the clock times recorded at the time of
+ adjournment;
+ (b) if it is impossible to re-establish the position, the game is
+ annulled and a new game must be played;
+ (c) if the time used at the time of the adjournment cannot be
+ re-established, this question is decided by the arbiter. The
+ player who sealed the move makes it on the board.
+
+14.6 If, upon resumption of the game, the time used has been incorrectly
+ indicated on either clock, and if either player points this out
+ before making his first move, the error must be corrected. If the
+ error is not so established, the game continues without correction,
+ unless the arbiter feels that the consequences will be too severe.
+
+14.7 The duration of each resumption session shall be controlled by the
+ wall clock, with the starting time and the finishing time announced
+ in advance.
+
+
+
+Article 15: The Conduct Of The Players
+----------- --------------------------
+
+15.1 Prohibitions:
+ (a) During play, the players are forbidden to make use of
+ hand-written, printed or otherwise recorded matter, or to
+ analyse the game on another chessboard. They are also forbidden
+ to have recourse to the advice of a third party, whether
+ solicited or not.
+ [The only possible exception is that a player in a team
+ competition may be allowed to ask his captain "Should I accept
+ his offer of a draw?" or "Does the team need me to play for a
+ win?". The captain or acting-captain must limit his reply to an
+ immediate "Yes", "No", or "It's up to you", without supplying
+ his answer after a detailed analysis of the position, and without
+ making his answer emphatic in any way. This captain, like all his
+ players, is not allowed to receive opinions, from any source, on
+ the states of play of any games still in progress] .
+ (b) The use of notes made during the game as an aid to memory is
+ also forbidden, aside from the actual recording of the moves
+ and the times on the clocks.
+ (c) No analysis is permitted in the playing rooms during play or
+ during resumption sessions.
+ (d) It is forbidden to distract or annoy the opponent in any manner
+ whatsoever. This includes the persistent offering of a draw.
+
+15.2 Infractions of the rules indicated in Article 15.1 may incur penalties
+ even to the extent of the loss of the game (see Article 16.5).
+
+
+
+Article 16: The Arbiter
+----------- -----------
+
+ An arbiter should be designated to control the competition. His
+ duties are:
+
+16.1 to see that the Laws are strictly observed;
+
+16.2 to supervise the progress of the competition, to establish that the
+ prescribed time-limit has not been exceeded by the players, to arrange
+ the order of resumption of play of adjourned games, to see that the
+ arrangements contained in Article 13 are observed (i.e. to see that
+ the information on the envelope is correct), to keep the sealed-move
+ envelope until the resumption of the adjourned game, etc;
+
+16.3 to enforce the decisions he may make in disputes that have arisen
+ during the course of the competition;
+
+16.4 to act in the best interests of the competition to ensure that a good
+ playing environment is maintained and that the players are not
+ disturbed by each other or by the audience;
+
+16.5 to impose penalties on the players for any fault or infraction of
+ the Laws. These penalties may include a warning, a time penalty
+ (by adding to the player's used time or to his opponent's unused time)
+ or even the loss of the game.
+
+
+
+Article 17: Scoring
+----------- -------
+
+ For a won game, the winner gets 1 (one) point and the loser 0 (zero).
+ For a draw, each player gets (half) a point.
+
+
+
+Article 18: The Interpretation of the Laws
+----------- ------------------------------
+
+ In case of doubts as to the application or interpretation of the Laws,
+ F.I.D.E. will examine the evidence and render official decisions.
+ Rulings published are binding on all affiliated federations. All
+ proposals and questions about interpretations should be submitted by
+ member federations, with complete data.
+
+
+
+Article 19: Validity
+----------- --------
+
+ This English text is slightly modified from the authentic version
+ of the Laws of chess, as adopted by the 1984 F.I.D.E. Congress, and
+ subsequently amended by the 1988 and 1992 F.I.D.E. Congresses. These
+ Laws took effect from 1 January 1993.
+
+
+
+
+--
+Steve Rix,
+Department of Chemical Engineering, University of Edinburgh.
+E-mail: [email protected], phone: +44 (31) 650 8565.