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#ifndef TTT_H_
#define TTT_H_

#define ALPHA_BETA_SEARCH 1

#define TRUE (1)
#define FALSE (0)

#define IN
#define OUT

typedef unsigned int BOOL;

//
// Constants for each state a board square can be in and a programmer
// defined type for these states.
//
#define X_MARK (-1)
#define EMPTY  (0)
#define O_MARK (+1)
#define TIE    (+2)
#define OPPOSITE_MARK(m) ((m) * -1)
#define X_OR_O(m) (((m) == X_MARK) || \
                   ((m) == O_MARK))

typedef signed char SQUARE;
#define IS_SQUARE_EMPTY(x) (x == EMPTY)

//
// A (simple) representation of a tic tac toe position
//
#define BOARD_SIZE (5)

typedef struct _POSITION
{
    SQUARE sWhoseTurn;
    SQUARE sBoard[BOARD_SIZE][BOARD_SIZE];
    int iVSums[BOARD_SIZE];
    int iHSums[BOARD_SIZE];
    int iDSums[2];
    unsigned int uNumEmpty;
} POSITION;

#define NUM_TO_HPOS(x)   ((x) % BOARD_SIZE)
#define NUM_TO_VPOS(x)   ((x) / BOARD_SIZE)
#define VALID_SUM(x)     (((x) <= BOARD_SIZE) && \
                          ((x) >= -BOARD_SIZE))

//
// A representation of a move in a tic tac toe game
//
typedef unsigned int COORD;

typedef struct _MOVE
{
    COORD cHpos;
    COORD cVpos;
    SQUARE sMark;
} MOVE;

//
// Score values
//
#define INFINITY (+100)
#define DRAWSCORE (0)

//
// An assert mechanism
//
#ifdef DEBUG
#define ASSERT(x)       if (x)    \
                        { ; }     \
                        else      \
                        { (void) _assert(__FILE__, __LINE__); }
#else
#define ASSERT(x)       ;
#endif /* DEBUG */

#endif /* TTT_H_ */