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authorScott Gasch <[email protected]>2016-06-01 19:41:17 -0700
committerScott Gasch <[email protected]>2016-06-01 19:41:17 -0700
commit6d38eb746e86589e3b8fa10ba37d206af5eb7ebf (patch)
tree0d84c8901ff5df4dff2386e55b454c9001d1582d /ver0
Initial checking of tic tac toe minimax tutorial code.
Diffstat (limited to 'ver0')
-rw-r--r--ver0/ttt.c329
-rw-r--r--ver0/ttt.h48
2 files changed, 377 insertions, 0 deletions
diff --git a/ver0/ttt.c b/ver0/ttt.c
new file mode 100644
index 0000000..779cbe5
--- /dev/null
+++ b/ver0/ttt.c
@@ -0,0 +1,329 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <memory.h>
+#include <time.h>
+#include "ttt.h"
+
+SQUARE g_sComputerPlays = O_MARK; // what side comp plays
+
+//+----------------------------------------------------------------------------
+//
+// Function: SquareContentsToChar
+//
+// Synopsis: Helper function for DrawBoard
+//
+// Arguments: IN SQUARE s - a square to return a char to represent
+//
+// Returns: char - character representing square
+//
+//+----------------------------------------------------------------------------
+char SquareContentsToChar(IN SQUARE s)
+{
+ static char c;
+ switch(s)
+ {
+ case X_MARK:
+ c = 'X';
+ break;
+ case O_MARK:
+ c = 'O';
+ break;
+ default:
+ c = '_';
+ break;
+ }
+ return(c);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: DrawBoard
+//
+// Synopsis: Draw the board
+//
+// Arguments: IN POSITION *p - pointer to a position whose board to draw
+//
+// Returns: void
+//
+//+----------------------------------------------------------------------------
+void DrawBoard(IN POSITION *p)
+{
+ COORD x, y;
+
+ for (y = 0; y < BOARD_SIZE; y++)
+ {
+ for (x = 0; x < BOARD_SIZE; x++)
+ {
+ printf("%c ", SquareContentsToChar(p->sBoard[y][x]));
+ }
+ printf("\n");
+ }
+ printf("\n%c to move.\n", SquareContentsToChar(p->sWhoseTurn));
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: ClearBoard
+//
+// Synopsis: Clear the board
+//
+// Arguments: IN OUT POSITION *p - pointer to position whose board to clear
+//
+// Returns: void
+//
+//+----------------------------------------------------------------------------
+void ClearBoard(IN OUT POSITION *p)
+{
+ memset(p->sBoard, 0, sizeof(p->sBoard));
+ p->sWhoseTurn = X_MARK;
+ p->uNumEmpty = (BOARD_SIZE * BOARD_SIZE);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: IsLegalMove
+//
+// Synopsis: Determine if a given move is legal on a given board
+//
+// Arguments: IN POSITION *p - the board to play the move on
+// IN MOVE *m - the move in question
+//
+// Returns: BOOL - TRUE if it's legal, FALSE otherwise
+//
+//+----------------------------------------------------------------------------
+BOOL IsLegalMove(IN POSITION *p, IN MOVE *m)
+{
+ if ((m->cVpos < BOARD_SIZE) && (m->cHpos < BOARD_SIZE))
+ {
+ if (IS_SQUARE_EMPTY(p->sBoard[m->cVpos][m->cHpos]))
+ {
+ return(TRUE);
+ }
+ }
+ return(FALSE);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: GetHumanMove
+//
+// Synopsis: Ask the human for a move
+//
+// Arguments: IN POSITION *p - the current board
+// OUT MOVE *m - the move the human made; this struct is populated
+// as a side-effect of this function.
+//
+// Returns: void* (populates the move struct)
+//
+//+----------------------------------------------------------------------------
+void GetHumanMove(IN POSITION *p, OUT MOVE *m)
+{
+ unsigned int x;
+
+ do
+ {
+ printf("Enter your move number: ");
+ scanf("%u", &x);
+
+ m->cHpos = (x % BOARD_SIZE);
+ m->cVpos = (x / BOARD_SIZE);
+ m->sMark = g_sComputerPlays * -1;
+ }
+ while(FALSE == IsLegalMove(p, m));
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: SearchForComputerMove
+//
+// Synopsis: Use our sophisticated search algorithm to find a computer
+// move
+//
+// Arguments: IN POSITION *p - the current board
+// OUT MOVE *m - the move the computer chooses; this move struct
+// is populated as a side-effect of this function.
+//
+// Returns: void* (populates move struct)
+//
+//+----------------------------------------------------------------------------
+void SearchForComputerMove(IN POSITION *p, OUT MOVE *m)
+{
+ unsigned int x;
+
+ do
+ {
+ x = rand() % (BOARD_SIZE * BOARD_SIZE);
+ m->cHpos = (x % BOARD_SIZE);
+ m->cVpos = (x / BOARD_SIZE);
+ m->sMark = g_sComputerPlays;
+ }
+ while(FALSE == IsLegalMove(p, m));
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: MakeMove
+//
+// Synopsis: Make a move on a board
+//
+// Arguments: IN OUT POSITION *p - the board
+// IN MOVE *m - the move
+//
+// Returns: void
+//
+//+----------------------------------------------------------------------------
+void MakeMove(IN OUT POSITION *p, IN MOVE *m)
+{
+ if (TRUE == IsLegalMove(p, m))
+ {
+ p->sBoard[m->cVpos][m->cHpos] = m->sMark;
+ p->uNumEmpty--;
+ p->sWhoseTurn *= -1;
+ }
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: GameOver
+//
+// Synopsis: Is the game over?
+//
+// Arguments: IN POSITION *p - the board
+// OUT SQUARE *psWhoWon - who won the game (if it's over)
+//
+// Returns: TRUE if the game is over. Also sets psWhoWon telling
+// which side one if the game is over.
+//
+// FALSE if the game is not over.
+//
+//+----------------------------------------------------------------------------
+BOOL GameOver(IN POSITION *p, OUT SQUARE *psWhoWon)
+{
+ int iSum;
+ COORD x, y;
+
+ for (x = 0; x < BOARD_SIZE; x++)
+ {
+ iSum = 0;
+
+ for (y = 0; y < BOARD_SIZE; y++)
+ {
+ iSum += p->sBoard[x][y];
+ }
+ if (abs(iSum) == BOARD_SIZE) goto winner;
+ }
+
+ for (y = 0; y < BOARD_SIZE; y++)
+ {
+ iSum = 0;
+
+ for (x = 0; x < BOARD_SIZE; x++)
+ {
+ iSum += p->sBoard[x][y];
+ }
+ if (abs(iSum) == BOARD_SIZE) goto winner;
+ }
+
+ iSum = 0;
+ for (x = 0; x < BOARD_SIZE; x++)
+ {
+ iSum += p->sBoard[x][x];
+ }
+ if (abs(iSum) == BOARD_SIZE) goto winner;
+
+ iSum = 0;
+ for (x = 0; x < BOARD_SIZE; x++)
+ {
+ iSum += p->sBoard[x][(BOARD_SIZE - 1 - x)];
+ }
+ if (abs(iSum) == BOARD_SIZE) goto winner;
+
+ *psWhoWon = EMPTY;
+ if (p->uNumEmpty == 0)
+ {
+ return(TRUE);
+ }
+ else
+ {
+ return(FALSE);
+ }
+
+ winner:
+ *psWhoWon = (iSum / BOARD_SIZE);
+ return(TRUE);
+}
+
+//+----------------------------------------------------------------------------
+//
+// Function: main
+//
+// Synopsis: The program entry point and main game loop.
+//
+// Arguments: void
+//
+// Returns: int
+//
+//+----------------------------------------------------------------------------
+int main(void)
+{
+ POSITION p;
+ MOVE mv;
+ SQUARE sResult;
+
+ //
+ // Randomize: the random numbers returned by rand() will be based on
+ // the system clock when the program starts up.
+ //
+ srand(time(0));
+
+ //
+ // Setup the board and draw it once.
+ //
+ ClearBoard(&p);
+ DrawBoard(&p);
+
+ //
+ // Main game loop
+ //
+ do
+ {
+ //
+ // See whose turn it is -- the human's or the computers -- and
+ // get a move from whoever's turn it is.
+ //
+ if (p.sWhoseTurn == g_sComputerPlays)
+ {
+ SearchForComputerMove(&p, &mv);
+ }
+ else
+ {
+ GetHumanMove(&p, &mv);
+ }
+
+ //
+ // Make the move on the board and draw the board again.
+ //
+ MakeMove(&p, &mv);
+ DrawBoard(&p);
+ }
+ while(FALSE == GameOver(&p, &sResult));
+
+ //
+ // If we get here the game is over... see what happened.
+ //
+ switch(sResult)
+ {
+ case X_MARK:
+ printf("\nX's win.\n");
+ break;
+ case O_MARK:
+ printf("\nO's win.\n");
+ break;
+ default:
+ printf("Tie (what a surprise)\n");
+ break;
+ }
+
+ exit(0);
+}
+
diff --git a/ver0/ttt.h b/ver0/ttt.h
new file mode 100644
index 0000000..c20a3d1
--- /dev/null
+++ b/ver0/ttt.h
@@ -0,0 +1,48 @@
+#ifndef _TTT_H_
+#define _TTT_H_
+
+#define TRUE (1)
+#define FALSE (0)
+
+#define IN
+#define OUT
+
+typedef unsigned int BOOL;
+
+//
+// Constants for each state a board square can be in and a programmer
+// defined type for these states.
+//
+#define X_MARK (-1)
+#define EMPTY (0)
+#define O_MARK (+1)
+#define TIE (+2)
+
+typedef signed char SQUARE;
+#define IS_SQUARE_EMPTY(x) (x == EMPTY)
+
+//
+// A (simple) representation of a tic tac toe position
+//
+#define BOARD_SIZE (3)
+
+typedef struct _POSITION
+{
+ SQUARE sWhoseTurn;
+ SQUARE sBoard[BOARD_SIZE][BOARD_SIZE];
+ unsigned int uNumEmpty;
+} POSITION;
+
+//
+// A representation of a move in a tic tac toe game
+//
+typedef unsigned int COORD;
+
+typedef struct _MOVE
+{
+ COORD cHpos;
+ COORD cVpos;
+ SQUARE sMark;
+} MOVE;
+
+#endif /* _TTT_H_ */