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5 daysMaintain pos->bbOccupied incrementally, dedupe its two from-scratch buildersScott Gasch
chess.h: add POSITION::bbOccupied (full-board occupancy, both colors, every piece including kings), maintained incrementally alongside bbPieces/bbPawns rather than rebuilt on demand -- resolves the open question in EVAL.md section 0 about whether this is worth doing given both generate.c and the planned eval.c mobility rewrite need it. move.c: SlidePiece/SlidePawn/LiftPiece/PlacePiece and their WithoutSigs variants now maintain bbOccupied at the same choke points that already maintain bbPieces/bbPawns -- unconditionally, since occupancy doesn't care about piece type or color. Kings only ever move through SlidePiece/SlidePieceWithoutSigs (never Lift/Place), so no separate king-specific update site was needed. fen.c: populate bbOccupied when parsing a FEN. board.c: VerifyPositionConsistency cross-checks pos->bbOccupied against a from-scratch rebuild, same pattern already used for bbPieces/bbPawns. generate.c/movesup.c/see.c: replace call sites that rebuilt full occupancy via _BuildFullOccupiedBB/_BuildOccupiedBB with direct reads of pos->bbOccupied; delete see.c's _BuildOccupiedBB, which was a byte-for-byte duplicate of generate.c's _BuildFullOccupiedBB (kept only as the from-scratch ground truth for the new consistency check and testgenerate.c's benchmark harness). testsup.c: GenerateRandomLegalPosition builds POSITIONs by poking rgSquare/bbPieces/bbPawns directly, bypassing both move.c and fen.c -- a third construction path the above missed. It never set bbOccupied, so the new VerifyPositionConsistency check failed on every generated position, and since generation retries until a position verifies, the self-test suite spun forever (100% CPU, no progress) instead of crashing outright. Fixed by setting bbOccupied at all four placement sites (both kings, pawn, non-pawn piece). Full self-test suite and precommit_check.sh verified clean afterward. board_representation/EVAL.md: record the bbOccupied decision and rationale, resolving section 0's open question. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01P6g6iF6mD1Hau6nCZCzwYj
5 daysLand bitboard move generation (Part A+B) and movesup.c bitboard queries; ↵Scott Gasch
default on Implements the full board_representation/MOVEGEN_MIGRATION.md scope: bitboard-backed generators for all six not-in-check piece types plus the JumpTable-avoiding whole-node dispatch fork (_GenerateAllMovesBB), the in-check escape path (king flight + block/capture), and movesup.c's ExposesCheck/FasterExposesCheck/ExposesCheckEp/IsAttacked/ InCheck bitboard equivalents. Nine toggles total (GENERATE_{KNIGHT,KING,ROOK,BISHOP,QUEEN,PAWN}_BITBOARD, GENERATE_ESCAPES_{KING,BLOCK}_BITBOARD, EXPOSESCHECK_BITBOARD, ISATTACKED_BITBOARD), all now on by default in GNUmakefile -- DISABLE_BITBOARD_MOVEGEN=1 opts back into the mailbox path, which remains fully present and compiled either way. Correctness verified via perft (Kiwipete, Position 4), the move-set comparison harness across 20,000 random positions, all nine toggles combined cleanly (15/15 runs, after fixing a GenerateRandomLegalPosition en-passant-sentinel bug in the test harness), and sd10 on all three curated suites showing zero solve-count regression vs head_reference (the ecm_hard_quick delta traced to unrelated intervening commits). Speed: most individual generators land near parity by design (mailbox's per-square walk was already close to O(destination count)); the real, consistent wins are the dispatch-layer fork (up to 23% in dense positions) and IsAttackedBB (0.73x-0.93x of mailbox). Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AbHkVrm5KUyzLwWd3GHmo6
5 daysAdd bitboard-backed GetAttacks (section 2/3), verified faster than asmScott Gasch
Board-representation migration, sections 2-3 (GetAttacks half): - board.c: VerifyPositionConsistency's bbPieces consistency check (migration section 2), verified clean via gmake TEST=1 with the assert live. - POSITION.bbPawns[2]: new incrementally-maintained per-color pawn location bitboard (chess.h), maintained at the same 6 move.c sites as bbPieces, populated from scratch in fen.c. Distinct from the pawn-hash-keyed bbPawnLocations; this one needs no SEARCHER_THREAD_CONTEXT, so it's reachable from GetAttacks's actual call sites (which only ever have a POSITION*). - data.c/chess.h/main.c: g_RookRayAll/g_BishopRayAll (all 4 per-square ray directions pre-ORed) and g_PawnAttackOriginBB[2][128] startup tables, plus FastFirstBit/FastLastBit (static inline bsf/bsr wrappers, chess.h) -- supporting tables/helpers for the primitive below. - see.c: _WhoAttacksSquareBB (bitboard "who attacks square X" query) and _GetAttacksBB (SEE_LIST-populating PoC wrapping it), side by side with the existing SlowGetAttacks/asm GetAttacks -- not wired into the GetAttacks macro yet (section 6), pure addition. - testsee.c: SeeListsAreEqual made order-independent (SEE() sorts the list right after GetAttacks returns, so order was never semantically significant); TestGetAttacks extended to run _GetAttacksBB as a third comparison across the existing 20,000-random-position sweep; added an interleaved asm/Slow/BB cycles-per-call benchmark across opening/middlegame/endgame positions. - testsup.c: fixed GenerateRandomLegalPosition (used by the sweep above) to maintain bbPieces/bbPawns at its two hand-placement sites -- a latent gap since section 1 that made its own VerifyPositionConsistency legality gate almost always reject generated positions, causing large, variable retry-loop slowdowns. Verified: 20,000-position x every-square x both-colors correctness sweep passes (gmake TEST=1), precommit_check.sh clean (self-test + DEBUG smoke test). Benchmark: _GetAttacksBB is ~0.53-0.55x asm GetAttacks's cycles/call (opening/middlegame) and ~0.89x (endgame) -- faster, not just equivalent, primarily from replacing bbOccupied's up-to-16-iteration pawn loop with two bbPawns ORs, plus a g_PawnAttackOriginBB table lookup replacing per-call pawn-delta arithmetic and per-direction/per-side-group early-outs in the slider walk. See board_representation/MIGRATION.md section 3 for the full writeup, including a reverted approach that measured slower and why, and the CountKingSafetyDefects half's re-scoped (not yet implemented) design. Also confirmed (not caused by this work, not fixed here): a pre-existing non-deterministic MP-race assertion in util.c:1093's PV printing, reproduced independently on a clean HEAD checkout. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Jntky4yGUTyQVaGCXms4F2
2016-06-01Initial checkin for typhoon chess engine.Scott Gasch