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4 daysKing-safety recalibration, lazy-eval material floor, eval hot-path trimmingScott Gasch
Recalibrate iKingSwingP90 against the bitboard-rewritten CountKingSafetyDefects (~1.28B samples via new CALIBRATE_POSITIONAL/ CALIBRATE_BASE_MARGIN/CALIBRATE_MARGIN_SAFETY diagnostic build flags, board_representation/EVAL.md section 9). Add LAZY_EVAL_MIN_MATERIAL: measured the regular lazy exit's real swing exceeding its own assumed margin 20.6% of the time in near-bare-king endgames (vs <=0.36% elsewhere) -- skip lazy eval entirely below that material floor. Double the stale search.c/searchsup.c CountKingSafetyDefects extension thresholds as a stopgap pending their own recalibration. Eval hot-path trimming (measured via EVAL_TIME, ~1759 -> ~1386 avg cycles/eval on a representative middlegame position): - Pull _GetFileStormDefects out of EstimatePositionalScore's hot path (cost more than the "cheap cached lookup" it was assumed to be, running on ~90% of all Eval() calls). - Add pos->bbOccupiedSide[2], incrementally maintained alongside bbOccupied, so _BuildFriendlySideBB is a field read instead of a 6-term OR. - Switch CoorFromBitBoardRank8ToRank1/Rank1ToRank8 to the existing static-inline FastFirstBit/FastLastBit (same bsf/bsr instruction, no call/ret overhead). - Defer EvalPasserRaces' uRacerDist/fDontCountMeOut past its no-passer early return. - Remove the mailbox-era "max mobility in a row" term from _EvalBishop/_EvalRook (no bitboard-mobility equivalent need for it). - Simplify _EvalBishopPairs and rook file-openness/passer bonuses to flat DNA-tunable constants instead of distance/pawn-count-scaled tables, rook file-openness now a branchless bitboard-indexed lookup. - Remove pos->cPiece (write-only, no reader anywhere). - Collapse WHITE/BLACK mirror-branches (castle-rights block, rook-trapped-in-corner) to color-indexed constants. - Close the PAWN_BIT..KING_BIT gap (bits 7-3 -> bits 4-0), removing the bvPattern >>= 3 before its KING_COUNTER_BY_ATTACK_PATTERN lookup. This also fixes a real bug introduced earlier this session when _WhoControlsSquareFast was converted to read these constants directly: g_SwapTable is only [32][32], but the old bit values (up to 0xF8) indexed far out of bounds on any attacked square -- data.c's InitializeSwapTable was always built assuming the bits 0-4 range this change now actually produces. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01XxmVi2sTMwpPp4i6WYFjan
4 daysRetire ATTACK_BITV/bvAttacks and the c|8 shadow-index mechanism entirelyScott Gasch
Now that king (the last piece writing it) has converted to a bitboard accumulator, nothing writes rgSquare[c|8].bvAttacks any more -- deletes the whole mechanism rather than leaving a known-dead struct around: - chess.h: ATTACK_BITV union gone. SQUARE collapses from a union-with-ATTACK_BITV to a plain {pPiece, uIndex} struct (the #pragma pack(1) that only existed for ATTACK_BITV's bitfield layout goes too). UNSAFE_FOR_ROOK/UNSAFE_FOR_QUEEN and the whole-word MINOR_XRAY_BIT/ ROOK_XRAY_BIT/QUEEN_XRAY_BIT constants deleted -- confirmed unused (only ever referenced in stale comments, not code) now that every consumer reads bbXAttacks bitboards directly. PAWN_BIT/MINOR_BIT/ ROOK_BIT/QUEEN_BIT/KING_BIT stay: they're a separate, still-live local bit-packing scheme _EvalKing/_WhoControlsSquareFast use to build a per-square attack-pattern index into KING_COUNTER_BY_ ATTACK_PATTERN/g_SwapTable, unrelated to the retired storage struct. - eval.c: _ClearAttackTables drops its entire macro-unrolled, 128-square clearing loop (CLEAR_A_SQ/CLEAR_A_RANK/CLEAR_SHORT_RANK, all deleted) -- it only ever existed to zero the old per-square struct; clearing the 7 bbXAttacks accumulators is the whole function now. The transitional _IsSquareAttackedByX/_IsSquareXrayedByX helpers (minor/rook/queen/king, 8 functions total) are deleted outright, not just simplified -- their only remaining purpose was bridging to the now-gone struct, and their DEBUG cross-checks were explicitly migration-only scaffolding, not a permanent invariant. Call sites (_WhoControlsSquareFast, _EvalKing's bvAttack/bvXray/bvDefend) read the bbXAttacks bitboards directly instead. _WhoControlsSquareFast simplifies to a flat OR of 8 bitboard membership tests per color, down from raw struct reads plus 7 helper calls each. Found and fixed one real, pre-existing bug while doing this (flagged and confirmed with the user before touching it, kept as its own documented change rather than silently folded into the mechanical rename): _EvaluateCandidatePasser's helper-pawn-safety gate read rgSquare[c1+8].bvAttacks[...].uWholeThing, but this function runs from _EvalPawns -- the first piece type Eval() evaluates each call, before any non-pawn piece (or, since commit 57502d6 retired pawns' own bvAttacks write, even pawns) has written anything there. That word has therefore been unconditionally zero, and the gate unconditionally true (a silent no-op), since 57502d6 landed -- not something today's cleanup introduced. Left exactly as dead/unconditional (deleted the now-meaningless condition, kept the body it always ran anyway) rather than fixed, since a real fix changes eval scoring and deserves its own before/after check, documented inline for a future session. Verification: precommit_check.sh (self-test + DEBUG smoke test) passes. tests/ecm_ringers.ep_ at sd10 vs. the immediately preceding commit: solve parity holds exactly (10/11 both), and final (depth-10) node counts are byte-identical for all 11 positions -- the bar for a change meant to be purely mechanical, unlike king's own conversion. One harmless artifact noted: ECM.750 has a different depth-6 *intermediate* best move (a shallow tie-break flip) that already resolves to the identical PV and node count by depth 7 and holds through depth 10 -- not chased further since the actual (depth-10) result matches exactly and search is deterministic at --cpus 1. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01XxmVi2sTMwpPp4i6WYFjan
5 daysAdd seescores diagnostic command, verify zero SEE-value driftScott Gasch
Board-representation migration section 4 item 4: seescores <filename> (command.c, registered alongside script/sd) reads setboard lines from an EPD file (same convention tests/ecm*.ep_ already use), generates legal moves per position, and prints (FEN, SAN move, SEE value) for every capture -- meant to be run once per GetAttacksBB toggle state and diffed, closing a gap TestGetAttacks's attacker-list comparison can't: whether _GetAttacksBB's attacker lists, though set-identical to asm GetAttacks, still produce identical SEE() output once fed through _MinLegalPiece's exchange simulation. Run against all three curated suites (747 captures total: 51 + 351 + 345), same-commit asm-vs-GETATTACKS_BITBOARD=1 A/B build (same pair used for the earlier sd10 comparison) -- output byte-identical, zero diff, on all three. Confirms _GetAttacksBB is correct all the way through to the final SEE() score every move-ordering decision actually uses, not just at the raw attacker-list level. precommit_check.sh clean. Default (no flag) release binary restored after testing. Only match_play.py remains unmet before full retirement of the old mailbox GetAttacks implementation (section 7) -- deliberately deferred, not run this pass. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01Jntky4yGUTyQVaGCXms4F2
6 daysFix all build warnings across release/DEBUG/TEST profilesScott Gasch
Clean gmake GENETIC=1 PERF_COUNTERS=1 MP=1 SIXTYFOUR=1 build had 100 warnings; DEBUG=1 and TEST=1 builds had more once actually exercised. - OFFSET_OF/CONTAINING_STRUCT (chess.h) and PTR_TO_ALLOC_HASH (unix.c) truncated pointers through 32-bit ULONG before use in offset/hash arithmetic on this 64-bit build -- routed through size_t instead. - Diagnostic int<->void* round-trips (command.c, root.c, split.c, sig.c, data.c, unix.c, util.c) widened/narrowed via size_t to avoid implicit truncation. - ABS_DIFF on unsigned COOR now casts to int before abs(). - Dropped -fexpensive-optimizations (GCC-only, clang silently ignores it) from GNUmakefile. - Removed genuinely dead variables (book.c, gamelist.c, split.c, testgenerate.c, testhash.c). - Guarded DEBUG/PERF_COUNTERS/_X86_-only variables and the _CMEvidenceBucket helper under the #ifdef that actually reads them, since ASSERT/EVAL_TERM/KEEP_TRACK_OF_FIRST_MOVE_FHs compile away outside those builds. - Added missing prototypes for SlidePawn, SlidePawnWithoutSigs, SlidePieceWithoutSigs (move.c), previously undeclared in chess.h. - Removed dead _SystemIsRoot (unix.c). Verified via precommit_check.sh: TEST=1 self-test suite passes, DEBUG=1 smoke test (10 random ECM positions, sd 4) passes with no crashes/assertions, release build restored -- all three profiles now build with zero warnings. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_014Cmv11sJZqVfanrPh6UnWE
11 daysFix batch-mode exit code, killer-table backfill collision, impossible ↵Scott Gasch
QSearch mate-magnitude asserts, MATEMOVE PV display, --command truncation, and test.sh's stale egtbpath. Several small, independent correctness fixes bundled together since they were all exercised together through today's precommit_check.sh and curated-suite runs: - command.c: batch-mode's "Exhausted input" exit was exit(-1), which truncates to 255 (an 8-bit status) and is indistinguishable from a real crash's nonzero exit. Changed to exit(0) so debug_smoke_test.sh can reliably tell a clean batch run apart from a crash by exit status alone. - dynamic.c: _NewKillerMove's slot[1] backfill from mvNullmoveQuietRefutations[uPly] had no check that the backfilled move differed from the move just placed in slot[0]. When they coincided, both slots held the identical move, silently wasting a killer slot in release builds (ASSERT is a no-op there) and tripping _NewKillerMove's own IS_SAME_MOVE invariant in DEBUG builds. Fixed by skipping the backfill on collision. - search.c: removed two ASSERT(iBestScore > -NMATE) calls in QSearch that encoded an invariant that isn't actually guaranteed -- at an early full-width root iteration, or after aspiration-window widening following repeated fail-highs, an ancestor frame's iAlpha/iBeta can itself already be more extreme than -NMATE with no mate anywhere in the line, so a legitimate fail-low placeholder or fail-high score can land in mate-magnitude territory purely as a window artifact. hash.c's storage path already treats any value <= -NMATE as a sound upper bound regardless of origin, so this was a false invariant, not a caught bug. Also: minor whitespace cleanup, an added ASSERT documenting the futility-margin depth precondition it replaced a redundant runtime check for, and PV/leaf-count bookkeeping on the mate/draw-at-root leaf paths that was previously skipped. - util.c: MATEMOVE sentinel moves weren't handled in PV-to-string conversion, so a PV ending in a detected mate would either display garbage or hit the same-move assert. Added an explicit "<#>" marker. - test.sh: --egtbpath pointed at a nonexistent /egtb/three;/egtb/four; /egtb/five; corrected to /zscratch/egtb, this box's actual EGTB location. - main.c/input.c: --command's initial-command buffer (g_szInitialCommand) was a fixed 256-byte array; strncpy(..., SMALL_STRING_LEN_CHAR - 2) silently truncated any longer --command string, and -- worse -- when the source was long enough not to fit, strncpy doesn't null-terminate the destination, so the immediately-following strcat(..., "\r\n") could read/write past the buffer. Long move-replay command strings used during this session's debugging hit the truncation directly (a ~600 char move list silently cut off mid-token, desyncing the input queue). Changed g_szInitialCommand to a heap allocation sized to the actual input length instead of a fixed cap. - CLAUDE.md: documents the above (this file's own diff is prior session's writeup of these same fixes, committed now alongside the code). All exercised together via precommit_check.sh (self-test suite + DEBUG smoke test against random ecm.ep_ samples) and the sd10/sn5m curated suite sweep run for the eval.c hand-tuning commit just before this one. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01M9ZDiJhiUajUxh95mTXCFJ
2026-08-26Replace ctx->uPositional with a data-calibrated Eval() return value.Scott Gasch
uPositional was a per-thread EWMA of abs(material - true score) used to size lazy-eval and futility margins. It was history-derived (reflecting whatever recent, unrelated positions looked like) rather than derived from the position actually being margined, and its update/consumption was tangled with EVAL_HASH (now disabled). Eval() now takes an optional SCORE *piPositional out-param and fills it in on every return path: exact (abs(material-delta)) on a full eval, or an estimate from a new EstimatePositionalScore() on a lazy exit. EstimatePositionalScore()'s two terms (king-safety-defect-bucketed, and a flat residual for mobility/passers/everything else) are calibrated from ~1.6M measured full-eval samples (p90 of the actual swing), not guessed -- an initial guessed version measurably regressed ECM solve rate (630 vs a 650 baseline at sn=4M); the recalibrated version is back at parity (649/879). search.c's qsearch futility now reads the value Eval() just computed instead of the stale/shared ctx field. Also removes QSearchInDangerNoStandPat and SideCanStandPat, dead since the danger-hash check that fed them was already commented out (e08387a) -- they depended on the same enprise/ trapped-piece data this conversation is about to move off of g_PositionHash entirely. Co-Authored-By: Claude Sonnet 5 <[email protected]>
2026-08-24Started doing texel eval tuning.Scott Gasch
2016-06-01Initial checkin for typhoon chess engine.Scott Gasch