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<title>typhoon.git/src/docs/DEEPER_PRUNING.md, branch master</title>
<subtitle>The typhoon chess playing engine.
</subtitle>
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<updated>2026-10-25T16:55:30Z</updated>
<entry>
<title>Learned FH% logistic-regression model (alpha full, beta whole-node-only)</title>
<updated>2026-10-25T16:55:30Z</updated>
<author>
<name>Scott Gasch</name>
<email>scott@gasch.org</email>
</author>
<published>2026-10-25T16:55:30Z</published>
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<id>urn:sha1:874ef0478078ef4eb436af7d2b68a353f61f4d70</id>
<content type='text'>
Replaces the data.c histogram tables (g_uJointFHThousandths/
g_uBetaFHThousandths and their _NNUE counterparts) with two quantized
logistic regressions as the default FH%-prediction mechanism under
FH_USE_REGRESSION_MODEL=1, trained against real collected search data
(fhcollect.c) per docs/REGRESSION.md.

Alpha side is a full per-move regression, validated against the old
table (0.119pp weighted mean deviation across 10,684 matched cells).
Beta side is whole-node-only (matching the old table's own scope --
no functionality lost), refit on the NO_MOVE population after an
earlier mixed-tier fit saturated and over-pruned; its skip threshold
(FH_BETA_SKIP_THRESHOLD=99000) was confirmed by direct self-play
sweeps, not just ECM solve-count intuition (see docs/REGRESSION.md's
"Category A vs B" discussion).

Gated by an overnight SPRT match (regression vs HEAD tables, same
NNUE eval, sd8): at 4120 games, llr=+2.53 (never dipped negative,
peaked +2.8), score=0.517, candidate reaching comparable depth at
higher nps/ebf than head. Did not cross the H1=+2.94 SPRT bound, but
the trend across the full run is unambiguous and the marginal value of
waiting out the remaining games was judged not worth it.

The data.c tables are left in place as the inactive #else branch of
FH_USE_REGRESSION_MODEL for now; a follow-up commit will flip the
build default and remove them once this commit's head_reference
baseline and ECM numbers are recorded.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>More aggressive move reductions; Wilson bound overrides static signal when available</title>
<updated>2026-10-24T16:07:03Z</updated>
<author>
<name>Scott Gasch</name>
<email>scott@gasch.org</email>
</author>
<published>2026-10-24T16:07:03Z</published>
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<id>urn:sha1:5f901d737b17c5f99b6e456d6c0c7d5e3c093dc4</id>
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SPRT playtest (2000 games, sd/depth matched): -535 =875 +590, score=0.514,
llr=+1.04 (floated around +1.0 the whole run, never went negative) toward
H1=+2.94. Not a confirmed win, but searches meaningfully deeper (avg depth
14.35 vs 13.50, EBF 3.131 vs 3.305) at no measurable strength cost -- worth
banking and continuing to accumulate games against.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>NNUE search integration: FH% tables, NODE_TYPE refinement, TREEDUMP rewrite</title>
<updated>2026-10-23T20:19:17Z</updated>
<author>
<name>Scott Gasch</name>
<email>scott@gasch.org</email>
</author>
<published>2026-10-23T20:19:17Z</published>
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<id>urn:sha1:69525eb2f42ea9cca8255f6cc3b85e6b1312fd05</id>
<content type='text'>
- data.c/chess.h: widen the joint FH% table's late axis 16-&gt;17, dedicating
  the new bucket 0 to a whole-node ("will something here fail high at
  all") sample rather than sharing it with the first-leftover-move curve.
  Add an NNUE-eval counterpart table (g_uJointFHThousandths_NNUE) and an
  NNUE counterpart of the beta-side table, selected at runtime based on
  whether NNUE eval is active.
- search.c/searchsup.c: add _RefineNodeTypeGuess, which uses the FH%
  tables (via g_NodeTypeGuessTable) to refine a node's NODE_TYPE guess
  instead of the old heuristic; thread uParentMoveFHEstimate through
  PLY_INFO so a node can see its parent's prediction for the move that
  led to it.
- generate.c: initialize sKillers[2]/[3].uBonus unconditionally (an
  uninitialized-stack read caught by valgrind under LTO; harmless today
  but a real bug).
- dumptree.c/chess.h/GNUmakefile: replace the long-dead DUMP_TREE XML
  tree dump (written for a GUI this project no longer has) with TREEDUMP,
  a flat, path-keyed move/result trace meant to diff against an
  identically-instrumented Stockfish build -- see docs/TREEDUMP_FORMAT.md.
- docs/DEEPER_PRUNING.md: notes on closing the search-efficiency gap vs
  Stockfish.
- crafty_egtb/stockfish_xboard/typhoon_nnue: wrapper scripts so
  match_play.py's Engine class can drive Crafty, Stockfish (via
  PolyGlot), and an NNUE-enabled typhoon the same way it drives HCE
  typhoon.
- tests/lop: rename lop.txt -&gt; lop.ep_; update compare_lop.cpp.
- annotate_pgns: add aggregate_marginsafety.py, dedup_pgn.py,
  fit_lazy_probe.py; update annotate.py/run_nnue_pipeline.py for the NNUE
  training pipeline.
- .gitignore: ignore compile_commands.json (clangd build DB) and
  eval.nnue (a symlink into the untracked head_reference/ comparison
  baseline), neither of which belongs in the repo.

Co-Authored-By: Claude Sonnet 5 &lt;noreply@anthropic.com&gt;
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