From 10acef9e6f2d1f56a39c7f4b9ccf4b4be6f8bed7 Mon Sep 17 00:00:00 2001 From: Scott Gasch Date: Wed, 1 Jun 2016 19:04:57 -0700 Subject: A bunch of chess-related papers. --- rules and standards/WBCA_Blitz_Rules.txt | 229 +++++++++++++++++++++++++++++++ 1 file changed, 229 insertions(+) create mode 100755 rules and standards/WBCA_Blitz_Rules.txt (limited to 'rules and standards/WBCA_Blitz_Rules.txt') diff --git a/rules and standards/WBCA_Blitz_Rules.txt b/rules and standards/WBCA_Blitz_Rules.txt new file mode 100755 index 0000000..34f84c8 --- /dev/null +++ b/rules and standards/WBCA_Blitz_Rules.txt @@ -0,0 +1,229 @@ + + The following is the current (December 15, 1993) complete offi- +cial rules of the World Blitz Chess Association (WBCA) for Blitz +(SD Game/5) chess. It is reprinted with permission for non-commercial +use only. All other rights reserved. + + The WBCA does not license tournament directors for its sanc- +tioned events, but accepts the licensing of other organizations such as +the U.S. Chess Federation and FIDE for tournament directors or arbiters +as evidence of qualification. For additional information on holding of- +ficial WBCA tournaments, club affiliation or WBCA membership, see the +contact information at the end of these rules. + + The U. S. Chess Federation sanctions and rates Quick Chess tour- +naments with time controls from SD Game/10 to SD Game/29, but true Blitz +(SD Game/5) is sanctioned and rated by the WBCA. + + Every effort has been made to transcribe these rules exactly as +distributed by the WBCA except for the minor reformatting required to +allow for differences in fonts, line widths, etc. As distributed by the +WBCA, the rules are on two sheets, but can easily be copied on one sheet +front and back with an inch left at the bottom of the second page for +your personal tournament notes! + +Mike Burger, UH Chess Club +mike@uhunix.uhcc.hawaii.edu + + ______________________Begin Official Rules___________________________ + + Rerevised WBCA Blitz Rules + November 12, 1992 + + Approved by the ProChess committee of Nick Defirmian, Max Dlugy, + Yasser Seirawan and Walter Browne + +1) Each player must make all his moves in the five minutes allotted +on his clock. This is the standard international Blitz time limit for +all WBCA events. It is the only time limit which will be WBCA rated. + +2) All the clocks must have a special device, usually called a +"flag" marking the end for the time control period. Either player may +object to using a computer clock provided they produce a clock with a +standard face. In the event that both players prefer their own standard +face clock, the player with Black will have the choice each game. + +3) Before play begins both players should inspect the position of +the pieces and the setting of the clock, since once each side has made a +move all claims are null and void. + +4) Each player must push the clock with the same hand he uses to +move his pieces. Exception: only during castling may a player use both +hands. Also when capturing, may only one hand be used. The first in- +fraction will get a warning, the second a one minute penalty and the +third will result in the loss of the game. + +5) The arbiter should state at the start of the event the direction +the clocks are to face, and the player with the Black pieces then de- +cides which side he will play with that opponent. + +6) Except for pushing the clock neither player should touch the +clock except: + + a) to straighten it. + + b) If either player knocks over the clock his opponent gets one +minute added to his clock. + + c) If your opponent's clock does not tick you may push his side +down and repunch your side; however, if this procedure is unsatisfacto- +ry, please call for a director. + + d) Each player must always be allowed to push the clock after +their move is made. Also neither player should keep his hand on or +hover over the clock. + +7) Defining a win + + A game is won by the player: + + a) who has mated his opponent's king. + + b) whose opponent resigns. + + c) whose opponent's flag falls first, at any time before the +game is otherwise ended, provided he points it out and neutralizes the +clock while his own flag is still up and that he still has mating ma- +terial. + + 1.) Either two minor pieces (except K v K+N+N), a pawn +or a rook will be sufficient mating material. No trick mates are al- +lowed which means a lone knight or bishop is insufficient unless a +forced win can be demonstrated. + +8) Defining a draw + + A game is a draw: + + a) If one of the kings is stalemated even if a fallen flag is +claimed simultaneously. + + b) By agreement between the players during a game only. + + c) If the flag of one player falls after the flag of the other +player has already fallen and a win has not been claimed. + + d) To claim a draw by perpetual check, a four-time repetition is +necessary with the player counting 1,2,3,4 etc. out loud so as to make +it quite clear and easier for arbiters to assist. Claimant should stop +the clock after the 4th repetition. + + e) If both players each have just one identical piece either may +claim a draw by stopping the clock if neither side can show a forced +win. + + f) If one player has insufficient mating material when his +opponent's flag falls or makes an illegal move. + + g) In K+bishop vs K+bishop of opposite colors with only 1 pawn +on the board, or in 2 vs 1 in a clearly blockaded position, a draw can +be claimed by stopping the clocks and summoning an arbiter if necessary +provided there is no forced win. + + h) K+rook pawn vs K can be claimed as a draw once the defender +is on the rook file in front of the pawn. K+pawn vs K can be claimed as +a draw once the defender is immediately on the square directly in front +of the pawn as long as it's not on the 7th rank. + + Miscellaneous + +9) If a player accidentally displaces one or more pieces, he shall +replace them on his own time. If it is necessary, his opponent may +start the opponent's clock without making a move in order to make sure +that the culprit uses his own time while replacing the pieces. If a +player first touches one piece, then moves another; his opponent can +restart the player's clock and make him move the first piece touched. +Finally, it is unsportsmanly to knock over any pieces then punch the +clock. For a first offense the player will get a warning (unless he +causes his opponent's flag to fall, in which case the offended shall get +1 minute extra on his clock); for a second offense a 1 minute add on +will be imposed; for a third offense he shall forfeit the game. +Thereafter the arbiter may use other penalties or expel a player from +the event for repeated offenses. + +10) In case of a dispute either player may stop the clock while the +arbiter is being summoned. In any unclear situation the arbiter will +consider the testimony of both players and any reliable witnesses before +rendering his decision, which in all cases will be final. + +11) The arbiter shall not pick up the clock except in the case of a +dispute when both players allow him to do so. + +12) Spectators and players in another game are not to speak or oth- +erwise interfere in another game. If a spectator interferes in any way +such as by calling attention to a flag fall or an illegal move, the ar- +biter may cancel the game and rule that a new game be played in its +stead. and he may also expel the offending party from the playing room. +The arbiter should also be silent about illegal moves or flag falls (un- +less there are sufficient arbiters and they have agreed with the players +to call them before the event started) as this is entirely the responsi- +bility of the players. + +13) When a clear drawn position is reached either player may stop +the clocks and appeal to the arbiter for a draw. + + a) If the arbiter allows a draw the game is over. + + b) If the appeal is rejected then 1 minute penalty is imposed on +the player who stopped the clock. + +14) A player who has played an illegal move must retract it and make +a legal move on his own time. If no legal move exists with that piece +then he may make any legal move. Illegal moves unoticed by both players +cannot be corrected afterwards, nor can they become the basis for making +a claim, although a piece once touched must be moved. An illegal move +is completed when the player neutralizes the clock, whereupon the op- +ponent may claim a win provided he has mating material. + +15) A legal move is completed when the hand leaves the piece. + +16) Moving the King next to another King is illegal, however neither +player can play King takes King! This cheap shot will not be tolerated! +In that case you can claim a win because of an illegal move. + +17) If a player promotes a pawn and leaves the pawn on the board the +opponent only has the option of stopping the clocks while a replacement +piece is found. + +18) An arbiter may determine that a clock is defective and may +change clocks at his discretion. + +19) Before a tournament the organizers should post at least 2 copies +of the complete Blitz rules in the tournament area unless there are +fewer than 25 players, in which case 1 list will suffice. Posting one +hour before play would be advisable. + +20) If the king and queen are set up incorrectly then you may castle +short on the queenside and long on the kingside! + +21) Finally, in all World Blitz Chess Association tournaments the +decision of the arbiter is final. + + However, for future consideration the WBCA will listen to any +grievances or wrongdoings on the part of any arbiter or players. + + Eventually the WBCA will publish a list of the best Blitz +clocks. + + With the rules being clarified in this way, Blitz events will +run more smoothly because people will enjoy the game more with less ar- +guments. Many retired players will return to the game and new players +will become involved. + + _____________________End Official Rules___________________________ + +For further World Blitz Chess Association information contact: + +W. B. C. A. +8 Parnassus Road +Berkeley, CA 94708 + +Phone (US) 1-510-549-1169 +FAX (US) 1-510-486-8078 + +BLITZ CHESS is published quarterly by the W. B. C. A. +GM Walter Browne, Editor in Chief +Sam Parazette, Database & Ratings Director +Kelly Clarke, Assistant Editor +ISSN #1053-3087 + -- cgit v1.3